LeviLamina
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EntitySpawnReason.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace br::spawn {
6
7enum class EntitySpawnReason : ushort {
8 Natural = 0,
9 ChunkGeneration = 1,
10 Spawner = 2,
11 Structure = 3,
12 Breeding = 4,
13 MobSummoned = 5,
14 Jockey = 6,
15 Event = 7,
16 Conversion = 8,
17 Reinforcement = 9,
18 Triggered = 10,
19 Bucket = 11,
20 SpawnEgg = 12,
21 Command = 13,
22 Dispenser = 14,
23 Patrol = 15,
24 TrialSpawner = 16,
25 Load = 17,
26 DimensionTravel = 18,
27};
28
29}
Definition Command.h:17
Definition Spawner.h:39
Definition TrialSpawner.h:29