LeviLamina
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Sniffer Member List

This is the complete list of members for Sniffer, including all inherited members.

$_doInitialMove() (defined in Mob)Mob
$_getAdjustedAABBForSpawnCheck(::AABB const &aabb, ::Vec3 const &) const (defined in Mob)Mob
$_getWalkTargetValue(::BlockPos const &pos) (defined in Animal)Animal
$_hurt(::ActorDamageSource const &source, float damage, bool knock, bool) (defined in Mob)Mob
$_serverInitItemStackIds() (defined in Actor)Actor
$_shouldProvideFeedbackOnHandContainerItemSet(::HandSlot handSlot, ::ItemStack const &item) const (defined in Actor)Actor
$add(::ItemStack &item) (defined in Actor)Actor
$addAdditionalSaveData(::CompoundTag &tag) const (defined in Mob)Mob
$addPassenger(::Actor &passenger) (defined in Mob)Mob
$aiStep() (defined in Mob)Mob
$applySnapshot(::EntityContext const &snapshotEntity, ::MovementDataExtractionUtility::SnapshotAccessor const &originalSnapshotEntity) (defined in Actor)Actor
$baseTick() (defined in Mob)Mob
$blockedByShield(::ActorDamageSource const &source, ::Actor &blocker) (defined in Mob)Mob
$buildDebugInfo(::std::string &out) const (defined in Mob)Mob
$canAddPassenger(::Actor &passenger) const (defined in Actor)Actor
$canBeAffected(uint id) const (defined in Actor)Actor
$canBeAffectedByArrow(::MobEffectInstance const &effect) const (defined in Actor)Actor
$canBePulledIntoVehicle() const (defined in Mob)Mob
$canChangeDimensionsUsingPortal() const (defined in Mob)Mob
$canDestroyBlock(::Block const &) const (defined in Actor)Actor
$canDisableShield() (defined in Actor)Actor
$canExistWhenDisallowMob() const (defined in Mob)Mob
$canFreeze() const (defined in Mob)Mob
$canInteractWithOtherEntitiesInGame() const (defined in Actor)Actor
$canObstructSpawningAndBlockPlacement() const (defined in Actor)Actor
$canPickupItem(::ItemStack const &) const (defined in Actor)Actor
$canPowerJump() const (defined in Mob)Mob
$canShowNameTag() const (defined in Actor)Actor
$canSynchronizeNewEntity() const (defined in Actor)Actor
$causeFallDamageToActor(float distance, float multiplier, ::ActorDamageSource source) (defined in Mob)Mob
$changeDimension(::DimensionType toId) (defined in Actor)Actor
$changeDimension(::ChangeDimensionPacket const &) (defined in Actor)Actor
$checkSpawnObstruction() const (defined in Mob)Mob
$checkSpawnRules(bool) (defined in Mob)Mob
$clearVanishEnchantedItemsOnDeath() (defined in Mob)Mob
$consumeTotem() (defined in Actor)Actor
$createAIGoals() (defined in Mob)Mob
$ctor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext) (defined in Animal)Animal
$ctor(::ILevel &level, ::EntityContext &entityContext) (defined in Actor)Actor
$despawn() (defined in Actor)Actor
$die(::ActorDamageSource const &source) (defined in Mob)Mob
$doEnterWaterSplashEffect() (defined in Actor)Actor
$doExitWaterSplashEffect() (defined in Actor)Actor
$doFireHurt(int amount) (defined in Mob)Mob
$doWaterSplashEffect() (defined in Actor)Actor
$drop(::ItemStack const &item, bool const randomly) (defined in Actor)Actor
$dropEquipmentOnDeath(::ActorDamageSource const &source) (defined in Mob)Mob
$dropEquipmentOnDeath() (defined in Mob)Mob
$dtor() (defined in Animal)Animal
$feed(int itemId) (defined in Actor)Actor
$getActorRendererId() const (defined in Actor)Actor
$getAllEquipment() const (defined in Mob)Mob
$getAllHand() const (defined in Mob)Mob
$getAmbientSound() const (defined in Sniffer)Sniffer
$getAnimationComponent() (defined in Actor)Actor
$getArmorValue() const (defined in Mob)Mob
$getBrightness(float a, ::IConstBlockSource const &region) const (defined in Actor)Actor
$getCarriedItem() const (defined in Actor)Actor
$getControllingPlayer() const (defined in Actor)Actor
$getDamageAfterEnchantReduction(::ActorDamageSource const &source, float damage) const (defined in Mob)Mob
$getDeathSound() (defined in Mob)Mob
$getDeathTime() const (defined in Mob)Mob
$getDebugText(::std::vector<::std::string > &outputInfo) (defined in Actor)Actor
$getEntityLocNameString() const (defined in Actor)Actor
$getEquippedTotem() const (defined in Actor)Actor
$getExitTip(::std::string const &kind, ::InputMode mode, ::NewInteractionModel scheme) const (defined in Actor)Actor
$getFiringPos() const (defined in Actor)Actor
$getFormattedNameTag() const (defined in Actor)Actor
$getHeadLookVector(float a) const (defined in Actor)Actor
$getInteraction(::Player &player, ::ActorInteraction &interaction, ::Vec3 const &) (defined in Actor)Actor
$getInterpolatedBodyRot(float a) const (defined in Mob)Mob
$getInterpolatedBodyYaw(float a) const (defined in Mob)Mob
$getInterpolatedHeadRot(float a) const (defined in Mob)Mob
$getInterpolatedRidingOffset(float, int const) const (defined in Actor)Actor
$getItemUseDuration() const (defined in Mob)Mob
$getItemUseIntervalProgress() const (defined in Mob)Mob
$getItemUseStartupProgress() const (defined in Mob)Mob
$getLastDeathDimension() const (defined in Actor)Actor
$getLastDeathPos() const (defined in Actor)Actor
$getMapDecorationRotation() const (defined in Actor)Actor
$getMaxHeadXRot() (defined in Mob)Mob
$getNameTagTextColor() const (defined in Actor)Actor
$getOwnerEntityType() (defined in Actor)Actor
$getPassengerYRotation(::Actor const &passenger) const (defined in Actor)Actor
$getShadowRadius() const (defined in Actor)Actor
$getSourceUniqueID() const (defined in Actor)Actor
$getSpeed() const (defined in Mob)Mob
$getYawSpeedInDegreesPerSecond() const (defined in Mob)Mob
$handleEntityEvent(::ActorEvent eventId, int data) (defined in Mob)Mob
$handleInsidePortal(::BlockPos const &portalPos) (defined in Actor)Actor
$hasComponent(::HashedString const &name) const (defined in Mob)Mob
$hasDiedBefore() const (defined in Actor)Actor
$hurtArmorSlots(::ActorDamageSource const &source, int dmg, ::std::bitset< 5 > const hurtSlots) (defined in Mob)Mob
$hurtEffects(::ActorDamageSource const &source, float damage, bool knock, bool ignite) (defined in Mob)Mob
$inCaravan() const (defined in Mob)Mob
$initBodyControl() (defined in Mob)Mob
$initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const &params) (defined in Mob)Mob
$isAlive() const (defined in Mob)Mob
$isAlliedTo(::Mob *) (defined in Mob)Mob
$isBlocking() const (defined in Mob)Mob
$isDamageBlocked(::ActorDamageSource const &) const (defined in Actor)Actor
$isEnchanted() const (defined in Actor)Actor
$isFireImmune() const (defined in Actor)Actor
$isImmobile() const (defined in Mob)Mob
$isInvisible() const (defined in Actor)Actor
$isInvulnerableTo(::ActorDamageSource const &source) const (defined in Animal)Animal
$isOnFire() const (defined in Actor)Actor
$isSilentObserver() const (defined in Actor)Actor
$isSleeping() const (defined in Mob)Mob
$isSurfaceMob() const (defined in Mob)Mob
$isTargetable() const (defined in Actor)Actor
$isValidTarget(::Actor *) const (defined in Actor)Actor
$kill() (defined in Mob)Mob
$knockback(::Actor *, int, float xd, float zd, float horizontalPower, float verticalPower, float heightCap) (defined in Mob)Mob
$lerpMotion(::Vec3 const &delta) (defined in Actor)Actor
$load(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Actor)Actor
$newServerAiStep() (defined in Mob)Mob
$normalTick() (defined in Mob)Mob
$onBorn(::Actor &, ::Actor &) (defined in Mob)Mob
$onEffectRemoved(::MobEffectInstance &effect) (defined in Actor)Actor
$onFailedTame() (defined in Actor)Actor
$onLightningHit() (defined in Actor)Actor
$onPush(::Actor &) (defined in Actor)Actor
$onSynchedDataUpdate(int dataId) (defined in Actor)Actor
$onTame() (defined in Actor)Actor
$openContainerComponent(::Player &player) (defined in Actor)Actor
$outOfWorld() (defined in Mob)Mob
$passengerTick() (defined in Actor)Actor
$performRangedAttack(::Actor &target, float) (defined in Actor)Actor
$playAmbientSound() (defined in Actor)Actor
$playerTouch(::Player &) (defined in Actor)Actor
$pushActors() (defined in Mob)Mob
$queryEntityRenderer() const (defined in Actor)Actor
$readAdditionalSaveData(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Mob)Mob
$reloadComponents(::ActorInitializationMethod, ::VariantParameterList const &) (defined in Actor)Actor
$reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const &params) (defined in Animal)Animal
$reloadHardcodedClient(::ActorInitializationMethod method) (defined in Mob)Mob
$remove() (defined in Actor)Actor
$renderDebugServerState(::Options const &options) (defined in Mob)Mob
$resetUserPos(bool) (defined in Actor)Actor
$sendArmor(::std::bitset< 5 > const armorSlots) (defined in Mob)Mob
$sendArmorDamage(::std::bitset< 5 > const) (defined in Mob)Mob
$sendInventory(bool) (defined in Mob)Mob
$sendMotionPacketIfNeeded(::PlayerMovementSettings const &playerMovementSettings) (defined in Actor)Actor
$setAuxValue(int) (defined in Actor)Actor
$setCarriedItem(::ItemStack const &item) (defined in Actor)Actor
$setEquippedSlot(::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item) (defined in Mob)Mob
$setItemSlot(::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item) (defined in Mob)Mob
$setOffhandSlot(::ItemStack const &item) (defined in Actor)Actor
$setOwner(::ActorUniqueID const ownerId) (defined in Actor)Actor
$setSitting(bool value) (defined in Actor)Actor
$setSleeping(bool val) (defined in Mob)Mob
$setSneaking(bool value) (defined in Actor)Actor
$setSpeed(float speed) (defined in Mob)Mob
$setSprinting(bool shouldSprint) (defined in Mob)Mob
$setStanding(bool value) (defined in Actor)Actor
$setTarget(::Actor *entity) (defined in Mob)Mob
$setTransitioningSitting(bool value) (defined in Mob)Mob
$shouldDropDeathLoot() const (defined in Mob)Mob
$spawnAnim() (defined in Mob)Mob
$startRiding(::Actor &vehicle, bool forceRiding) (defined in Mob)Mob
$startSwimming() (defined in Actor)Actor
$stopSwimming() (defined in Actor)Actor
$swing() (defined in Mob)Mob
$teleportTo(::Vec3 const &pos, bool shouldStopRiding, int cause, int sourceEntityType, bool keepVelocity) (defined in Mob)Mob
$tickDeath() (defined in Mob)Mob
$tryCreateAddActorPacket() (defined in Actor)Actor
$useItem(::ItemStackBase &item, ::ItemUseMethod itemUseMethod, bool consumeItem) (defined in Actor)Actor
$vftable() (defined in Sniffer)Snifferstatic
_addActorBuiltInComponents() (defined in Actor)Actor
_addActorNonBuiltInComponents() (defined in Actor)Actor
_addBuiltInMobComponents() (defined in Mob)Mob
_doInitialMove() (defined in Mob)Mobvirtual
_doSoulSpeedParticleEffect() (defined in Mob)Mob
_drop(::ItemStack const &item, bool randomly) (defined in Actor)Actor
_getAdjustedAABBForSpawnCheck(::AABB const &aabb, ::Vec3 const &) const (defined in Mob)Mob
_getAllEffectsNonConst() (defined in Actor)Actor
_getAnimationComponent(::std::shared_ptr<::AnimationComponent > &animationComponent, ::AnimationComponentGroupType group) (defined in Actor)Actor
_getWalkTargetValue(::BlockPos const &pos) (defined in Animal)Animalvirtual
_hurt(::ActorDamageSource const &source, float damage, bool knock, bool) (defined in Mob)Mobvirtual
_initAliasProperties() (defined in Actor)Actor
_initHardCodedComponents(bool isClientSide) (defined in Mob)Mob
_initialize(::EntityContext &entityContext, bool isClientSide) (defined in Mob)Mob
_initializeLeashRopeSystem(::Actor *holder) (defined in Actor)Actor
_isHeadInWater() const (defined in Actor)Actor
_isItemStackNetManagerEnabled() const (defined in Actor)Actor
_logMobComponentInitializationError(::std::string const &typeName, ::std::string const &existingName, char const *descriptionJsonName) (defined in Mob)Mob
_moveRelative(::Vec3 &posDelta, float yRotDegrees, float xa, float ya, float za, float speed) (defined in Actor)Actorstatic
_processSoulSpeed() (defined in Mob)Mob
_registerMobAttributes() (defined in Mob)Mob
_saveArmor(::SaveContext const &saveContext) const (defined in Mob)Mob
_sendDirtyActorData() (defined in Actor)Actor
_serializeComponents(::CompoundTag &tag) const (defined in Actor)Actor
_serverInitItemStackIds() (defined in Actor)Actorvirtual
_setDimensionTransitionComponent(::DimensionType fromId, ::DimensionType toId, int portalCooldown) (defined in Actor)Actor
_setHandContainerItem(::ItemStack const &item, ::HandSlot handSlot) (defined in Actor)Actor
_setHeightOffset(float heightOffset) (defined in Actor)Actor
_setupServerAnimationComponent() (defined in Actor)Actor
_shouldProvideFeedbackOnArmorSet(::SharedTypes::Legacy::ArmorSlot, ::ItemStack const &) const (defined in Actor)Actorvirtual
_shouldProvideFeedbackOnHandContainerItemSet(::HandSlot handSlot, ::ItemStack const &item) const (defined in Actor)Actorvirtual
_syncTickCountIfAnimationComponentShared() (defined in Actor)Actor
_tryPlantWitherRose() (defined in Actor)Actor
_updateComposition(bool reload) (defined in Actor)Actor
_verifyAttributes() (defined in Mob)Mob
Actor(::ILevel &level, ::EntityContext &entityContext) (defined in Actor)Actor
Actor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext) (defined in Actor)Actor
add(::ItemStack &item) (defined in Actor)Actorvirtual
addAdditionalSaveData(::CompoundTag &tag) const (defined in Mob)Mobvirtual
addEffect(::MobEffectInstance const &effect) (defined in Actor)Actor
addPassenger(::Actor &passenger) (defined in Mob)Mobvirtual
addTag(::std::string const &tag) (defined in Actor)Actor
aiStep() (defined in Mob)Mobvirtual
Animal(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext) (defined in Animal)Animal
applySnapshot(::EntityContext const &snapshotEntity, ::MovementDataExtractionUtility::SnapshotAccessor const &originalSnapshotEntity) (defined in Actor)Actorvirtual
ASCEND_BLOCK_BY_JUMPING_SPEED() (defined in Mob)Mobstatic
attack(::Actor &, ::SharedTypes::Legacy::ActorDamageCause const &) (defined in Mob)Mobvirtual
baseTick() (defined in Mob)Mobvirtual
blockedByShield(::ActorDamageSource const &source, ::Actor &blocker) (defined in Mob)Mobvirtual
buildDebugGroupInfo(::std::string &out) const (defined in Actor)Actor
buildDebugInfo(::std::string &out) const (defined in Mob)Mobvirtual
buildForward() const (defined in Actor)Actor
burn(int dmg, bool bInFire) (defined in Actor)Actor
calcMoveRelativeSpeed(::TravelType travelType) (defined in Mob)Mob
calculateAttackDamage(::Actor &entity) (defined in Actor)Actor
canAddPassenger(::Actor &passenger) const (defined in Actor)Actorvirtual
canAttack(::Actor const &entity) const (defined in Actor)Actor
canBeAffected(uint id) const (defined in Actor)Actorvirtual
canBeAffectedByArrow(::MobEffectInstance const &effect) const (defined in Actor)Actorvirtual
canBeginOrContinueClimbingLadder() const (defined in Actor)Actor
canBePulledIntoVehicle() const (defined in Mob)Mobvirtual
canChangeDimensionsUsingPortal() const (defined in Mob)Mobvirtual
canCurrentlySwim() const (defined in Actor)Actor
canDestroyBlock(::Block const &) const (defined in Actor)Actorvirtual
canDisableShield() (defined in Actor)Actorvirtual
canExistWhenDisallowMob() const (defined in Mob)Mobvirtual
canFly() const (defined in Actor)Actor
canFreeze() const (defined in Mob)Mobvirtual
canInteractWithOtherEntitiesInGame() const (defined in Actor)Actorvirtual
canObstructSpawningAndBlockPlacement() const (defined in Actor)Actorvirtual
canPickupItem(::ItemStack const &) const (defined in Actor)Actorvirtual
canPowerJump() const (defined in Mob)Mobvirtual
canReceiveMobEffectsFromGameplay() const (defined in Actor)Actor
canSee(::Actor const &target, ::ShapeType obstructionType) const (defined in Actor)Actor
canSee(::Vec3 const &targetPos, ::ShapeType obstructionType) const (defined in Actor)Actor
canSeeDaylight() const (defined in Actor)Actor
canShowNameTag() const (defined in Actor)Actorvirtual
canSynchronizeNewEntity() const (defined in Actor)Actorvirtual
causeFallDamageToActor(float distance, float multiplier, ::ActorDamageSource source) (defined in Mob)Mobvirtual
changeDimension(::DimensionType toId) (defined in Actor)Actorvirtual
changeDimension(::ChangeDimensionPacket const &) (defined in Actor)Actorvirtual
checkFallDamage(float ya, bool onGround, bool recheckLiquid) (defined in Actor)Actor
checkForPostHitDamageImmunity(float damageDifference, ::ActorDamageSource const &source) (defined in Mob)Mob
checkSpawnObstruction() const (defined in Mob)Mobvirtual
checkSpawnRules(bool) (defined in Mob)Mobvirtual
checkTotemDeathProtection(::ActorDamageSource const &killingDamage) (defined in Mob)Mob
chorusFruitTeleport(::Vec3 const &range) (defined in Actor)Actor
clearMainHandSlot() (defined in Mob)Mob
clearVanishEnchantedItemsOnDeath() (defined in Mob)Mobvirtual
clone(Vec3 const &pos, std::optional< DimensionType > dimId=std::nullopt) const (defined in Actor)Actor
closerThan(::Actor const &e, float distance) const (defined in Actor)Actor
closerThan(::Actor const &e, float distanceXZ, float distanceY) const (defined in Actor)Actor
consumeItem(::ItemActor &itemActor, int count) (defined in Actor)Actor
consumeTotem() (defined in Actor)Actorvirtual
containerChanged(int iSlot) (defined in Mob)Mob
createAI(::std::vector<::LegacyGoalDefinition > goals) (defined in Mob)Mob
createAIGoals() (defined in Mob)Mobvirtual
createUpdateEquipPacket(int containerID) (defined in Actor)Actor
DEFAULT_GRAVITY() (defined in Mob)Mobstatic
deregisterTagsFromLevelCache() (defined in Actor)Actor
despawn() (defined in Actor)Actorvirtual
die(::ActorDamageSource const &source) (defined in Mob)Mobvirtual
distanceTo(::Actor const &e) const (defined in Actor)Actor
distanceTo(::Vec3 const &pos) const (defined in Actor)Actor
distanceToSqr(::Actor const &e) const (defined in Actor)Actor
distanceToSqr(::Vec3 const &pos) const (defined in Actor)Actor
doEnterWaterSplashEffect() (defined in Actor)Actorvirtual
doExitWaterSplashEffect() (defined in Actor)Actorvirtual
doFireHurt(int amount) (defined in Mob)Mobvirtual
doHurtTarget(::Actor *, ::SharedTypes::Legacy::ActorDamageCause const &) (defined in Mob)Mobvirtual
doWaterSplashEffect() (defined in Actor)Actorvirtual
drop(::ItemStack const &item, bool const randomly) (defined in Actor)Actorvirtual
dropBags() (defined in Mob)Mob
dropContainer() (defined in Mob)Mob
dropEquipmentOnDeath(::ActorDamageSource const &source) (defined in Mob)Mobvirtual
dropEquipmentOnDeath() (defined in Mob)Mobvirtual
dropLeash(bool createItemDrop, bool cutRope) (defined in Actor)Actor
dropTowards(::ItemStack const &item, ::Vec3 towards) (defined in Actor)Actor
emitJumpPreventedEvent(::BlockPos const &pos) (defined in Mob)Mob
EntityBlockCollisionCallback typedef (defined in Actor)Actor
equip(::EquipmentTable const &equipmentTable) (defined in Actor)Actor
equip(::std::string const &lootTableFilePath) (defined in Actor)Actor
equipFromEquipmentDefinition() (defined in Actor)Actor
evalMolang(std::string const &expression) (defined in Actor)Actor
evaluateSeatRotation(::RideableComponent const &rideable, bool useVehicleRenderParams) (defined in Actor)Actor
exitVehicle(bool exitFromPassenger, bool actorIsBeingDestroyed, bool wasEjectedByActivatorRail) (defined in Actor)Actor
feed(int itemId) (defined in Actor)Actorvirtual
fetchNearbyActorsSorted(::Vec3 const &distance, ::ActorType actorTypeId) (defined in Actor)Actor
forEachLeashedActor(::std::function< void(::gsl::not_null<::Actor * >)> callback) const (defined in Actor)Actor
FRICTION_CONSTANT() (defined in Mob)Mobstatic
FRICTION_CONSTANT_MODIFIED() (defined in Mob)Mobstatic
FRICTION_MODIFIER() (defined in Mob)Mobstatic
frostWalk() (defined in Mob)Mob
getAABB() const (defined in Actor)Actor
getAABBDim() const (defined in Actor)Actor
getActorIdentifier() const (defined in Actor)Actor
getActorRendererId() const (defined in Actor)Actor
getAllEquipment() const (defined in Mob)Mob
getAllHand() const (defined in Mob)Mob
getAmbientSound() const (defined in Sniffer)Sniffer
getAnimationComponent() (defined in Actor)Actor
getArmor(::SharedTypes::Legacy::ArmorSlot slot) const (defined in Actor)Actor
getArmorColorInSlot(::SharedTypes::Legacy::ArmorSlot, int) const (defined in Mob)Mobvirtual
getArmorCoverPercentage() const (defined in Mob)Mob
getArmorMaterialTypeInSlot(::SharedTypes::Legacy::ArmorSlot) const (defined in Mob)Mob
getArmorTextureIndexInSlot(::SharedTypes::Legacy::ArmorSlot) const (defined in Mob)Mobvirtual
getArmorTypeHash() (defined in Mob)Mob
getArmorValue() const (defined in Mob)Mobvirtual
getAttachPos(::SharedTypes::Legacy::ActorLocation location) const (defined in Actor)Actor
getAttachPos(::SharedTypes::Legacy::ActorLocation location, float alpha) const (defined in Actor)Actor
getAttribute(::Attribute const &attribute) const (defined in Actor)Actor
getAttributes() const (defined in Actor)Actor
getAttributes() (defined in Actor)Actor
getBlockDamageCause(::Block const &) const (defined in Mob)Mob
getBlockPosCurrentlyStandingOn(::Actor const *actor) const (defined in Actor)Actor
getBlockPosCurrentlyStandingOn(::Vec3 const &pos, ::AABB box, ::IConstBlockSource const &region, ::optional_ref<::GetCollisionShapeInterface const > other) (defined in Actor)Actorstatic
getBrightness(float a, ::IConstBlockSource const &region) const (defined in Actor)Actorvirtual
getBrightness(float a=0.0f) const (defined in Actor)Actor
getCaravanSize() const (defined in Mob)Mob
getCarriedItem() const (defined in Actor)Actor
getCarriedItemInSlotPreferredBy(::ItemStack const &item) const (defined in Actor)Actor
getChestSlots() const (defined in Actor)Actor
getColor() const (defined in Actor)Actor
getColor2() const (defined in Actor)Actor
getCommandPermissionLevel() const (defined in Actor)Actor
getControllingPlayer() const (defined in Actor)Actor
getCurrentSwimAmount() const (defined in Actor)Actor
getCurrentSwingDuration() (defined in Mob)Mob
getDamageAfterArmorReduction(::ActorDamageSource const &source, float damage) const (defined in Mob)Mob
getDamageAfterDamageSensorComponentAdjustments(::ActorDamageSource const &source, float damage) (defined in Mob)Mob
getDamageAfterEnchantReduction(::ActorDamageSource const &source, float damage) const (defined in Mob)Mobvirtual
getDamageAfterResistanceEffect(::ActorDamageSource const &source, float damage) const (defined in Mob)Mob
getDamageCause() const (defined in Mob)Mob
getDeathSound() (defined in Mob)Mob
getDeathTime() const (defined in Mob)Mobvirtual
getDebugText(::std::vector<::std::string > &outputInfo) (defined in Actor)Actorvirtual
getDimension() const (defined in Actor)Actor
getDimensionBlockSource() const (defined in Actor)Actor
getDimensionBlockSourceConst() const (defined in Actor)Actor
getDimensionConst() const (defined in Actor)Actor
getDimensionId() const (defined in Actor)Actor
getEatCounter() const (defined in Mob)Mob
getEffect(::MobEffect const &effect) const (defined in Actor)Actor
getEffect(::std::vector<::MobEffectInstance > const &effects, ::MobEffect const &effect) (defined in Actor)Actorstatic
getEntityContext() (defined in Actor)Actor
getEntityContext() const (defined in Actor)Actor
getEntityLocNameString() const (defined in Actor)Actor
getEntityRegistry() (defined in Actor)Actor
getEntityTypeId() const (defined in Actor)Actor
getEquipmentSlotForItem(::ItemStack const &item) const (defined in Actor)Actor
getEquippedSlot(::SharedTypes::Legacy::EquipmentSlot slot) const (defined in Actor)Actor
getEquippedTotem() const (defined in Actor)Actor
getEquipSlots() const (defined in Actor)Actor
getExitTip(::std::string const &kind, ::InputMode mode, ::NewInteractionModel scheme) const (defined in Actor)Actor
getExpectedFallDamage(float distance, float multiplier) const (defined in Mob)Mob
getEyePos() const (defined in Actor)Actor
getFallDistance() const (defined in Actor)Actor
getFeetBlockPos() const (defined in Actor)Actor
getFeetPos() const (defined in Actor)Actor
getFiringPos() const (defined in Actor)Actor
getFirstCaravanHead() (defined in Mob)Mob
getFirstPassenger() const (defined in Actor)Actor
getFormattedNameTag() const (defined in Actor)Actor
getHeadLookVector(float a=0.0f) const (defined in Actor)Actor
getHeadPos() const (defined in Actor)Actor
getHurtSound(::SharedTypes::Legacy::ActorDamageCause cause) (defined in Mob)Mob
getInteraction(::Player &player, ::ActorInteraction &interaction, ::Vec3 const &) (defined in Actor)Actorvirtual
getInterpolatedBodyRot(float a) const (defined in Mob)Mobvirtual
getInterpolatedBodyYaw(float a) const (defined in Mob)Mobvirtual
getInterpolatedHeadRot(float a) const (defined in Mob)Mobvirtual
getInterpolatedPosition(float a=0.0f) const (defined in Actor)Actor
getInterpolatedRidingOffset(float, int const) const (defined in Actor)Actor
getInterpolatedRidingPosition(float a=0.0f) const (defined in Actor)Actor
getInterpolatedRotation(float a=0.0f) const (defined in Actor)Actor
getInterpolatedRotation(::Vec2 const &prevRot, ::Vec2 const &rot, float a) (defined in Actor)Actorstatic
getItemSlot(::SharedTypes::Legacy::EquipmentSlot slot) const (defined in Mob)Mob
getItemUseDuration() const (defined in Mob)Mobvirtual
getItemUseIntervalProgress() const (defined in Mob)Mobvirtual
getItemUseStartupProgress() const (defined in Mob)Mobvirtual
getJumpEffectAmplifierValue() (defined in Mob)Mob
getJumpPrevention() (defined in Mob)Mob
getLastDeathDimension() const (defined in Actor)Actor
getLastDeathPos() const (defined in Actor)Actor
getLeashHolder() const (defined in Actor)Actor
getLevel() const (defined in Actor)Actorinline
getLinks() const (defined in Actor)Actor
getLiquidAABB(::MaterialType const) const (defined in Actor)Actor
getLiquidAABB(::AABB const &aabb, ::MaterialType liquidType) (defined in Actor)Actorstatic
getLootTable() (defined in Actor)Actor
getMapDecorationRotation() const (defined in Actor)Actorvirtual
getMarkVariant() const (defined in Actor)Actor
getMaxHeadXRot() (defined in Mob)Mobvirtual
getMaxHealth() const (defined in Actor)Actor
getMeleeKnockbackBonus() (defined in Mob)Mob
getMutableAttribute(::Attribute const &attribute) (defined in Actor)Actor
getNameTag() const (defined in Actor)Actor
getNameTagTextColor() const (defined in Actor)Actor
getOffhandSlot() const (defined in Actor)Actor
getOnDeathExperience() (defined in Actor)Actor
getOrAddDynamicProperties() (defined in Actor)Actor
getOrCreateUniqueID() const (defined in Actor)Actor
getOwner() const (defined in Actor)Actor
getOwnerEntityType() (defined in Actor)Actor
getOwnerId() const (defined in Actor)Actor
getPassengerIndex(::Actor const &passenger) const (defined in Actor)Actor
getPassengerYRotation(::Actor const &passenger) const (defined in Actor)Actorvirtual
getPersistingTradeOffers() (defined in Actor)Actor
getPlayerOwner() const (defined in Actor)Actor
getPosDelta() const (defined in Actor)Actor
getPosDeltaPerSecLength() const (defined in Actor)Actor
getPosition() const (defined in Actor)Actor
getRandom() const (defined in Actor)Actor
getRedactableNameTag() const (defined in Actor)Actor
getRidingHeight() const (defined in Actor)Actor
getRuntimeID() const (defined in Actor)Actor
getShadowRadius() const (defined in Actor)Actorvirtual
getSourceUniqueID() const (defined in Actor)Actor
getSpeed() const (defined in Mob)Mobvirtual
getStatusFlag(::ActorFlags flag) const (defined in Actor)Actor
getStrength() const (defined in Actor)Actor
getStructuralIntegrity() const (defined in Actor)Actor
getSwimAmount(float a=0.0f) const (defined in Actor)Actor
getTarget() const (defined in Actor)Actor
getTradeOffers() (defined in Actor)Actor
getTradingPlayer() const (defined in Actor)Actor
getTravelType() (defined in Mob)Mob
getTypeName() const (defined in Actor)Actor
getVariant() const (defined in Actor)Actor
getVehicle() const (defined in Actor)Actor
getVehicleRoot() const (defined in Actor)Actor
getViewVector(float a=0.0f) const (defined in Actor)Actor
getViewVector(::Vec2 const &prevRot, ::Vec2 const &rot, float a) (defined in Actor)Actorstatic
getWeakEntity() const (defined in Actor)Actor
getYawSpeedInDegreesPerSecond() const (defined in Mob)Mobvirtual
getYBodyRotation() const (defined in Mob)Mob
GLIDING_FALL_RESET_DELTA() (defined in Mob)Mobstatic
handleEntityEvent(::ActorEvent eventId, int data) (defined in Mob)Mobvirtual
handleFallDamage(float fallDistance, float multiplier, ::ActorDamageSource source) (defined in Actor)Actor
handleInsidePortal(::BlockPos const &portalPos) (defined in Actor)Actorvirtual
handleLeftoverFallDamage(float damage, ::ActorDamageSource source) (defined in Actor)Actor
hasCategory(::ActorCategory categories) const (defined in Actor)Actor
hasComponent(::HashedString const &name) const (defined in Mob)Mobvirtual
hasDiedBefore() const (defined in Actor)Actorvirtual
hasDimension() const (defined in Actor)Actor
hasEffect(::MobEffect const &effect) const (defined in Actor)Actor
hasFamily(::HashedString const &family) const (defined in Actor)Actor
hasPlayerPassenger() const (defined in Actor)Actor
hasRuntimeID() const (defined in Actor)Actor
hasSaddle() const (defined in Actor)Actor
hasTag(::std::string const &tag) const (defined in Actor)Actor
hasType(::ActorType types) const (defined in Actor)Actor
hasUniqueID() const (defined in Actor)Actor
heal(int heal) (defined in Actor)Actor
hurt(::ActorDamageSource const &source, float damage, bool knock, bool ignite) (defined in Actor)Actor
hurtArmor(::ActorDamageSource const &source, int dmg) (defined in Mob)Mob
hurtArmorSlots(::ActorDamageSource const &source, int dmg, ::std::bitset< 5 > const hurtSlots) (defined in Mob)Mobvirtual
hurtByCause(float damage, ::SharedTypes::Legacy::ActorDamageCause cause=::SharedTypes::Legacy::ActorDamageCause::Override, optional_ref< Actor > attacker=std::nullopt) (defined in Actor)Actor
hurtEffects(::ActorDamageSource const &source, float damage, bool knock, bool ignite) (defined in Mob)Mobvirtual
inCaravan() const (defined in Mob)Mobvirtual
inDownwardFlowingLiquid() const (defined in Actor)Actor
initActorProperties() (defined in Actor)Actor
initBodyControl() (defined in Mob)Mob
initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const &params) (defined in Mob)Mobvirtual
initParams(::RenderParams &params) (defined in Actor)Actor
isAdventure() const (defined in Actor)Actor
isAlive() const (defined in Mob)Mobvirtual
isAlliedTo(::Mob *) (defined in Mob)Mobvirtual
isAttackableGamemode() const (defined in Actor)Actor
isAutonomous() const (defined in Actor)Actor
isBaby() const (defined in Actor)Actor
isBlocking() const (defined in Mob)Mobvirtual
isChested() const (defined in Actor)Actor
isClientSide() const (defined in Actor)Actor
isControlledByLocalInstance() const (defined in Actor)Actor
isCreative() const (defined in Actor)Actor
isDamageBlocked(::ActorDamageSource const &) const (defined in Actor)Actorvirtual
isDancing() const (defined in Actor)Actor
isDead() const (defined in Actor)Actor
isDoorOpener() const (defined in Actor)Actor
isEnchanted() const (defined in Actor)Actorvirtual
isFireImmune() const (defined in Actor)Actorvirtual
isGlobal() const (defined in Actor)Actor
isImmobile() const (defined in Mob)Mobvirtual
isImmobile(::EntityContext const &entity) (defined in Actor)Actorstatic
isInClouds() const (defined in Actor)Actor
isInLava() const (defined in Actor)Actor
isInLove() const (defined in Actor)Actor
isInPrecipitation() const (defined in Actor)Actor
isInRain() const (defined in Actor)Actor
isInSnow() const (defined in Actor)Actor
isInThunderstorm() const (defined in Actor)Actor
isInvisible() const (defined in Actor)Actorvirtual
isInvulnerableTo(::ActorDamageSource const &source) const (defined in Animal)Animalvirtual
isInWater() const (defined in Actor)Actor
isInWaterOrRain() const (defined in Actor)Actor
isInWorld() const (defined in Actor)Actor
isJumping() const (defined in Actor)Actor
isLeashed() const (defined in Actor)Actor
isLocalPlayer() const (defined in Actor)Actor
isOnFire() const (defined in Actor)Actorvirtual
isOnGround() const (defined in Actor)Actor
isOverWater() const (defined in Actor)Actor
isPassenger(::Actor const &passenger) const (defined in Actor)Actor
isPersistent() const (defined in Actor)Actor
isPlayer() const (defined in Actor)Actor
isRemotePlayer() const (defined in Actor)Actor
isRiding() const (defined in Actor)Actor
isRiding(::Actor *targetVehicle) const (defined in Actor)Actor
isSilentObserver() const (defined in Actor)Actorvirtual
isSimulatedPlayer() const (defined in Actor)Actor
isSitting() const (defined in Actor)Actor
isSleeping() const (defined in Mob)Mobvirtual
isSpectator() const (defined in Actor)Actor
isSurfaceMob() const (defined in Mob)Mobvirtual
isSurvival() const (defined in Actor)Actor
isSwimming() const (defined in Actor)Actor
isTame() const (defined in Actor)Actor
isTargetable() const (defined in Actor)Actorvirtual
isTouchingDamageBlock() const (defined in Actor)Actor
isTrading() const (defined in Actor)Actor
isType(::ActorType type) const (defined in Actor)Actor
isUnderLiquid(::MaterialType type) const (defined in Actor)Actor
isValidTarget(::Actor *) const (defined in Actor)Actorvirtual
isWearingLeatherArmor() const (defined in Actor)Actor
isWorldBuilder() const (defined in Actor)Actor
jumpFromGround() (defined in Mob)Mob
kill() (defined in Mob)Mobvirtual
killed(::Actor &entity) (defined in Actor)Actor
knockback(::Actor *, int, float xd, float zd, float horizontalPower, float verticalPower, float heightCap) (defined in Mob)Mobvirtual
knockback(::Actor *source, int dmg, float xd, float zd, float horizontalPower, float verticalPower) (defined in Mob)Mob
LADDER_CLIMB_SPEED() (defined in Mob)Mobstatic
lerpMotion(::Vec3 const &delta) (defined in Actor)Actorvirtual
lerpTo(::Vec3 const &pos, ::Vec2 const &rot, int steps) (defined in Actor)Actor
load(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Actor)Actorvirtual
loadEntityFlags(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Actor)Actor
loadLinks(::CompoundTag const &entityTag, ::std::vector<::ActorLink > &links, ::DataLoadHelper &dataLoadHelper) (defined in Actor)Actor
lookAt(::Actor *lookAt, float yMax, float xMax) (defined in Mob)Mob
mActionQueue (defined in Actor)Actor
mActorDefinitionPtr (defined in Actor)Actor
mActorRendererId (defined in Actor)Actor
mActorRendererIdThatAnimationComponentWasInitializedWith (defined in Actor)Actor
mActuallyDoKnockbackOrNotReallyBadHackDoNotUse (defined in Mob)Mob
mAdded (defined in Actor)Actor
mAffectedByWaterBottleTicksToEffect (defined in Actor)Actor
mAlias (defined in Actor)Actor
mAlwaysFireImmune (defined in Actor)Actor
mAnimationComponent (defined in Actor)Actor
mAttackAnim (defined in Mob)Mob
mBlocksBuilding (defined in Actor)Actor
mBoundOrigin (defined in Mob)Mob
mBuiltInComponents (defined in Actor)Actor
mBuiltInMobComponents (defined in Mob)Mob
mCanPickupItems (defined in Actor)Actor
mCaravanHead (defined in Mob)Mob
mCaravanTail (defined in Mob)Mob
mCategories (defined in Actor)Actor
mChainedDamageEffects (defined in Actor)Actor
mChanged (defined in Actor)Actor
mClockSpriteCalc (defined in Mob)Mob
mCompassSpriteCalc (defined in Mob)Mob
mCreateAiOnReload (defined in Mob)Mob
mCurrentDescription (defined in Actor)Actor
mCustomInitEventName (defined in Actor)Actor
mDeathTime (defined in Mob)Mob
mDefinitionList (defined in Actor)Actor
mDefinitions (defined in Actor)Actor
mDimension (defined in Actor)Actor
mEffectsDirty (defined in Actor)Actor
mEntityContext (defined in Actor)Actor
mEntityData (defined in Actor)Actor
mFilteredNameTag (defined in Actor)Actor
mFilterLighting (defined in Actor)Actor
mFishingHookID (defined in Actor)Actor
mFlameFrameIncrementTime (defined in Actor)Actor
mFlameTexFrameIndex (defined in Actor)Actor
mForcedLoading (defined in Actor)Actor
mForceInitMethodToSpawnOnReload (defined in Actor)Actor
mForceSendMotionPacket (defined in Actor)Actor
mHasBoundOrigin (defined in Mob)Mob
mHasSetCanPickupItems (defined in Actor)Actor
mHighlightedThisFrame (defined in Actor)Actor
mHurtColor (defined in Actor)Actor
mHurtDir (defined in Mob)Mob
mHurtMarked (defined in Actor)Actor
mIgnoreLighting (defined in Actor)Actor
mInheritRotationWhenRiding (defined in Actor)Actor
mInitialized (defined in Actor)Actor
mInitMethod (defined in Actor)Actor
mInitParams (defined in Actor)Actor
mInLovePartner (defined in Actor)Actor
mInvulnerable (defined in Actor)Actor
mInvulnerableTime (defined in Actor)Actor
mIsPredictableProjectile (defined in Actor)Actor
mIsRenderingInUI (defined in Actor)Actor
mLastHealth (defined in Actor)Actor
mLastHitBB (defined in Actor)Actor
mLastHurt (defined in Actor)Actor
mLastHurtByMobId (defined in Actor)Actor
mLastHurtByMobTime (defined in Actor)Actor
mLastHurtByMobTimestamp (defined in Actor)Actor
mLastHurtByPlayerId (defined in Actor)Actor
mLastHurtByPlayerTime (defined in Actor)Actor
mLastHurtCause (defined in Actor)Actor
mLastHurtMobId (defined in Actor)Actor
mLastHurtMobTimestamp (defined in Actor)Actor
mLastHurtTimestamp (defined in Actor)Actor
mLeashRopeSystem (defined in Actor)Actor
mLegacyUniqueID (defined in Actor)Actor
mLevel (defined in Actor)Actor
mLoadedActorPropertyTag (defined in Actor)Actor
mLoadedFromNBTThisFrame (defined in Actor)Actor
mLootDropped (defined in Actor)Actor
mMolangVariables (defined in Actor)Actor
mMovedToLimbo (defined in Actor)Actor
mMovedToUnloadedChunk (defined in Actor)Actor
mMovementComponentCurrentSpeed (defined in Mob)Mob
mNameTagHash (defined in Actor)Actor
mNaturallySpawned (defined in Mob)Mob
mNetworkData (defined in Actor)Actor
mOAttackAnim (defined in Mob)Mob
Mob(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext) (defined in Mob)Mob
mOTilt (defined in Mob)Mob
move(::Vec3 const &posDelta) (defined in Actor)Actor
moveTo(::Vec3 const &pos, ::Vec2 const &rot) (defined in Actor)Actor
mPersistingTrade (defined in Actor)Actor
mPersistingTradeOffers (defined in Actor)Actor
mPersistingTradeRiches (defined in Actor)Actor
mPreviousBoneMatrices (defined in Actor)Actor
mPreviousRenderTransform (defined in Actor)Actor
mProcessedOnChunkDiscard (defined in Actor)Actor
mPushthrough (defined in Actor)Actor
mRecoveryCompassSpriteCalc (defined in Mob)Mob
mRemoved (defined in Actor)Actor
mScale (defined in Actor)Actor
mScalePrev (defined in Actor)Actor
mSentDelta (defined in Actor)Actor
mShadowOffset (defined in Actor)Actor
mShakeTime (defined in Actor)Actor
mSoundVolume (defined in Actor)Actor
mSpawnedXP (defined in Mob)Mob
mSpawnMethod (defined in Mob)Mob
mSpawnRulesEnum (defined in Actor)Actor
mStepSoundPitch (defined in Actor)Actor
mStepSoundVolume (defined in Actor)Actor
mSurfaceMob (defined in Mob)Mob
mSwinging (defined in Mob)Mob
mSwingTime (defined in Mob)Mob
mTargetCaptainId (defined in Mob)Mob
mTargetId (defined in Actor)Actor
mTerrainInterlockData (defined in Actor)Actor
mTickCount (defined in Actor)Actor
mTilt (defined in Mob)Mob
mUIAnimationComponent (defined in Actor)Actor
mUpdateEffects (defined in Actor)Actor
mWantsToBeJockey (defined in Mob)Mob
mWasHurtLastFrame (defined in Actor)Actor
newServerAiStep() (defined in Mob)Mobvirtual
normalTick() (defined in Mob)Mobvirtual
onBorn(::Actor &, ::Actor &) (defined in Mob)Mobvirtual
onClimbableBlock() const (defined in Actor)Actor
onEffectAdded(::MobEffectInstance &effect) (defined in Actor)Actor
onEffectRemoved(::MobEffectInstance &effect) (defined in Actor)Actorvirtual
onEffectUpdated(::MobEffectInstance &effect) (defined in Actor)Actor
onFailedTame() (defined in Actor)Actorvirtual
onLightningHit() (defined in Actor)Actorvirtual
onPlayerJump(int jumpAmount) (defined in Mob)Mob
onPush(::Actor &) (defined in Actor)Actorvirtual
onSynchedDataUpdate(int dataId) (defined in Actor)Actorvirtual
onTame() (defined in Actor)Actorvirtual
openContainerComponent(::Player &player) (defined in Actor)Actorvirtual
outOfWorld() (defined in Mob)Mobvirtual
passengerTick() (defined in Actor)Actorvirtual
performRangedAttack(::Actor &target, float) (defined in Actor)Actorvirtual
pickUpItem(::ItemActor &itemActor, int count) (defined in Actor)Actor
playAmbientSound() (defined in Actor)Actorvirtual
playerTouch(::Player &) (defined in Actor)Actorvirtual
playSound(::SharedTypes::Legacy::LevelSoundEvent type, ::Vec3 const &pos, int data) (defined in Actor)Actor
playSynchronizedSound(::SharedTypes::Legacy::LevelSoundEvent type, ::Vec3 const &pos, int data, bool isGlobal) (defined in Actor)Actor
positionAllPassengers() (defined in Actor)Actor
positionPassenger(::Actor &passenger) (defined in Actor)Actor
postGameEvent(::GameEvent const &gameEvent, ::Vec3 const &originPos, ::Block const *affectedBlock) (defined in Actor)Actor
postSplashGameEvent() (defined in Actor)Actor
pushActors() (defined in Mob)Mobvirtual
pushBackActionEventToActionQueue(::ActionEvent actionEvent) (defined in Actor)Actor
pushOutOfBlocks(::Vec3 const &vec) (defined in Actor)Actor
queryEntityRenderer() const (defined in Actor)Actor
queueBBUpdateFromDefinition() (defined in Actor)Actor
readAdditionalSaveData(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Mob)Mobvirtual
refresh() (defined in Actor)Actor
refreshComponents() (defined in Actor)Actor
refreshInventory() (defined in Mob)Mob
reload() (defined in Actor)Actor
reloadComponents(::ActorInitializationMethod, ::VariantParameterList const &) (defined in Actor)Actorvirtual
reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const &params) (defined in Animal)Animalvirtual
reloadHardcodedClient(::ActorInitializationMethod method) (defined in Mob)Mobvirtual
remove() (defined in Actor)Actorvirtual
removeAllEffects() (defined in Actor)Actor
removeAllPassengers(bool beingDestroyed) (defined in Actor)Actor
removeEffect(int effectId) (defined in Actor)Actor
removeSpeedModifier(::mce::UUID const &attributeID) (defined in Mob)Mob
removeTag(::std::string const &tag) (defined in Actor)Actor
renderDebugServerState(::Options const &options) (defined in Mob)Mobvirtual
resetAttributes() (defined in Mob)Mob
resetUserPos(bool) (defined in Actor)Actorvirtual
save(::CompoundTag &entityTag) const (defined in Actor)Actor
saveEntityFlags(::CompoundTag &entityTag) const (defined in Actor)Actor
saveLinks() const (defined in Actor)Actor
saveOffhand(::SaveContext const &saveContext) const (defined in Mob)Mob
savePersistingTrade(::std::unique_ptr<::CompoundTag > offersTag, int riches) (defined in Actor)Actor
saveWithoutId(::CompoundTag &entityTag) const (defined in Actor)Actor
sendActorDefinitionEventTriggered(::std::string const &event) (defined in Actor)Actor
sendArmor(::std::bitset< 5 > const armorSlots) (defined in Mob)Mobvirtual
sendArmorDamage(::std::bitset< 5 > const) (defined in Mob)Mobvirtual
sendArmorSlot(::SharedTypes::Legacy::ArmorSlot slot) (defined in Mob)Mob
sendInventory(bool) (defined in Mob)Mobvirtual
sendMotionPacketIfNeeded(::PlayerMovementSettings const &playerMovementSettings) (defined in Actor)Actorvirtual
serializationSetHealth(int newHealth) (defined in Actor)Actor
setActorRendererId(::HashedString actorRendererId) (defined in Actor)Actor
setArmor(::SharedTypes::Legacy::ArmorSlot, ::ItemStack const &) (defined in Actor)Actorvirtual
setAutonomous(bool g) (defined in Actor)Actor
setAuxValue(int) (defined in Actor)Actorvirtual
setBaseDefinition(::ActorDefinitionIdentifier const &sourceId, bool update, bool clearDefs) (defined in Actor)Actor
setBlockTarget(::BlockPos const &target) (defined in Actor)Actor
setCarriedItem(::ItemStack const &item) (defined in Actor)Actorvirtual
setColor(::SharedTypes::Legacy::PaletteColor color) (defined in Actor)Actor
setColor2(::SharedTypes::Legacy::PaletteColor color) (defined in Actor)Actor
setDamagedArmor(::SharedTypes::Legacy::ArmorSlot, ::ItemStack const &) (defined in Mob)Mobvirtual
setDimension(::WeakRef<::Dimension > weakDimension) (defined in Actor)Actor
setEatCounter(int value) (defined in Mob)Mob
setEquippedSlot(::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item) (defined in Mob)Mobvirtual
setInvisible(bool value) (defined in Actor)Actor
setItemSlot(::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item) (defined in Mob)Mobvirtual
setJumping(bool jump) (defined in Actor)Actor
setJumpTicks(int ticks) (defined in Mob)Mob
setLastHitBB(::Vec3 const &pos, ::Vec3 const &radius) (defined in Actor)Actor
setLastHurtByMob(::Mob *mob) (defined in Actor)Actor
setLastHurtByPlayer(::Player *player) (defined in Actor)Actor
setLeashHolder(::ActorUniqueID leashHolder) (defined in Actor)Actor
setLimitedLifetimeTicks(int lifetimeTicks) (defined in Actor)Actor
setMarkVariant(int value) (defined in Actor)Actor
setName(std::string const &name) (defined in Actor)Actor
setNameTag(::std::string const &name) (defined in Actor)Actor
setOffhandSlot(::ItemStack const &item) (defined in Actor)Actorvirtual
setOnFire(int time, bool isEffect=true) (defined in Actor)Actor
setOwner(::ActorUniqueID const ownerId) (defined in Actor)Actorvirtual
setPersistent() (defined in Actor)Actor
setPos(::Vec3 const &pos) (defined in Actor)Actor
setPreviousPosRot() (defined in Actor)Actor
setRedactableNameTag(::Bedrock::Safety::RedactableString const &name) (defined in Actor)Actor
setSitting(bool value) (defined in Actor)Actorvirtual
setSkinID(int value) (defined in Actor)Actor
setSleeping(bool val) (defined in Mob)Mobvirtual
setSneaking(bool value) (defined in Actor)Actorvirtual
setSpeed(float speed) (defined in Mob)Mobvirtual
setSprinting(bool shouldSprint) (defined in Mob)Mobvirtual
setSprinting(::BaseAttributeMap &attributes, ::SynchedActorDataWriter data, bool shouldSprint) (defined in Mob)Mobstatic
setStanding(bool value) (defined in Actor)Actorvirtual
setStatusFlag(::ActorFlags flag, bool value) (defined in Actor)Actor
setStrength(int strength) (defined in Actor)Actor
setStrengthMax(int strength) (defined in Actor)Actor
setTarget(::Actor *entity) (defined in Mob)Mobvirtual
setTransitioningSitting(bool value) (defined in Mob)Mobvirtual
setVariant(int value) (defined in Actor)Actor
setYBodyRotation(float rotation) (defined in Mob)Mob
shouldApplyWaterGravity() (defined in Mob)Mob
shouldDropDeathLoot() const (defined in Mob)Mobvirtual
shouldOrphan(::BlockSource &source) (defined in Actor)Actor
shouldTick() const (defined in Actor)Actor
SLOW_FALL_GRAVITY() (defined in Mob)Mobstatic
snapToYBodyRot(float yBodyRot) (defined in Mob)Mob
snapToYHeadRot(float yHeadRot) (defined in Mob)Mob
spawnAnim() (defined in Mob)Mobvirtual
spawnAtLocation(::ItemStack const &item, float yOffs) (defined in Actor)Actor
spawnEatParticles(::ItemStack const &itemInUse, int count) (defined in Actor)Actor
spawnTrailBubbles() (defined in Actor)Actor
startRiding(::Actor &vehicle, bool forceRiding) (defined in Mob)Mobvirtual
startSwimming() (defined in Actor)Actorvirtual
stopFire() (defined in Actor)Actor
stopRiding(bool exitFromPassenger, bool actorIsBeingDestroyed, bool switchingVehicles) (defined in Actor)Actor
stopSwimming() (defined in Actor)Actorvirtual
swing() (defined in Mob)Mobvirtual
synchronousSetSize(float w, float h) (defined in Actor)Actor
teleport(class Vec3 const &pos, DimensionType dimId, class Vec2 const &rotation) (defined in Actor)Actor
teleport(class Vec3 const &pos, DimensionType dimId) (defined in Actor)Actor
teleportPassengersTo(::Vec3 const &pos, int entityType, int cause) (defined in Actor)Actor
teleportTo(::Vec3 const &pos, bool shouldStopRiding, int cause, int sourceEntityType, bool keepVelocity) (defined in Mob)Mobvirtual
tick(::BlockSource &region) (defined in Actor)Actor
tickBlockDamage() (defined in Actor)Actor
tickDeath() (defined in Mob)Mobvirtual
tickLeash() (defined in Actor)Actor
tickMobEffectsVisuals() (defined in Mob)Mob
traceRay(float tMax=5.5f, bool includeActor=true, bool includeBlock=true, std::function< bool(class BlockSource const &, class Block const &, bool)> const &blockCheckFunction=[](auto &&...) -> bool { return true;}) const (defined in Actor)Actor
triggerActorRemovedEvent() (defined in Actor)Actor
tryCreateAddActorPacket() (defined in Actor)Actor
tryGetEquippableSlotForItem(::ItemDescriptor item) const (defined in Actor)Actor
tryGetFromEntity(::EntityContext &entity, bool includeRemoved) (defined in Mob)Mobstatic
tryGetFromEntity(::StrictEntityContext const &entity, ::EntityRegistry &registry, bool includeRemoved) (defined in Actor)Actorstatic
tryTeleportTo(::Vec3 const &pos, bool landOnBlock, bool avoidLiquid, int cause, int entityType) (defined in Actor)Actor
updateDescription() (defined in Actor)Actor
updateEquipment() (defined in Mob)Mob
updateGlidingDurability() (defined in Mob)Mob
updateInsideBlock() (defined in Actor)Actor
updateInvisibilityStatus() (defined in Actor)Actor
updateMolangVariables(::RenderParams &renderParams) (defined in Actor)Actor
updateTickingData() (defined in Actor)Actor
updateWaterState() (defined in Actor)Actor
useItem(::ItemStackBase &item, ::ItemUseMethod itemUseMethod, bool consumeItem) (defined in Actor)Actorvirtual
wobble() (defined in Actor)Actor
~Actor() (defined in Actor)Actorvirtual
~Animal() (defined in Animal)Animalvirtual
~Mob() (defined in Mob)Mobvirtual
~Sniffer()=default (defined in Sniffer)Sniffervirtual