LeviLamina
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SoulSpeedEnchant.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/item/enchanting/Enchant.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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namespace
mce {
class
UUID
; }
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// clang-format on
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class
SoulSpeedEnchant
:
public
::Enchant {
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
int
getMinCost(
int
level)
const
/*override*/
;
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virtual
int
getMaxCost(
int
level)
const
/*override*/
;
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virtual
int
getMaxLevel()
const
/*override*/
;
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virtual
bool
isTreasureOnly()
const
/*override*/
;
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virtual
bool
isDiscoverable()
const
/*override*/
;
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
int
getLevel(
::Actor
const
& entity);
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MCAPI
static
float
getSpeedBoost(
int
level);
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MCAPI
static
bool
shouldSpawnParticles(
::Actor
const
& entity);
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// NOLINTEND
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public
:
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// static variables
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// NOLINTBEGIN
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MCAPI static ::mce::UUID
const
& SOUL_SPEED_BOOST_UUID();
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD
int
$getMinCost(
int
level)
const
;
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MCFOLD
int
$getMaxCost(
int
level)
const
;
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MCFOLD
int
$getMaxLevel()
const
;
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MCFOLD
bool
$isTreasureOnly()
const
;
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MCFOLD
bool
$isDiscoverable()
const
;
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
Actor
Definition
Actor.h:125
SoulSpeedEnchant
Definition
SoulSpeedEnchant.h:14
mce::UUID
Definition
UUID.h:7
src
mc
world
item
enchanting
SoulSpeedEnchant.h
Generated on
for LeviLamina by
1.16.1