LeviLamina
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SoulSpeedEnchant.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/enchanting/Enchant.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11namespace mce { class UUID; }
12// clang-format on
13
14class SoulSpeedEnchant : public ::Enchant {
15public:
16 // virtual functions
17 // NOLINTBEGIN
18 virtual int getMinCost(int level) const /*override*/;
19
20 virtual int getMaxCost(int level) const /*override*/;
21
22 virtual int getMaxLevel() const /*override*/;
23
24 virtual bool isTreasureOnly() const /*override*/;
25
26 virtual bool isDiscoverable() const /*override*/;
27
28 virtual ~SoulSpeedEnchant() /*override*/ = default;
29 // NOLINTEND
30
31public:
32 // static functions
33 // NOLINTBEGIN
34 MCAPI static int getLevel(::Actor const& entity);
35 // NOLINTEND
36
37public:
38 // static variables
39 // NOLINTBEGIN
40 MCAPI static ::mce::UUID const& SOUL_SPEED_BOOST_UUID();
41 // NOLINTEND
42
43public:
44 // virtual function thunks
45 // NOLINTBEGIN
46 MCFOLD int $getMinCost(int level) const;
47
48 MCFOLD int $getMaxCost(int level) const;
49
50 MCFOLD int $getMaxLevel() const;
51
52 MCFOLD bool $isTreasureOnly() const;
53
54 MCFOLD bool $isDiscoverable() const;
55
56
57 // NOLINTEND
58
59public:
60 // vftables
61 // NOLINTBEGIN
62 MCAPI static void** $vftable();
63 // NOLINTEND
64};
Definition Actor.h:105
Definition SoulSpeedEnchant.h:14
Definition UUID.h:7