LeviLamina
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OrientedFace.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Vec2.h"
7#include "mc/deps/core/math/Vec3.h"
8
9namespace BlockGeometry {
10
11class OrientedFace {
12public:
13 // member variables
14 // NOLINTBEGIN
15 ::ll::TypedStorage<4, 48, ::std::array<::Vec3, 4>> verts;
16 ::ll::TypedStorage<4, 32, ::std::array<::Vec2, 4>> uvs;
17 ::ll::TypedStorage<4, 12, ::Vec3> norm;
18 ::ll::TypedStorage<8, 8, uint64> textureIndex;
19 // NOLINTEND
20};
21
22} // namespace BlockGeometry
Definition OrientedFace.h:7