LeviLamina
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ItemAcquisitionMethod.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class ItemAcquisitionMethod : int {
6 Unknown = -1,
7 None = 0,
8 PickedUp = 1,
9 Crafted = 2,
10 TakenFromChest = 3,
11 TakenFromEnderchest = 4,
12 Bought = 5,
13 Anvil = 6,
14 Smelted = 7,
15 Brewed = 8,
16 Filled = 9,
17 Trading = 10,
18 Fishing = 11,
19 Container = 13,
20 Feeding = 14,
21};
Definition Container.h:30