LeviLamina
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MutableScriptingGameplayEvent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4#include "mc/gameplayhandlers/CoordinatorResult.h"
5#include "mc/world/events/BeforeWatchdogTerminateEvent.h"
6#include "mc/world/events/EventVariantImpl.h"
7
8template <typename Result>
10
11template <>
12struct MutableScriptingGameplayEvent<CoordinatorResult> : MutableEventVariant<BeforeWatchdogTerminateEvent> {};
Definition EventVariantImpl.h:46
Definition MutableScriptingGameplayEvent.h:9