LeviLamina
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CatchFireSubcomponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/components_json_legacy/OnHitSubcomponent.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
12namespace Json { class Value; }
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 4, float> mOnFireTime;
20 ::ll::TypedStorage<1, 1, bool> mFireAffectedByGriefing;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual ~CatchFireSubcomponent() /*override*/ = default;
27
28 virtual void readfromJSON(::Json::Value& component) /*override*/;
29
30 virtual void writetoJSON(::Json::Value& component) const /*override*/;
31
32 virtual void doOnHitEffect(::Actor& owner, ::ProjectileComponent& component) /*override*/;
33
34 virtual char const* getName() const /*override*/;
35 // NOLINTEND
36
37public:
38 // virtual function thunks
39 // NOLINTBEGIN
40 MCAPI void $readfromJSON(::Json::Value& component);
41
42 MCAPI void $writetoJSON(::Json::Value& component) const;
43
44 MCAPI void $doOnHitEffect(::Actor& owner, ::ProjectileComponent& component);
45
46 MCAPI char const* $getName() const;
47
48
49 // NOLINTEND
50
51public:
52 // vftables
53 // NOLINTBEGIN
54 MCNAPI static void** $vftable();
55 // NOLINTEND
56};
Definition Actor.h:106
Definition CatchFireSubcomponent.h:15
static MCAPI void ** $vftable()
Definition Value.h:16
Definition OnHitSubcomponent.h:12
Definition ProjectileComponent.h:30