LeviLamina
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CatchFireSubcomponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/components_json_legacy/OnHitSubcomponent.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
12namespace Json { class Value; }
13namespace SharedTypes::v1_26_50 { struct ProjectileOnHitSubcomponent; }
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<4, 4, float> mOnFireTime;
21 ::ll::TypedStorage<1, 1, bool> mFireAffectedByGriefing;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 virtual void initFromDefinition(::SharedTypes::v1_26_50::ProjectileOnHitSubcomponent const& component) /*override*/;
28
29 virtual void writetoJSON(::Json::Value& component) const /*override*/;
30
31 virtual void doOnHitEffect(::Actor& owner, ::ProjectileComponent& component) /*override*/;
32
33 virtual char const* getName() const /*override*/;
34 // NOLINTEND
35
36public:
37 // virtual function thunks
38 // NOLINTBEGIN
39 MCAPI void $initFromDefinition(::SharedTypes::v1_26_50::ProjectileOnHitSubcomponent const& component);
40
41 MCAPI void $writetoJSON(::Json::Value& component) const;
42
43 MCAPI void $doOnHitEffect(::Actor& owner, ::ProjectileComponent& component);
44
45 MCAPI char const* $getName() const;
46
47
48 // NOLINTEND
49};
Definition Actor.h:113
Definition CatchFireSubcomponent.h:16
Definition Value.h:16
Definition OnHitSubcomponent.h:13
Definition ProjectileComponent.h:30
Definition ProjectileOnHitSubcomponent.h:7