LeviLamina
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CatchFireSubcomponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/entity/components_json_legacy/OnHitSubcomponent.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
12namespace Json { class Value; }
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
21 // NOLINTEND
22
23public:
24 // prevent constructor by default
28
29public:
30 // virtual functions
31 // NOLINTBEGIN
32 // vIndex: 0
33 virtual ~CatchFireSubcomponent() /*override*/ = default;
34
35 // vIndex: 1
36 virtual void readfromJSON(::Json::Value& component) /*override*/;
37
38 // vIndex: 2
39 virtual void writetoJSON(::Json::Value& component) const /*override*/;
40
41 // vIndex: 3
42 virtual void doOnHitEffect(::Actor& owner, ::ProjectileComponent& component) /*override*/;
43
44 // vIndex: 4
45 virtual char const* getName() /*override*/;
46 // NOLINTEND
47
48public:
49 // destructor thunk
50 // NOLINTBEGIN
51
52 // NOLINTEND
53
54public:
55 // virtual function thunks
56 // NOLINTBEGIN
57 MCAPI void $readfromJSON(::Json::Value& component);
58
59 MCAPI void $writetoJSON(::Json::Value& component) const;
60
61 MCAPI void $doOnHitEffect(::Actor& owner, ::ProjectileComponent& component);
62
63 MCAPI char const* $getName();
64 // NOLINTEND
65
66public:
67 // vftables
68 // NOLINTBEGIN
69 MCAPI static void** $vftable();
70 // NOLINTEND
71};
Definition Actor.h:104
Definition CatchFireSubcomponent.h:15
Definition Value.h:16
Definition OnHitSubcomponent.h:12
Definition ProjectileComponent.h:30
Definition Alias.h:14