LeviLamina
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TextureUVs.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
ClientBlockPipeline {
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struct
TextureUVs
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<4, 4>
mUnkb6c70e;
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::ll::UntypedStorage<4, 4>
mUnk797a8c;
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::ll::UntypedStorage<4, 4>
mUnkc59890;
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::ll::UntypedStorage<4, 4>
mUnk6817ce;
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::ll::UntypedStorage<4, 4>
mUnk595bb7;
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::ll::UntypedStorage<2, 2>
mUnk931fcb;
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// NOLINTEND
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public
:
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// prevent constructor by default
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TextureUVs
& operator=(
TextureUVs
const
&);
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TextureUVs
(
TextureUVs
const
&);
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TextureUVs
();
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};
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}
// namespace ClientBlockPipeline
ClientBlockPipeline::TextureUVs
Definition
TextureUVs.h:7
ll::UntypedStorage
Definition
Alias.h:14
src-server
mc
client
renderer
block
tessellation_pipeline
client_block_pipeline
TextureUVs.h
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