LeviLamina
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TeleportToSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/EntityModifier.h"
8
9// auto generated forward declare list
10// clang-format off
15// clang-format on
16
17namespace TeleportToSystem {
18// functions
19// NOLINTBEGIN
20MCNAPI ::TickingSystemWithInfo createSystem();
21
22MCNAPI void processAllTeleportToRequestsSystem(
23 ::ViewT<::StrictEntityContext, ::ActorOwnerComponent, ::TeleportToRequestComponent const> view,
24 ::EntityModifier<::TeleportToRequestComponent> modifier
25);
26
27MCNAPI void teleportTo(
28 ::StrictEntityContext& entityContext,
29 ::ActorOwnerComponent& actorOwnerComponent,
30 ::TeleportToRequestComponent const& teleportToRequestComponent,
31 ::EntityModifier<::TeleportToRequestComponent> modifier
32);
33// NOLINTEND
34
35} // namespace TeleportToSystem
Definition ActorOwnerComponent.h:10
Definition StrictEntityContext.h:8
Definition TeleportToRequestComponent.h:8
Definition TickingSystemWithInfo.h:13