LeviLamina
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TeleportToSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/strict/EntityModifier.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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struct
TeleportToRequestComponent
;
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struct
TickingSystemWithInfo
;
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// clang-format on
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namespace
TeleportToSystem {
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// functions
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// NOLINTBEGIN
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MCNAPI ::TickingSystemWithInfo createSystem();
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MCNAPI
void
teleportTo(
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::StrictEntityContext
& entityContext,
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::ActorOwnerComponent
& actorOwnerComponent,
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::TeleportToRequestComponent
const
& teleportToRequestComponent,
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::EntityModifier<::TeleportToRequestComponent>
modifier
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);
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// NOLINTEND
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}
// namespace TeleportToSystem
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
EntityModifier
Definition
EntityModifier.h:6
StrictEntityContext
Definition
StrictEntityContext.h:8
TeleportToRequestComponent
Definition
TeleportToRequestComponent.h:8
TickingSystemWithInfo
Definition
TickingSystemWithInfo.h:13
src
mc
entity
systems
TeleportToSystem.h
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