LeviLamina
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SpawnConditions.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/level/BlockPos.h"
7
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<1, 1, bool> isOnSurface;
13 ::ll::TypedStorage<1, 1, bool> isInWater;
14 ::ll::TypedStorage<1, 1, bool> isInBubble;
15 ::ll::TypedStorage<1, 1, bool> isInLava;
16 ::ll::TypedStorage<1, 1, bool> isUnderground;
17 ::ll::TypedStorage<8, 8, uint64> delayEndWorldAge;
18 ::ll::TypedStorage<4, 4, int> rawBrightness;
19 ::ll::TypedStorage<4, 12, ::BlockPos> pos;
20 // NOLINTEND
21};
Definition SpawnConditions.h:8