LeviLamina
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ExternalDataInterface.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/input/InputMode.h"
7#include "mc/input/ClientPlayMode.h"
8#include "mc/world/level/GameType.h"
9
10// auto generated forward declare list
11// clang-format off
12class Vec3;
14// clang-format on
15
17public:
18 // virtual functions
19 // NOLINTBEGIN
20 // vIndex: 0
21 virtual ~ExternalDataInterface() = default;
22
23 // vIndex: 1
24 virtual bool isInWorldAndNotShowingAnyMenuScreens() const = 0;
25
26 // vIndex: 2
27 virtual ::AdventureSettings const& getAdventureSettings() const = 0;
28
29 // vIndex: 3
30 virtual ::ClientPlayMode getPlayMode() const = 0;
31
32 // vIndex: 4
33 virtual ::InputMode getInputMode() const = 0;
34
35 // vIndex: 5
36 virtual ::GameType getDefaultGameType() const = 0;
37
38 // vIndex: 6
39 virtual float getSmoothRotationSpeed() const = 0;
40
41 // vIndex: 7
42 virtual ::Vec3 getWorldSpaceVRRealityGazeDir() const = 0;
43 // NOLINTEND
44
45public:
46 // destructor thunk
47 // NOLINTBEGIN
48
49 // NOLINTEND
50
51public:
52 // virtual function thunks
53 // NOLINTBEGIN
54
55 // NOLINTEND
56};
Definition Vec3.h:10
Definition AdventureSettings.h:5
Definition ExternalDataInterface.h:16