LeviLamina
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SimulatedPlayer Member List

This is the complete list of members for SimulatedPlayer, including all inherited members.

$_createChunkSource(::ChunkSource &mainChunkSource) (defined in SimulatedPlayer)SimulatedPlayer
$_crit(::Actor &actor) (defined in Player)Player
$_doInitialMove() (defined in Mob)Mob
$_fireDimensionChanged() (defined in Player)Player
$_getAdjustedAABBForSpawnCheck(::AABB const &aabb, ::Vec3 const &) const (defined in Mob)Mob
$_getSpawnChunkLimit() const (defined in SimulatedPlayer)SimulatedPlayer
$_getWalkTargetValue(::BlockPos const &) (defined in Mob)Mob
$_hurt(::ActorDamageSource const &source, float damage, bool knock, bool ignite) (defined in Player)Player
$_serverInitItemStackIds() (defined in ServerPlayer)ServerPlayer
$_shouldProvideFeedbackOnArmorSet(::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item) const (defined in Player)Player
$_shouldProvideFeedbackOnHandContainerItemSet(::HandSlot handSlot, ::ItemStack const &item) const (defined in Player)Player
$_updateChunkPublisherView(::Vec3 const &position, float minDistance) (defined in SimulatedPlayer)SimulatedPlayer
$add(::ItemStack &item) (defined in Player)Player
$addAdditionalSaveData(::CompoundTag &entityTag) const (defined in Player)Player
$addExperience(int xp) (defined in Player)Player
$addLevels(int levels) (defined in Player)Player
$addPassenger(::Actor &passenger) (defined in Mob)Mob
$aiStep() (defined in SimulatedPlayer)SimulatedPlayer
$applySnapshot(::EntityContext const &snapshotEntity, ::MovementDataExtractionUtility::SnapshotAccessor const &originalSnapshotEntity) (defined in Actor)Actor
$baseTick() (defined in Mob)Mob
$blockedByShield(::ActorDamageSource const &source, ::Actor &blocker) (defined in Mob)Mob
$buildDebugInfo(::std::string &out) const (defined in Mob)Mob
$canAddPassenger(::Actor &passenger) const (defined in Player)Player
$canBeAffected(uint id) const (defined in Actor)Actor
$canBeAffectedByArrow(::MobEffectInstance const &effect) const (defined in Actor)Actor
$canBePulledIntoVehicle() const (defined in Player)Player
$canChangeDimensionsUsingPortal() const (defined in ServerPlayer)ServerPlayer
$canDestroyBlock(::Block const &) const (defined in Actor)Actor
$canDisableShield() (defined in Actor)Actor
$canExistWhenDisallowMob() const (defined in Player)Player
$canFreeze() const (defined in Player)Player
$canInteractWithOtherEntitiesInGame() const (defined in Player)Player
$canObstructSpawningAndBlockPlacement() const (defined in Player)Player
$canPickupItem(::ItemStack const &) const (defined in Actor)Actor
$canPowerJump() const (defined in Mob)Mob
$canShowNameTag() const (defined in Actor)Actor
$canStartSleepInBed() (defined in Player)Player
$canSynchronizeNewEntity() const (defined in Actor)Actor
$causeFallDamageToActor(float distance, float multiplier, ::ActorDamageSource source) (defined in Player)Player
$changeDimension(::DimensionType toId) (defined in ServerPlayer)ServerPlayer
$changeDimension(::ChangeDimensionPacket const &) (defined in Actor)Actor
$changeDimensionWithCredits(::DimensionType dimension) (defined in ServerPlayer)ServerPlayer
$checkMovementStats(::Vec3 const &d) (defined in ServerPlayer)ServerPlayer
$checkSpawnObstruction() const (defined in Mob)Mob
$checkSpawnRules(bool) (defined in Mob)Mob
$clearVanishEnchantedItemsOnDeath() (defined in ServerPlayer)ServerPlayer
$consumeTotem() (defined in Player)Player
$createAIGoals() (defined in Mob)Mob
$ctor(::Level &level, ::PacketSender &packetSender, ::ServerNetworkSystem &network, ::ClientBlobCache::Server::ActiveTransfersManager &clientCacheMirror, ::GameType playerGameType, ::NetworkIdentifier const &owner, ::SubClientId subid, ::std::function< void(::ServerPlayer &)> playerLoadedCallback, ::mce::UUID uuid, ::std::string const &token, ::GameServerToken const &maxChunkRadius, int enableItemStackNetManager, bool entityContext, ::EntityContext &deviceId) (defined in SimulatedPlayer)SimulatedPlayer
$ctor(::Level &level, ::PacketSender &packetSender, ::ServerNetworkSystem &network, ::ClientBlobCache::Server::ActiveTransfersManager &clientCacheMirror, ::GameType playerGameType, bool isHostingPlayer, ::NetworkIdentifier const &owner, ::SubClientId subid, ::std::function< void(::ServerPlayer &)> onPlayerLoadedCallback, ::mce::UUID uuid, ::std::string const &playFabId, ::std::string const &deviceId, ::GameServerToken const &gameServerToken, int maxChunkRadius, bool enableItemStackNetManager, ::EntityContext &entityContext, ::DeviceMemoryTier memoryTier, ::PlatformType platformType, int maxClientViewDistance, ::InputMode inputMode) (defined in ServerPlayer)ServerPlayer
$ctor(::Level &level, ::PacketSender &packetSender, ::GameType playerGameType, bool isHostingPlayer, ::NetworkIdentifier const &owner, ::SubClientId subid, ::mce::UUID uuid, ::std::string const &playFabId, ::std::string const &deviceId, ::GameServerToken const &gameServerToken, ::EntityContext &entityContext, ::std::string const &platformId, ::std::string const &platformOnlineId) (defined in Player)Player
$ctor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext) (defined in Mob)Mob
$ctor(::ILevel &level, ::EntityContext &entityContext) (defined in Actor)Actor
$deleteContainerManager() (defined in Player)Player
$despawn() (defined in Actor)Actor
$destroyEditorPlayer() (defined in ServerPlayer)ServerPlayer
$destroyRegion() (defined in ServerPlayer)ServerPlayer
$die(::ActorDamageSource const &source) (defined in ServerPlayer)ServerPlayer
$displayChatMessage(::std::string const &author, ::std::string const &message, ::std::optional<::std::string > const filteredMessage) (defined in Player)Player
$displayClientMessage(::std::string const &message, ::std::optional<::std::string > const filteredMessage) (defined in Player)Player
$displayTextObjectMessage(::TextObjectRoot const &textObject, ::std::string const &fromXuid, ::std::string const &fromPlatformId) (defined in ServerPlayer)ServerPlayer
$displayTextObjectWhisperMessage(::ResolvedTextObject const &resolvedTextObject, ::std::string const &xuid, ::std::string const &platformId) (defined in ServerPlayer)ServerPlayer
$displayTextObjectWhisperMessage(::std::string const &message, ::std::string const &xuid, ::std::string const &platformId) (defined in ServerPlayer)ServerPlayer
$displayWhisperMessage(::std::string const &author, ::std::string const &message, ::std::optional<::std::string > const filteredMessage, ::std::string const &xuid, ::std::string const &platformId) (defined in ServerPlayer)ServerPlayer
$doEnterWaterSplashEffect() (defined in Player)Player
$doExitWaterSplashEffect() (defined in Player)Player
$doFireHurt(int amount) (defined in Mob)Mob
$doWaterSplashEffect() (defined in Actor)Actor
$drop(::ItemStack const &item, bool const randomly) (defined in Player)Player
$dropEquipmentOnDeath(::ActorDamageSource const &source) (defined in Player)Player
$dropEquipmentOnDeath() (defined in Player)Player
$dtor() (defined in SimulatedPlayer)SimulatedPlayer
$feed(int itemId) (defined in Player)Player
$frameUpdate(::FrameUpdateContextBase &) (defined in ServerPlayer)ServerPlayer
$getActorRendererId() const (defined in Player)Player
$getAllEquipment() const (defined in Player)Player
$getAllHand() const (defined in Player)Player
$getAmbientSound() const (defined in Actor)Actor
$getAnimationComponent() (defined in Player)Player
$getArmorValue() const (defined in Mob)Mob
$getBrightness(float a, ::IConstBlockSource const &region) const (defined in Actor)Actor
$getCarriedItem() const (defined in Player)Player
$getControllingPlayer() const (defined in ServerPlayer)ServerPlayer
$getCurrentStructureFeature() const (defined in ServerPlayer)ServerPlayer
$getDamageAfterEnchantReduction(::ActorDamageSource const &source, float damage) const (defined in Mob)Mob
$getDeathSound() (defined in Mob)Mob
$getDeathTime() const (defined in Mob)Mob
$getDebugText(::std::vector<::std::string > &outputInfo) (defined in Actor)Actor
$getEditorPlayer() const (defined in ServerPlayer)ServerPlayer
$getEntityLocNameString() const (defined in Actor)Actor
$getEquippedTotem() const (defined in Player)Player
$getEventing() const (defined in Player)Player
$getExitTip(::std::string const &kind, ::InputMode mode, ::NewInteractionModel scheme) const (defined in Actor)Actor
$getFiringPos() const (defined in Actor)Actor
$getFormattedNameTag() const (defined in Actor)Actor
$getHeadLookVector(float a) const (defined in Actor)Actor
$getInteraction(::Player &player, ::ActorInteraction &interaction, ::Vec3 const &) (defined in Actor)Actor
$getInterpolatedBodyRot(float a) const (defined in Mob)Mob
$getInterpolatedBodyYaw(float a) const (defined in Mob)Mob
$getInterpolatedHeadRot(float a) const (defined in Mob)Mob
$getInterpolatedRidingOffset(float, int const) const (defined in Player)Player
$getItemUseDuration() const (defined in Player)Player
$getItemUseIntervalProgress() const (defined in Player)Player
$getItemUseStartupProgress() const (defined in Player)Player
$getLastDeathDimension() const (defined in Player)Player
$getLastDeathPos() const (defined in Player)Player
$getMapDecorationRotation() const (defined in Player)Player
$getMaxChunkBuildRadius() const (defined in ServerPlayer)ServerPlayer
$getMaxHeadXRot() (defined in Mob)Mob
$getMovementSettings() const (defined in SimulatedPlayer)SimulatedPlayer
$getNameTagTextColor() const (defined in Player)Player
$getOwnerEntityType() (defined in Actor)Actor
$getPassengerYRotation(::Actor const &passenger) const (defined in Actor)Actor
$getPlayerEventCoordinator() (defined in ServerPlayer)ServerPlayer
$getShadowRadius() const (defined in Player)Player
$getSourceUniqueID() const (defined in Actor)Actor
$getSpeed() const (defined in Player)Player
$getTickingOffsets() const (defined in Player)Player
$getUserId() const (defined in Player)Player
$getXuid() const (defined in SimulatedPlayer)SimulatedPlayer
$getYawSpeedInDegreesPerSecond() const (defined in Mob)Mob
$handleEntityEvent(::ActorEvent eventId, int data) (defined in Player)Player
$handleInsidePortal(::BlockPos const &portalPos) (defined in Actor)Actor
$hasComponent(::HashedString const &name) const (defined in Mob)Mob
$hasDiedBefore() const (defined in Player)Player
$hurtArmorSlots(::ActorDamageSource const &source, int dmg, ::std::bitset< 5 > const hurtSlots) (defined in ServerPlayer)ServerPlayer
$hurtEffects(::ActorDamageSource const &source, float damage, bool knock, bool ignite) (defined in Mob)Mob
$inCaravan() const (defined in Mob)Mob
$initBodyControl() (defined in Player)Player
$initHUDContainerManager() (defined in Player)Player
$initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const &params) (defined in SimulatedPlayer)SimulatedPlayer
$isActorRelevant(::Actor const &actor) (defined in ServerPlayer)ServerPlayer
$isAlive() const (defined in Mob)Mob
$isAlliedTo(::Mob *) (defined in Mob)Mob
$isAutoJumpEnabled() const (defined in Player)Player
$isBlocking() const (defined in Player)Player
$isDamageBlocked(::ActorDamageSource const &source) const (defined in Player)Player
$isEnchanted() const (defined in Actor)Actor
$isFireImmune() const (defined in Player)Player
$isImmobile() const (defined in Player)Player
$isInTrialMode() (defined in Player)Player
$isInvisible() const (defined in Actor)Actor
$isInvulnerableTo(::ActorDamageSource const &source) const (defined in Player)Player
$isLoading() const (defined in ServerPlayer)ServerPlayer
$isOnFire() const (defined in Actor)Actor
$isPlayerInitialized() const (defined in ServerPlayer)ServerPlayer
$isSilentObserver() const (defined in Player)Player
$isSimulated() const (defined in SimulatedPlayer)SimulatedPlayer
$isSleeping() const (defined in Player)Player
$isSurfaceMob() const (defined in Mob)Mob
$isTargetable() const (defined in Actor)Actor
$isTeacher() const (defined in ServerPlayer)ServerPlayer
$isValidTarget(::Actor *attacker) const (defined in ServerPlayer)ServerPlayer
$kill() (defined in Mob)Mob
$knockback(::Actor *source, int dmg, float xd, float zd, float horizontalPower, float verticalPower, float heightCap) (defined in ServerPlayer)ServerPlayer
$lerpMotion(::Vec3 const &delta) (defined in Actor)Actor
$load(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in ServerPlayer)ServerPlayer
$moveSpawnView(::Vec3 const &spawnPosition, ::DimensionType dimension) (defined in ServerPlayer)ServerPlayer
$moveView() (defined in ServerPlayer)ServerPlayer
$newServerAiStep() (defined in Mob)Mob
$normalTick() (defined in ServerPlayer)ServerPlayer
$onBorn(::Actor &, ::Actor &) (defined in Mob)Mob
$onEffectRemoved(::MobEffectInstance &effect) (defined in Actor)Actor
$onFailedTame() (defined in Actor)Actor
$onLightningHit() (defined in Actor)Actor
$onLinkedSlotsChanged() (defined in ServerPlayer)ServerPlayer
$onMovePlayerPacketNormal(::Vec3 const &pos, ::Vec2 const &rot, float yHeadRot) (defined in Player)Player
$onPush(::Actor &) (defined in Actor)Actor
$onSuspension() (defined in ServerPlayer)ServerPlayer
$onSynchedDataUpdate(int dataId) (defined in Player)Player
$onTame() (defined in Actor)Actor
$openBook(int, bool, int, ::BlockActor *lectern) (defined in ServerPlayer)ServerPlayer
$openChalkboard(::ChalkboardBlockActor &, bool) (defined in Player)Player
$openContainerComponent(::Player &player) (defined in Actor)Actor
$openInventory() (defined in ServerPlayer)ServerPlayer
$openNpcInteractScreen(::std::shared_ptr<::INpcDialogueData > npc) (defined in ServerPlayer)ServerPlayer
$openPortfolio() (defined in ServerPlayer)ServerPlayer
$openSign(::BlockPos const &position, bool isFrontSide) (defined in ServerPlayer)ServerPlayer
$openTrading(::ActorUniqueID const &uniqueID, bool useNewScreen) (defined in ServerPlayer)ServerPlayer
$outOfWorld() (defined in Mob)Mob
$passengerTick() (defined in Player)Player
$performRangedAttack(::Actor &target, float) (defined in Actor)Actor
$playAmbientSound() (defined in Actor)Actor
$playEmote(::std::string const &, bool const) (defined in Player)Player
$playerTouch(::Player &) (defined in Actor)Actor
$prepareRegion(::ChunkSource &mainChunkSource) (defined in ServerPlayer)ServerPlayer
$pushActors() (defined in Mob)Mob
$queryEntityRenderer() const (defined in Actor)Actor
$readAdditionalSaveData(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Player)Player
$refreshContainer(::IContainerManager &menu) (defined in ServerPlayer)ServerPlayer
$reloadComponents(::ActorInitializationMethod, ::VariantParameterList const &) (defined in Actor)Actor
$reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const &params) (defined in Player)Player
$reloadHardcodedClient(::ActorInitializationMethod method) (defined in Mob)Mob
$remove() (defined in Player)Player
$renderDebugServerState(::Options const &options) (defined in Mob)Mob
$requestMissingSubChunk(::SubChunkPos const &) (defined in Player)Player
$resetRot() (defined in Player)Player
$resetUserPos(bool clearMore) (defined in Player)Player
$respawn() (defined in ServerPlayer)ServerPlayer
$sendArmor(::std::bitset< 5 > const armorSlots) (defined in ServerPlayer)ServerPlayer
$sendArmorDamage(::std::bitset< 5 > const damagedSlots) (defined in ServerPlayer)ServerPlayer
$sendComplexInventoryTransaction(::std::unique_ptr<::ComplexInventoryTransaction > transaction) const (defined in ServerPlayer)ServerPlayer
$sendInventory(bool shouldSelectSlot) (defined in ServerPlayer)ServerPlayer
$sendInventoryTransaction(::InventoryTransaction const &transaction) const (defined in ServerPlayer)ServerPlayer
$sendMotionPacketIfNeeded(::PlayerMovementSettings const &playerMovementSettings) (defined in Player)Player
$sendNetworkPacket(::Packet &packet) const (defined in ServerPlayer)ServerPlayer
$setAbilities(::LayeredAbilities const &newAbilities) (defined in Player)Player
$setArmor(::SharedTypes::Legacy::ArmorSlot const armorSlot, ::ItemStack const &item) (defined in ServerPlayer)ServerPlayer
$setAuxValue(int) (defined in Actor)Actor
$setCarriedItem(::ItemStack const &item) (defined in Player)Player
$setContainerData(::IContainerManager &menu, int id, int value) (defined in ServerPlayer)ServerPlayer
$setDamagedArmor(::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item) (defined in ServerPlayer)ServerPlayer
$setEquippedSlot(::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item) (defined in Mob)Mob
$setItemSlot(::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item) (defined in Mob)Mob
$setOffhandSlot(::ItemStack const &item) (defined in ServerPlayer)ServerPlayer
$setOwner(::ActorUniqueID const ownerId) (defined in Actor)Actor
$setPlayerGameType(::GameType gameType) (defined in ServerPlayer)ServerPlayer
$setSitting(bool value) (defined in Actor)Actor
$setSleeping(bool val) (defined in Player)Player
$setSneaking(bool value) (defined in Actor)Actor
$setSpeed(float speed) (defined in Player)Player
$setSprinting(bool shouldSprint) (defined in Mob)Mob
$setStanding(bool value) (defined in Actor)Actor
$setTarget(::Actor *entity) (defined in Mob)Mob
$setTransitioningSitting(bool value) (defined in Mob)Mob
$shouldDropDeathLoot() const (defined in Player)Player
$slotChanged(::IContainerManager &menu, ::Container &container, int slot, ::ItemStack const &oldItem, ::ItemStack const &newItem, bool isResultSlot) (defined in ServerPlayer)ServerPlayer
$spawnAnim() (defined in Mob)Mob
$startRiding(::Actor &vehicle, bool forceRiding) (defined in Player)Player
$startSleepInBed(::BlockPos const &bedBlockPos) (defined in Player)Player
$startSwimming() (defined in Player)Player
$stopLoading() (defined in Player)Player
$stopSleepInBed(bool forcefulWakeUp, bool updateLevelList) (defined in ServerPlayer)ServerPlayer
$stopSwimming() (defined in Player)Player
$suspendRegion() (defined in Player)Player
$swing() (defined in Mob)Mob
$teleportTo(::Vec3 const &pos, bool shouldStopRiding, int cause, int sourceEntityType, bool keepVelocity) (defined in SimulatedPlayer)SimulatedPlayer
$tickDeath() (defined in Mob)Mob
$tickWorld(::Tick const &) (defined in Player)Player
$tryCreateAddActorPacket() (defined in Player)Player
$useItem(::ItemStackBase &item, ::ItemUseMethod itemUseMethod, bool consumeItem) (defined in Player)Player
$vftable() (defined in SimulatedPlayer)SimulatedPlayerstatic
_addActorBuiltInComponents() (defined in Actor)Actor
_addActorNonBuiltInComponents() (defined in Actor)Actor
_addBuiltInMobComponents() (defined in Mob)Mob
_addLevels(int levels) (defined in Player)Player
_addMoveComponent() (defined in SimulatedPlayer)SimulatedPlayer
_attack(::Actor &actor, ::SharedTypes::Legacy::ActorDamageCause const &cause, bool doPredictiveSound) (defined in Player)Player
_blockUsingShield(::ActorDamageSource const &source, float damage) (defined in Player)Player
_causeFoodExhaustion(::MutableAttributeWithContext &attribute, float exhaustionAmount) (defined in Player)Playerstatic
_checkAndFixSpawnPosition(::Vec3 &spawnPosition, ::std::vector<::gsl::not_null<::BlockSource * > > regions, bool adjustYToSolidGround, bool searchUp, bool positionFromSave) (defined in Player)Player
_checkForLoadedTickingAreas() const (defined in ServerPlayer)ServerPlayer
_chooseSpawnArea() (defined in Player)Player
_chooseSpawnPositionWithinArea() (defined in Player)Player
_createChunkSource(::ChunkSource &mainChunkSource) (defined in SimulatedPlayer)SimulatedPlayer
_createNavigationResult(::NavigationComponent *navigation) const (defined in SimulatedPlayer)SimulatedPlayer
_crit(::Actor &actor) (defined in Player)Playervirtual
_doInitialMove() (defined in Mob)Mobvirtual
_doSoulSpeedParticleEffect() (defined in Mob)Mob
_drop(::ItemStack const &item, bool randomly) (defined in Actor)Actor
_ensureSafeSpawnPosition(::Vec3 &pos) (defined in Player)Player
_findFallbackSpawnPosition(::Vec3 &spawnPosition, ::std::vector<::gsl::not_null<::BlockSource * > > regions, uint maxDistance, bool checkStoredFallback) (defined in Player)Player
_findValidPosWithVerticalSpace(::BlockPos spawnPosition) (defined in Player)Player
_fireDimensionChanged() (defined in Player)Playervirtual
_getAdjustedAABBForSpawnCheck(::AABB const &aabb, ::Vec3 const &) const (defined in Mob)Mob
_getAllEffectsNonConst() (defined in Actor)Actor
_getAnimationComponent(::std::shared_ptr<::AnimationComponent > &animationComponent, ::AnimationComponentGroupType group) (defined in Actor)Actor
_getRegion() (defined in SimulatedPlayer)SimulatedPlayer
_getSpawnChunkLimit() const (defined in SimulatedPlayer)SimulatedPlayervirtual
_getWalkTargetValue(::BlockPos const &) (defined in Mob)Mobvirtual
_handleCarriedItemInteractText() (defined in Player)Player
_hurt(::ActorDamageSource const &source, float damage, bool knock, bool ignite) (defined in Player)Playervirtual
_initAliasProperties() (defined in Actor)Actor
_initHardCodedComponents(bool isClientSide) (defined in Mob)Mob
_initialize(::EntityContext &entityContext, bool isClientSide) (defined in Mob)Mob
_initializeLeashRopeSystem(::Actor *holder) (defined in Actor)Actor
_isChunkSourceLoaded(::Vec3 const &spawnPosition, ::BlockSource const &region) const (defined in Player)Player
_isHeadInWater() const (defined in Actor)Actor
_isItemStackNetManagerEnabled() const (defined in Actor)Actor
_loadInventoryOptions(::CompoundTag const &tag) (defined in Player)Player
_logCDEvent(::CrashDumpLogStringID option1, ::CrashDumpLogStringID option2, ::CrashDumpLogStringID option3, ::CrashDumpLogStringID option4) (defined in ServerPlayer)ServerPlayer
_logMobComponentInitializationError(::std::string const &typeName, ::std::string const &existingName, char const *descriptionJsonName) (defined in Mob)Mob
_moveRelative(::Vec3 &posDelta, float yRotDegrees, float xa, float ya, float za, float speed) (defined in Actor)Actorstatic
_preSpawnBuildSpawnDataCache() (defined in Player)Player
_processSoulSpeed() (defined in Mob)Mob
_registerElytraLoopSound() (defined in Player)Player
_registerMobAttributes() (defined in Mob)Mob
_registerPlayerAttributes() (defined in Player)Player
_removeNearbyEntities() (defined in ServerPlayer)ServerPlayer
_resetClientAnimations() (defined in Player)Player
_saveArmor(::SaveContext const &saveContext) const (defined in Mob)Mob
_saveInventoryOptions(::CompoundTag &tag) const (defined in Player)Player
_sendDirtyActorData() (defined in Actor)Actor
_sendShieldUpdatePacket(::ShieldItem const &before, ::ItemStack const &after, ::ItemStack const &slot, ::ContainerID shieldItem, int container) (defined in Player)Player
_serializeComponents(::CompoundTag &tag) const (defined in Actor)Actor
_serverInitItemStackIds() (defined in ServerPlayer)ServerPlayervirtual
_setContainerManagerModel(::std::shared_ptr<::ContainerManagerModel > menu) (defined in ServerPlayer)ServerPlayer
_setDimensionTransitionComponent(::DimensionType fromId, ::DimensionType toId, int portalCooldown) (defined in Actor)Actor
_setHandContainerItem(::ItemStack const &item, ::HandSlot handSlot) (defined in Actor)Actor
_setHeightOffset(float heightOffset) (defined in Actor)Actor
_setPlayerGameType(::GameType gameType) (defined in Player)Player
_setupServerAnimationComponent() (defined in Actor)Actor
_shouldCrit(::Actor const &target) const (defined in Player)Player
_shouldProvideFeedbackOnArmorSet(::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item) const (defined in Player)Playervirtual
_shouldProvideFeedbackOnHandContainerItemSet(::HandSlot handSlot, ::ItemStack const &item) const (defined in Player)Playervirtual
_syncTickCountIfAnimationComponentShared() (defined in Actor)Actor
_tryPlantWitherRose() (defined in Actor)Actor
_trySwing() (defined in SimulatedPlayer)SimulatedPlayer
_updateChunkPublisherView(::Vec3 const &position, float minDistance) (defined in SimulatedPlayer)SimulatedPlayervirtual
_updateComposition(bool reload) (defined in Actor)Actor
_updateInteraction() (defined in Player)Player
_updateNearbyActors() (defined in ServerPlayer)ServerPlayer
_updateRidingComponents() (defined in SimulatedPlayer)SimulatedPlayer
_validateSpawnPositionAvailability(::Vec3 const &pos, ::BlockSource *blockSourceChunkCheck, ::Vec3 const *const AABBoffset) const (defined in Player)Player
_verifyAttributes() (defined in Mob)Mob
acceptClientPosition(::Vec3 const &clientPos, ::Vec3 const &clientPosDelta) (defined in ServerPlayer)ServerPlayer
Actor(::ILevel &level, ::EntityContext &entityContext) (defined in Actor)Actor
Actor(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext) (defined in Actor)Actor
add(::ItemStack &item) (defined in Player)Playervirtual
addActorToReplicationList(::gsl::not_null<::Actor * > actor, bool autonomous) (defined in ServerPlayer)ServerPlayer
addAdditionalSaveData(::CompoundTag &entityTag) const (defined in Player)Playervirtual
addAndRefresh(class ItemStack &item)Player
addEffect(::MobEffectInstance const &effect) (defined in Actor)Actor
addExperience(int xp) (defined in Player)Playervirtual
addLevels(int levels) (defined in Player)Playervirtual
addPassenger(::Actor &passenger) (defined in Mob)Mobvirtual
addTag(::std::string const &tag) (defined in Actor)Actor
aiStep() (defined in SimulatedPlayer)SimulatedPlayervirtual
applySnapshot(::EntityContext const &snapshotEntity, ::MovementDataExtractionUtility::SnapshotAccessor const &originalSnapshotEntity) (defined in Actor)Actorvirtual
ASCEND_BLOCK_BY_JUMPING_SPEED() (defined in Mob)Mobstatic
attack(::Actor &, ::SharedTypes::Legacy::ActorDamageCause const &) (defined in Player)Playervirtual
baseTick() (defined in Mob)Mobvirtual
blockedByShield(::ActorDamageSource const &source, ::Actor &blocker) (defined in Mob)Mobvirtual
buildDebugGroupInfo(::std::string &out) const (defined in Actor)Actor
buildDebugInfo(::std::string &out) const (defined in Mob)Mobvirtual
buildForward() const (defined in Actor)Actor
burn(int dmg, bool bInFire) (defined in Actor)Actor
calcMoveRelativeSpeed(::TravelType travelType) (defined in Mob)Mob
calculateAttackDamage(::Actor &entity) (defined in Actor)Actor
canAddPassenger(::Actor &passenger) const (defined in Player)Playervirtual
canAttack(::Actor const &entity) const (defined in Actor)Actor
canBeAffected(uint id) const (defined in Actor)Actorvirtual
canBeAffectedByArrow(::MobEffectInstance const &effect) const (defined in Actor)Actorvirtual
canBeginOrContinueClimbingLadder() const (defined in Actor)Actor
canBePulledIntoVehicle() const (defined in Player)Playervirtual
canChangeDimensionsUsingPortal() const (defined in ServerPlayer)ServerPlayervirtual
canCurrentlySwim() const (defined in Actor)Actor
canDestroyBlock(::Block const &) const (defined in Actor)Actorvirtual
canDisableShield() (defined in Actor)Actorvirtual
canExistWhenDisallowMob() const (defined in Player)Playervirtual
canFly() const (defined in Actor)Actor
canFreeze() const (defined in Player)Playervirtual
canInteractWithOtherEntitiesInGame() const (defined in Player)Playervirtual
canJump() (defined in Player)Player
canObstructSpawningAndBlockPlacement() const (defined in Player)Playervirtual
canOpenContainerScreen() (defined in Player)Player
canPickupItem(::ItemStack const &) const (defined in Actor)Actorvirtual
canPowerJump() const (defined in Mob)Mobvirtual
canReceiveMobEffectsFromGameplay() const (defined in Actor)Actor
canSee(::Actor const &target, ::ShapeType obstructionType) const (defined in Actor)Actor
canSee(::Vec3 const &targetPos, ::ShapeType obstructionType) const (defined in Actor)Actor
canSeeDaylight() const (defined in Actor)Actor
canShowNameTag() const (defined in Actor)Actorvirtual
canSleep() const (defined in Player)Player
canStackInOffhand(::ItemStack const &item) const (defined in Player)Player
canStartSleepInBed() (defined in Player)Playervirtual
canSynchronizeNewEntity() const (defined in Actor)Actorvirtual
canUseAbility(::AbilitiesIndex abilityIndex) const (defined in Player)Player
canUseOperatorBlocks() const (defined in Player)Player
causeFallDamageToActor(float distance, float multiplier, ::ActorDamageSource source) (defined in Player)Playervirtual
causeFoodExhaustion(float exhaustionAmount) (defined in Player)Player
changeDimension(::DimensionType toId) (defined in ServerPlayer)ServerPlayervirtual
changeDimension(::ChangeDimensionPacket const &) (defined in Actor)Actorvirtual
changeDimensionWithCredits(::DimensionType dimension) (defined in ServerPlayer)ServerPlayervirtual
checkAndFixSpawnPosition_DEPRECATED(::Vec3 const &spawnPosition, ::std::vector<::gsl::not_null<::BlockSource * > > regions, ::AABB aabb, bool adjustYToSolidGround, bool searchUp, bool positionFromSave, bool spawningAtForcedSpawn, bool dimensionHeight, short) (defined in Player)Playerstatic
checkBed(::BlockSource *spawnBlockSource, ::Vec3 const *const positionToCheck) (defined in Player)Player
checkCheating(::Vec3 const &clientPos, ::Vec3 const &clientPosDelta) (defined in ServerPlayer)ServerPlayer
checkFallDamage(float ya, bool onGround, bool recheckLiquid) (defined in Actor)Actor
checkForPostHitDamageImmunity(float damageDifference, ::ActorDamageSource const &source) (defined in Mob)Mob
checkMovementStats(::Vec3 const &d) (defined in ServerPlayer)ServerPlayervirtual
checkNeedAutoJump(float inputMoveX, float inputMoveZ) (defined in Player)Player
checkNeedAutoJump(::IConstBlockSource const &region, ::AABBShapeComponent const &aabbShape, ::ActorRotationComponent const &actorRotation, float movementSpeed, ::StateVectorComponent const &stateVector, ::optional_ref<::GetCollisionShapeInterface const > collisionShapeInterface, float inputMoveX, float inputMoveZ) (defined in Player)Playerstatic
checkSpawnBlock(::BlockSource const &region) const (defined in Player)Player
checkSpawnObstruction() const (defined in Mob)Mobvirtual
checkSpawnRules(bool) (defined in Mob)Mobvirtual
checkTotemDeathProtection(::ActorDamageSource const &killingDamage) (defined in Mob)Mob
chorusFruitTeleport(::Vec3 const &range) (defined in Actor)Actor
clearMainHandSlot() (defined in Mob)Mob
clearVanishEnchantedItemsOnDeath() (defined in ServerPlayer)ServerPlayervirtual
clone(Vec3 const &pos, std::optional< DimensionType > dimId=std::nullopt) const (defined in Actor)Actor
closerThan(::Actor const &e, float distance) const (defined in Actor)Actor
closerThan(::Actor const &e, float distanceXZ, float distanceY) const (defined in Actor)Actor
completeUsingItem() (defined in Player)Player
consumeItem(::ItemActor &itemActor, int count) (defined in Actor)Actor
consumeTotem() (defined in Player)Playervirtual
containerChanged(int iSlot) (defined in Mob)Mob
ContainerManagerSubscriber typedef (defined in Player)Player
create(std::string const &name, Vec3 const &pos, DimensionType dimId=0, Vec2 const &rotation={0, 0}) (defined in SimulatedPlayer)SimulatedPlayerstatic
create(::std::string const &name, ::BlockPos const &spawnPos, ::DimensionType dimensionId, ::Bedrock::NotNullNonOwnerPtr<::ServerNetworkHandler > serverNetworkHandler, ::std::string const &xuid) (defined in SimulatedPlayer)SimulatedPlayerstatic
createAI(::std::vector<::LegacyGoalDefinition > goals) (defined in Mob)Mob
createAIGoals() (defined in Mob)Mobvirtual
createEditorPlayer(::Bedrock::NonOwnerPointer<::Editor::IEditorManager > editorManager) (defined in ServerPlayer)ServerPlayer
createUpdateEquipPacket(int containerID) (defined in Actor)Actor
DEFAULT_BB_HEIGHT() (defined in Player)Playerstatic
DEFAULT_BB_WIDTH() (defined in Player)Playerstatic
DEFAULT_GRAVITY() (defined in Mob)Mobstatic
DEFAULT_PLAYER_EYE_OFFSET() (defined in Player)Playerstatic
DEFAULT_PLAYER_HEIGHT_OFFSET() (defined in Player)Playerstatic
deleteContainerManager() (defined in Player)Playervirtual
deregisterTagsFromLevelCache() (defined in Actor)Actor
despawn() (defined in Actor)Actorvirtual
destroyEditorPlayer() (defined in ServerPlayer)ServerPlayervirtual
destroyRegion() (defined in ServerPlayer)ServerPlayervirtual
die(::ActorDamageSource const &source) (defined in ServerPlayer)ServerPlayervirtual
disconnect() (defined in ServerPlayer)ServerPlayer
Player::disconnect(std::string_view reason) constPlayer
displayChatMessage(::std::string const &author, ::std::string const &message, ::std::optional<::std::string > const filteredMessage) (defined in Player)Playervirtual
displayClientMessage(::std::string const &message, ::std::optional<::std::string > const filteredMessage) (defined in Player)Playervirtual
displayTextObjectMessage(::TextObjectRoot const &textObject, ::std::string const &fromXuid, ::std::string const &fromPlatformId) (defined in ServerPlayer)ServerPlayervirtual
displayTextObjectWhisperMessage(::ResolvedTextObject const &resolvedTextObject, ::std::string const &xuid, ::std::string const &platformId) (defined in ServerPlayer)ServerPlayervirtual
displayTextObjectWhisperMessage(::std::string const &message, ::std::string const &xuid, ::std::string const &platformId) (defined in ServerPlayer)ServerPlayervirtual
displayWhisperMessage(::std::string const &author, ::std::string const &message, ::std::optional<::std::string > const filteredMessage, ::std::string const &xuid, ::std::string const &platformId) (defined in ServerPlayer)ServerPlayervirtual
DISTANCE_TO_TRANSFORM_EVENT() (defined in Player)Playerstatic
distanceTo(::Actor const &e) const (defined in Actor)Actor
distanceTo(::Vec3 const &pos) const (defined in Actor)Actor
distanceToSqr(::Actor const &e) const (defined in Actor)Actor
distanceToSqr(::Vec3 const &pos) const (defined in Actor)Actor
doDeleteContainerManager(bool forceDisconnect) (defined in ServerPlayer)ServerPlayer
doEnterWaterSplashEffect() (defined in Player)Playervirtual
doExitWaterSplashEffect() (defined in Player)Playervirtual
doFireHurt(int amount) (defined in Mob)Mobvirtual
doHurtTarget(::Actor *, ::SharedTypes::Legacy::ActorDamageCause const &) (defined in Mob)Mobvirtual
doInitialSpawn() (defined in ServerPlayer)ServerPlayer
doWaterSplashEffect() (defined in Actor)Actorvirtual
drop(::ItemStack const &item, bool const randomly) (defined in Player)Playervirtual
dropBags() (defined in Mob)Mob
dropContainer() (defined in Mob)Mob
dropEquipmentOnDeath(::ActorDamageSource const &source) (defined in Player)Playervirtual
dropEquipmentOnDeath() (defined in Player)Playervirtual
dropLeash(bool createItemDrop, bool cutRope) (defined in Actor)Actor
dropTowards(::ItemStack const &item, ::Vec3 towards) (defined in Actor)Actor
eat(::ItemStack const &instance) (defined in Player)Player
eat(int hungerValue, float saturationModifier) (defined in Player)Player
emitJumpPreventedEvent(::BlockPos const &pos) (defined in Mob)Mob
EntityBlockCollisionCallback typedef (defined in Actor)Actor
equip(::EquipmentTable const &equipmentTable) (defined in Actor)Actor
equip(::std::string const &lootTableFilePath) (defined in Actor)Actor
equipFromEquipmentDefinition() (defined in Actor)Actor
equippedArmorItemCanBeMoved(::ItemStack const &item) const (defined in Player)Player
evalMolang(std::string const &expression) (defined in Actor)Actor
evaluateSeatRotation(::RideableComponent const &rideable, bool useVehicleRenderParams) (defined in Actor)Actor
EXHAUSTION() (defined in Player)Playerstatic
exitVehicle(bool exitFromPassenger, bool actorIsBeingDestroyed, bool wasEjectedByActivatorRail) (defined in Actor)Actor
EXPERIENCE() (defined in Player)Playerstatic
feed(int itemId) (defined in Player)Playervirtual
fetchNearbyActorsSorted(::Vec3 const &distance, ::ActorType actorTypeId) (defined in Actor)Actor
fireDimensionChangedEvent(::DimensionType fromDimension, ::DimensionType toDimension) (defined in Player)Player
forEachLeashedActor(::std::function< void(::gsl::not_null<::Actor * >)> callback) const (defined in Actor)Actor
frameUpdate(::FrameUpdateContextBase &) (defined in ServerPlayer)ServerPlayervirtual
FRICTION_CONSTANT() (defined in Mob)Mobstatic
FRICTION_CONSTANT_MODIFIED() (defined in Mob)Mobstatic
FRICTION_MODIFIER() (defined in Mob)Mobstatic
frostWalk() (defined in Mob)Mob
getAABB() const (defined in Actor)Actor
getAABBDim() const (defined in Actor)Actor
getAbilities() const (defined in Player)Player
getAbilities() (defined in Player)Player
getActorIdentifier() const (defined in Actor)Actor
getActorRendererId() const (defined in Player)Player
getAgent() const (defined in Player)Player
getAllEquipment() const (defined in Player)Player
getAllHand() const (defined in Player)Player
getAmbientSound() const (defined in Actor)Actor
getAnimationComponent() (defined in Player)Player
getArmor(::SharedTypes::Legacy::ArmorSlot slot) const (defined in Actor)Actor
getArmorColorInSlot(::SharedTypes::Legacy::ArmorSlot, int) const (defined in Mob)Mobvirtual
getArmorCoverPercentage() const (defined in Mob)Mob
getArmorMaterialTypeInSlot(::SharedTypes::Legacy::ArmorSlot) const (defined in Mob)Mob
getArmorTextureIndexInSlot(::SharedTypes::Legacy::ArmorSlot) const (defined in Mob)Mobvirtual
getArmorTypeHash() (defined in Mob)Mob
getArmorValue() const (defined in Mob)Mobvirtual
getAttachPos(::SharedTypes::Legacy::ActorLocation location) const (defined in Actor)Actor
getAttachPos(::SharedTypes::Legacy::ActorLocation location, float alpha) const (defined in Actor)Actor
getAttribute(::Attribute const &attribute) const (defined in Actor)Actor
getAttributes() const (defined in Actor)Actor
getAttributes() (defined in Actor)Actor
getBlockDamageCause(::Block const &) const (defined in Mob)Mob
getBlockPosCurrentlyStandingOn(::Actor const *actor) const (defined in Actor)Actor
getBlockPosCurrentlyStandingOn(::Vec3 const &pos, ::AABB box, ::IConstBlockSource const &region, ::optional_ref<::GetCollisionShapeInterface const > other) (defined in Actor)Actorstatic
getBrightness(float a, ::IConstBlockSource const &region) const (defined in Actor)Actorvirtual
getBrightness(float a=0.0f) const (defined in Actor)Actor
getCaravanSize() const (defined in Mob)Mob
getCarriedItem() const (defined in Player)Player
getCarriedItemInSlotPreferredBy(::ItemStack const &item) const (defined in Actor)Actor
getCertificate() const (defined in Player)Player
getChestSlots() const (defined in Actor)Actor
getClientSubId() const (defined in Player)Player
getColor() const (defined in Actor)Actor
getColor2() const (defined in Actor)Actor
getCommandPermissionLevel() const (defined in Player)Player
getConnectionRequest() const (defined in Player)Player
getControllingPlayer() const (defined in ServerPlayer)ServerPlayer
getCurrentActiveShield() const (defined in Player)Player
getCurrentStructureFeature() const (defined in ServerPlayer)ServerPlayer
getCurrentSwimAmount() const (defined in Actor)Actor
getCurrentSwingDuration() (defined in Mob)Mob
getCustomHurtSound(::Mob &mob, ::SharedTypes::Legacy::ActorDamageCause cause) (defined in Player)Playerstatic
getDamageAfterArmorReduction(::ActorDamageSource const &source, float damage) const (defined in Mob)Mob
getDamageAfterDamageSensorComponentAdjustments(::ActorDamageSource const &source, float damage) (defined in Mob)Mob
getDamageAfterEnchantReduction(::ActorDamageSource const &source, float damage) const (defined in Mob)Mobvirtual
getDamageAfterResistanceEffect(::ActorDamageSource const &source, float damage) const (defined in Mob)Mob
getDamageCause() const (defined in Mob)Mob
getDeathSound() (defined in Mob)Mob
getDeathTime() const (defined in Mob)Mobvirtual
getDebugText(::std::vector<::std::string > &outputInfo) (defined in Actor)Actorvirtual
getDestroyProgress(::Block const &block) (defined in Player)Player
getDimension() const (defined in Actor)Actor
getDimensionBlockSource() const (defined in Actor)Actor
getDimensionBlockSourceConst() const (defined in Actor)Actor
getDimensionConst() const (defined in Actor)Actor
getDimensionId() const (defined in Actor)Actor
getEatCounter() const (defined in Mob)Mob
getEditorPlayer() const (defined in ServerPlayer)ServerPlayervirtual
getEffect(::MobEffect const &effect) const (defined in Actor)Actor
getEffect(::std::vector<::MobEffectInstance > const &effects, ::MobEffect const &effect) (defined in Actor)Actorstatic
getEnderChestContainer() const (defined in Player)Player
getEntityContext() (defined in Actor)Actor
getEntityContext() const (defined in Actor)Actor
getEntityLocNameString() const (defined in Actor)Actor
getEntityRegistry() (defined in Actor)Actor
getEntityTypeId() const (defined in Actor)Actor
getEquipmentSlotForItem(::ItemStack const &item) const (defined in Actor)Actor
getEquippedSlot(::SharedTypes::Legacy::EquipmentSlot slot) const (defined in Actor)Actor
getEquippedTotem() const (defined in Player)Player
getEquipSlots() const (defined in Actor)Actor
getEventing() const (defined in Player)Player
getExitTip(::std::string const &kind, ::InputMode mode, ::NewInteractionModel scheme) const (defined in Actor)Actor
getExpectedFallDamage(float distance, float multiplier) const (defined in Mob)Mob
getExpectedSpawnDimensionId() const (defined in Player)Player
getExpectedSpawnPosition() const (defined in Player)Player
getEyePos() const (defined in Actor)Actor
getFallDistance() const (defined in Actor)Actor
getFeetBlockPos() const (defined in Actor)Actor
getFeetPos() const (defined in Actor)Actor
getFiringPos() const (defined in Actor)Actor
getFirstCaravanHead() (defined in Mob)Mob
getFirstPassenger() const (defined in Actor)Actor
getFormattedNameTag() const (defined in Actor)Actor
getHeadLookVector(float a=0.0f) const (defined in Actor)Actor
getHeadPos() const (defined in Actor)Actor
getHurtSound(::SharedTypes::Legacy::ActorDamageCause cause) (defined in Mob)Mob
getInteraction(::Player &player, ::ActorInteraction &interaction, ::Vec3 const &) (defined in Actor)Actorvirtual
getInteractText() const (defined in Player)Player
getInterpolatedBodyRot(float a) const (defined in Mob)Mobvirtual
getInterpolatedBodyYaw(float a) const (defined in Mob)Mobvirtual
getInterpolatedHeadRot(float a) const (defined in Mob)Mobvirtual
getInterpolatedPosition(float a=0.0f) const (defined in Actor)Actor
getInterpolatedRidingOffset(float, int const) const (defined in Player)Player
getInterpolatedRidingPosition(float a=0.0f) const (defined in Actor)Actor
getInterpolatedRotation(float a=0.0f) const (defined in Actor)Actor
getInterpolatedRotation(::Vec2 const &prevRot, ::Vec2 const &rot, float a) (defined in Actor)Actorstatic
getIPAndPort() constPlayer
getItemCooldownLeft(::HashedString const &type) const (defined in Player)Player
getItemInteractText(::Item const &item) const (defined in Player)Player
getItemSlot(::SharedTypes::Legacy::EquipmentSlot slot) const (defined in Mob)Mob
getItemUseDuration() const (defined in Player)Playervirtual
getItemUseIntervalProgress() const (defined in Player)Playervirtual
getItemUseStartupProgress() const (defined in Player)Playervirtual
getJumpEffectAmplifierValue() (defined in Mob)Mob
getJumpPrevention() (defined in Mob)Mob
getLastDeathDimension() const (defined in Player)Player
getLastDeathPos() const (defined in Player)Player
getLeashHolder() const (defined in Actor)Actor
getLevel() const (defined in Actor)Actorinline
getLinks() const (defined in Actor)Actor
getLiquidAABB(::MaterialType const) const (defined in Actor)Actor
getLiquidAABB(::AABB const &aabb, ::MaterialType liquidType) (defined in Actor)Actorstatic
getLocaleCode() constPlayer
getLootTable() (defined in Actor)Actor
getMapDecorationRotation() const (defined in Player)Playervirtual
getMarkVariant() const (defined in Actor)Actor
getMaxChunkBuildRadius() const (defined in ServerPlayer)ServerPlayervirtual
getMaxHeadXRot() (defined in Mob)Mobvirtual
getMaxHealth() const (defined in Actor)Actor
getMeleeKnockbackBonus() (defined in Mob)Mob
getMovementSettings() const (defined in SimulatedPlayer)SimulatedPlayer
getMutableAttribute(::Attribute const &attribute) (defined in Actor)Actor
getNameTag() const (defined in Actor)Actor
getNameTagTextColor() const (defined in Player)Player
getNetworkIdentifier() const (defined in Player)Player
getNetworkStatus() const (defined in Player)Player
getOffhandSlot() const (defined in Actor)Actor
getOnDeathExperience() (defined in Actor)Actor
getOrAddDynamicProperties() (defined in Actor)Actor
getOrCreateUniqueID() const (defined in Actor)Actor
getOwner() const (defined in Actor)Actor
getOwnerEntityType() (defined in Actor)Actor
getOwnerId() const (defined in Actor)Actor
getPassengerIndex(::Actor const &passenger) const (defined in Actor)Actor
getPassengerYRotation(::Actor const &passenger) const (defined in Actor)Actorvirtual
getPersistingTradeOffers() (defined in Actor)Actor
getPickupArea() const (defined in Player)Player
getPlayerEventCoordinator() (defined in ServerPlayer)ServerPlayervirtual
getPlayerGameType() const (defined in Player)Player
getPlayerOwner() const (defined in Actor)Actor
getPosDelta() const (defined in Actor)Actor
getPosDeltaPerSecLength() const (defined in Actor)Actor
getPosition() const (defined in Actor)Actor
getRandom() const (defined in Actor)Actor
getRealName() constPlayer
getRedactableNameTag() const (defined in Actor)Actor
getRidingHeight() const (defined in Actor)Actor
getRuntimeID() const (defined in Actor)Actor
getSelectedItem() const (defined in Player)Player
getSelectedItemSlot() const (defined in Player)Player
getShadowRadius() const (defined in Player)Playervirtual
getSleepRotation() const (defined in Player)Player
getSourceUniqueID() const (defined in Actor)Actor
getSpeed() const (defined in Player)Playervirtual
getStatusFlag(::ActorFlags flag) const (defined in Actor)Actor
getStrength() const (defined in Actor)Actor
getStructuralIntegrity() const (defined in Actor)Actor
getSwimAmount(float a=0.0f) const (defined in Actor)Actor
getTarget() const (defined in Actor)Actor
getTickingOffsets() const (defined in Player)Player
getTradeOffers() (defined in Actor)Actor
getTradingPlayer() const (defined in Actor)Actor
getTravelType() (defined in Mob)Mob
getTypeName() const (defined in Actor)Actor
getUserEntityIdentifier() const (defined in Player)Player
getUserEntityIdentifier() (defined in Player)Player
getUserId() const (defined in Player)Playervirtual
getUuid() constPlayer
getVariant() const (defined in Actor)Actor
getVehicle() const (defined in Actor)Actor
getVehicleRoot() const (defined in Actor)Actor
getViewVector(float a=0.0f) const (defined in Actor)Actor
getViewVector(::Vec2 const &prevRot, ::Vec2 const &rot, float a) (defined in Actor)Actorstatic
getWeakEntity() const (defined in Actor)Actor
getXpNeededForNextLevel() const (defined in Player)Player
getXuid() const (defined in SimulatedPlayer)SimulatedPlayer
getYawSpeedInDegreesPerSecond() const (defined in Mob)Mobvirtual
getYBodyRotation() const (defined in Mob)Mob
GLIDE_STOP_DELAY() (defined in Player)Playerstatic
GLIDING_FALL_RESET_DELTA() (defined in Mob)Mobstatic
handleActorPickRequestOnServer(::Actor &target, bool withData, bool isActorAgentAndEduMode) (defined in ServerPlayer)ServerPlayer
handleBlockPickRequestOnServer(::BlockPos const &position, bool withData) (defined in ServerPlayer)ServerPlayer
handleEntityEvent(::ActorEvent eventId, int data) (defined in ServerPlayer)ServerPlayervirtual
handleFallDamage(float fallDistance, float multiplier, ::ActorDamageSource source) (defined in Actor)Actor
handleInsidePortal(::BlockPos const &portalPos) (defined in Actor)Actorvirtual
handleLeftoverFallDamage(float damage, ::ActorDamageSource source) (defined in Actor)Actor
hasCategory(::ActorCategory categories) const (defined in Actor)Actor
hasComponent(::HashedString const &name) const (defined in Mob)Mobvirtual
hasDiedBefore() const (defined in Player)Playervirtual
hasDimension() const (defined in Actor)Actor
hasEffect(::MobEffect const &effect) const (defined in Actor)Actor
hasFamily(::HashedString const &family) const (defined in Actor)Actor
hasOwnedChunkSource() const (defined in Player)Player
hasPlayerPassenger() const (defined in Actor)Actor
hasResource(::ItemDescriptor const &resource) (defined in Player)Player
hasRespawnPosition() const (defined in Player)Player
hasRuntimeID() const (defined in Actor)Actor
hasSaddle() const (defined in Actor)Actor
hasTag(::std::string const &tag) const (defined in Actor)Actor
hasType(::ActorType types) const (defined in Actor)Actor
hasUniqueID() const (defined in Actor)Actor
heal(int heal) (defined in Actor)Actor
hideAllExcept(::std::optional<::std::vector<::HudElement > > const &hudElements) (defined in ServerPlayer)ServerPlayer
HUNGER() (defined in Player)Playerstatic
hurt(::ActorDamageSource const &source, float damage, bool knock, bool ignite) (defined in Actor)Actor
hurtArmor(::ActorDamageSource const &source, int dmg) (defined in Mob)Mob
hurtArmorSlots(::ActorDamageSource const &source, int dmg, ::std::bitset< 5 > const hurtSlots) (defined in ServerPlayer)ServerPlayervirtual
hurtByCause(float damage, ::SharedTypes::Legacy::ActorDamageCause cause=::SharedTypes::Legacy::ActorDamageCause::Override, optional_ref< Actor > attacker=std::nullopt) (defined in Actor)Actor
hurtEffects(::ActorDamageSource const &source, float damage, bool knock, bool ignite) (defined in Mob)Mobvirtual
inCaravan() const (defined in Mob)Mobvirtual
inDownwardFlowingLiquid() const (defined in Actor)Actor
initActorProperties() (defined in Actor)Actor
initBodyControl() (defined in Player)Player
initHUDContainerManager() (defined in Player)Playervirtual
initializeComponents(::ActorInitializationMethod method, ::VariantParameterList const &params) (defined in SimulatedPlayer)SimulatedPlayervirtual
initializePlayerTickComponents(::EntityContext &entity, ::PlayerMovementSettings const &settings) (defined in ServerPlayer)ServerPlayerstatic
initParams(::RenderParams &params) (defined in Actor)Actor
interact(::Actor &actor, ::Vec3 const &location) (defined in Player)Player
inventoryChanged(::Container &slot, int oldItem, ::ItemStack const &newItem, ::ItemStack const &forceBalanced, bool) (defined in Player)Player
is2DPositionRelevant(::DimensionType dimension, ::BlockPos const &position) (defined in Player)Player
isActorRelevant(::Actor const &actor) (defined in ServerPlayer)ServerPlayervirtual
isAdventure() const (defined in Actor)Actor
isAlive() const (defined in Mob)Mobvirtual
isAlliedTo(::Mob *) (defined in Mob)Mobvirtual
isAttackableGamemode() const (defined in Actor)Actor
isAutoJumpEnabled() const (defined in Player)Playervirtual
isAutonomous() const (defined in Actor)Actor
isBaby() const (defined in Actor)Actor
isBlocking() const (defined in Player)Playervirtual
isChested() const (defined in Actor)Actor
isClientSide() const (defined in Actor)Actor
isControlledByLocalInstance() const (defined in Actor)Actor
isCreative() const (defined in Actor)Actor
isDamageBlocked(::ActorDamageSource const &source) const (defined in Player)Playervirtual
isDancing() const (defined in Actor)Actor
isDangerousVolume_DEPRECATED(::BlockSource &region, ::AABB const &centeredAABB, bool checkForLava) (defined in Player)Playerstatic
isDangerousVolumeForSpawn(::BlockSource &region, ::AABB const &centeredAABB) (defined in Player)Playerstatic
isDead() const (defined in Actor)Actor
isDoorOpener() const (defined in Actor)Actor
isEnchanted() const (defined in Actor)Actorvirtual
isFireImmune() const (defined in Player)Playervirtual
isFlying() const (defined in Player)Player
isForcedRespawn() const (defined in Player)Player
isGlobal() const (defined in Actor)Actor
isHiddenFrom(::Mob &target) const (defined in Player)Player
isImmobile() const (defined in Player)Playervirtual
isImmobile(::EntityContext const &entity) (defined in Actor)Actorstatic
isInClouds() const (defined in Actor)Actor
isInLava() const (defined in Actor)Actor
isInLove() const (defined in Actor)Actor
isInPickRangeOf(::BlockPos const &pos) (defined in ServerPlayer)ServerPlayer
isInPrecipitation() const (defined in Actor)Actor
isInRaid() const (defined in Player)Player
isInRain() const (defined in Actor)Actor
isInSnow() const (defined in Actor)Actor
isInThunderstorm() const (defined in Actor)Actor
isInTrialMode() (defined in Player)Playervirtual
isInvisible() const (defined in Actor)Actorvirtual
isInvulnerableTo(::ActorDamageSource const &source) const (defined in Player)Playervirtual
isInWater() const (defined in Actor)Actor
isInWaterOrRain() const (defined in Actor)Actor
isInWorld() const (defined in Actor)Actor
isItemOnCooldown(::HashedString const &type) const (defined in Player)Player
isJumping() const (defined in Actor)Actor
isLeashed() const (defined in Actor)Actor
isLoading() const (defined in ServerPlayer)ServerPlayervirtual
isLocalPlayer() const (defined in Actor)Actor
isOnFire() const (defined in Actor)Actorvirtual
isOnGround() const (defined in Actor)Actor
isOperator() constPlayer
isOverWater() const (defined in Actor)Actor
isPassenger(::Actor const &passenger) const (defined in Actor)Actor
isPersistent() const (defined in Actor)Actor
isPlayer() const (defined in Actor)Actor
isPlayerInitialized() const (defined in ServerPlayer)ServerPlayervirtual
isRemotePlayer() const (defined in Actor)Actor
isRiding() const (defined in Actor)Actor
isRiding(::Actor *targetVehicle) const (defined in Actor)Actor
isSilentObserver() const (defined in Player)Playervirtual
isSimulated() const (defined in SimulatedPlayer)SimulatedPlayervirtual
isSimulatedPlayer() const (defined in Actor)Actor
isSitting() const (defined in Actor)Actor
isSleeping() const (defined in Player)Playervirtual
isSpectator() const (defined in Actor)Actor
isSurfaceMob() const (defined in Mob)Mobvirtual
isSurvival() const (defined in Actor)Actor
isSwimming() const (defined in Actor)Actor
isTame() const (defined in Actor)Actor
isTargetable() const (defined in Actor)Actorvirtual
isTeacher() const (defined in ServerPlayer)ServerPlayervirtual
isTouchingDamageBlock() const (defined in Actor)Actor
isTrading() const (defined in Actor)Actor
isType(::ActorType type) const (defined in Actor)Actor
isUnderLiquid(::MaterialType type) const (defined in Actor)Actor
isValidTarget(::Actor *attacker) const (defined in ServerPlayer)ServerPlayervirtual
isWearingLeatherArmor() const (defined in Actor)Actor
isWorldBuilder() const (defined in Actor)Actor
jumpFromGround() (defined in Mob)Mob
kill() (defined in Mob)Mobvirtual
killed(::Actor &entity) (defined in Actor)Actor
knockback(::Actor *source, int dmg, float xd, float zd, float horizontalPower, float verticalPower, float heightCap) (defined in ServerPlayer)ServerPlayervirtual
knockback(::Actor *source, int dmg, float xd, float zd, float horizontalPower, float verticalPower) (defined in Mob)Mob
LADDER_CLIMB_SPEED() (defined in Mob)Mobstatic
lerpMotion(::Vec3 const &delta) (defined in Actor)Actorvirtual
lerpTo(::Vec3 const &pos, ::Vec2 const &rot, int steps) (defined in Actor)Actor
LEVEL() (defined in Player)Playerstatic
load(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in ServerPlayer)ServerPlayervirtual
loadEntityFlags(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Actor)Actor
loadLastDeathLocation(::CompoundTag const &tag) (defined in Player)Player
loadLinks(::CompoundTag const &entityTag, ::std::vector<::ActorLink > &links, ::DataLoadHelper &dataLoadHelper) (defined in Actor)Actor
lookAt(::Actor *lookAt, float yMax, float xMax) (defined in Mob)Mob
mActionQueue (defined in Actor)Actor
mActorDefinitionPtr (defined in Actor)Actor
mActorRendererId (defined in Actor)Actor
mActorRendererIdThatAnimationComponentWasInitializedWith (defined in Actor)Actor
mActuallyDoKnockbackOrNotReallyBadHackDoNotUse (defined in Mob)Mob
mAdded (defined in Actor)Actor
mAffectedByWaterBottleTicksToEffect (defined in Actor)Actor
mAlias (defined in Actor)Actor
mAlwaysFireImmune (defined in Actor)Actor
mAnimationComponent (defined in Actor)Actor
mAttackAnim (defined in Mob)Mob
mBaseInputSpeed (defined in SimulatedPlayer)SimulatedPlayer
mBlockedUsingDamagedShieldTimeStamp (defined in Player)Player
mBlockedUsingShieldTimeStamp (defined in Player)Player
mBlockRespawnUntilClientMessage (defined in Player)Player
mBlocksBuilding (defined in Actor)Actor
mBob (defined in Player)Player
mBoundOrigin (defined in Mob)Mob
mBuildIntention (defined in SimulatedPlayer)SimulatedPlayer
mBuildPlatform (defined in Player)Player
mBuiltInComponents (defined in Actor)Actor
mBuiltInMobComponents (defined in Mob)Mob
mCachedSpawnData (defined in Player)Player
mCanPickupItems (defined in Actor)Actor
mCapePos (defined in Player)Player
mCapePosO (defined in Player)Player
mCaravanHead (defined in Mob)Mob
mCaravanTail (defined in Mob)Mob
mCategories (defined in Actor)Actor
mChainedDamageEffects (defined in Actor)Actor
mChanged (defined in Actor)Actor
mChunkPublisherView (defined in Player)Player
mChunkRadius (defined in Player)Player
mChunkSource (defined in Player)Player
mClientId (defined in Player)Player
mClientRandomId (defined in Player)Player
mClientRequestedRadius (defined in ServerPlayer)ServerPlayer
mClientViewRadius (defined in ServerPlayer)ServerPlayer
mClockSpriteCalc (defined in Mob)Mob
mCloseContainerToken (defined in ServerPlayer)ServerPlayer
mCompassSpriteCalc (defined in Mob)Mob
mContainerCounter (defined in ServerPlayer)ServerPlayer
mContainerManager (defined in Player)Player
mContainerManagerSubscribers (defined in Player)Player
mCooldowns (defined in Player)Player
mCooldownTick (defined in SimulatedPlayer)SimulatedPlayer
mCreateAiOnReload (defined in Mob)Mob
mCreativeItemList (defined in Player)Player
mCurrentDescription (defined in Actor)Actor
mCurrentStructureFeature (defined in ServerPlayer)ServerPlayer
mCursorSelectedItemGroup (defined in Player)Player
mCustomInitEventName (defined in Actor)Actor
mDeathTime (defined in Mob)Mob
mDefinitionList (defined in Actor)Actor
mDefinitions (defined in Actor)Actor
mDestroyingBlock (defined in Player)Player
mDestroyingBlockFace (defined in SimulatedPlayer)SimulatedPlayer
mDestroyingBlockPos (defined in SimulatedPlayer)SimulatedPlayer
mDestroyProgressCache (defined in Player)Player
mDeviceId (defined in Player)Player
mDimension (defined in Actor)Actor
mDistanceSinceTransformEvent (defined in Player)Player
mEditorServerPlayer (defined in ServerPlayer)ServerPlayer
mEffectsDirty (defined in Actor)Actor
mElytraLoop (defined in Player)Player
mElytraVolume (defined in Player)Player
mEmoteEasterEggEndTime (defined in Player)Player
mEmoteMessageCount (defined in Player)Player
mEmoteTicks (defined in Player)Player
mEnchantmentSeed (defined in Player)Player
mEnderChestInventory (defined in Player)Player
mEntityContext (defined in Actor)Actor
mEntityData (defined in Actor)Actor
mFilteredNameTag (defined in Actor)Actor
mFilterLighting (defined in Actor)Actor
mFirstPersonAnimationComponent (defined in Player)Player
mFishingHookID (defined in Actor)Actor
mFlagClientForBAIReset (defined in Player)Player
mFlameFrameIncrementTime (defined in Actor)Actor
mFlameTexFrameIndex (defined in Actor)Actor
mForcedLoading (defined in Actor)Actor
mForceInitMethodToSpawnOnReload (defined in Actor)Actor
mForceSendMotionPacket (defined in Actor)Actor
mFroglights (defined in Player)Player
mGameMode (defined in Player)Player
mGameTestHelper (defined in SimulatedPlayer)SimulatedPlayer
mHasBoundOrigin (defined in Mob)Mob
mHasFakeInventory (defined in Player)Player
mHasQueuedViewMove (defined in ServerPlayer)ServerPlayer
mHasSeenCredits (defined in Player)Player
mHasSetCanPickupItems (defined in Actor)Actor
mHighlightedThisFrame (defined in Actor)Actor
mHudContainerManagerModel (defined in Player)Player
mHudElementsVisibilityState (defined in ServerPlayer)ServerPlayer
mHurtColor (defined in Actor)Actor
mHurtDir (defined in Mob)Mob
mHurtMarked (defined in Actor)Actor
mIgnoreLighting (defined in Actor)Actor
mInheritRotationWhenRiding (defined in Actor)Actor
mInitialized (defined in Actor)Actor
mInitMethod (defined in Actor)Actor
mInitParams (defined in Actor)Actor
mInLovePartner (defined in Actor)Actor
mInteractDataDirty (defined in Player)Player
mInteractTarget (defined in Player)Player
mInteractTargetPos (defined in Player)Player
mInventory (defined in Player)Player
mInventoryMenu (defined in ServerPlayer)ServerPlayer
mInventoryOptions (defined in Player)Player
mInvulnerable (defined in Actor)Actor
mInvulnerableTime (defined in Actor)Actor
mIsCompatibleWithClientSideChunkGen (defined in ServerPlayer)ServerPlayer
mIsDeferredRenderingFirstPersonObjects (defined in Player)Player
mIsHostingPlayer (defined in Player)Player
mIsInitialPlayerLoadHappening (defined in ServerPlayer)ServerPlayer
mIsInitialSpawnDone (defined in Player)Player
mIsPendingDisconnect (defined in ServerPlayer)ServerPlayer
mIsPredictableProjectile (defined in Actor)Actor
mIsRegionSuspended (defined in Player)Player
mIsRenderingInUI (defined in Actor)Actor
mIsTeacher (defined in ServerPlayer)ServerPlayer
mItemInUse (defined in Player)Player
mItemStackNetManager (defined in Player)Player
mLastEmotePlayed (defined in Player)Player
mLastHealth (defined in Actor)Actor
mLastHitBB (defined in Actor)Actor
mLastHurt (defined in Actor)Actor
mLastHurtBy (defined in Player)Player
mLastHurtByMobId (defined in Actor)Actor
mLastHurtByMobTime (defined in Actor)Actor
mLastHurtByMobTimestamp (defined in Actor)Actor
mLastHurtByPlayerId (defined in Actor)Actor
mLastHurtByPlayerTime (defined in Actor)Actor
mLastHurtCause (defined in Actor)Actor
mLastHurtMobId (defined in Actor)Actor
mLastHurtMobTimestamp (defined in Actor)Actor
mLastHurtTimestamp (defined in Actor)Actor
mLastKnownSyncTick (defined in ServerPlayer)ServerPlayer
mLastLevelUpTime (defined in Player)Player
mLeashRopeSystem (defined in Actor)Actor
mLegacyUniqueID (defined in Actor)Actor
mLevel (defined in Actor)Actor
mListeners (defined in Player)Player
mLoadedActorPropertyTag (defined in Actor)Actor
mLoadedFromNBTThisFrame (defined in Actor)Actor
mLocalPlayerInitialized (defined in ServerPlayer)ServerPlayer
mLookAtIntent (defined in SimulatedPlayer)SimulatedPlayer
mLootDropped (defined in Actor)Actor
mMapAnimationComponent (defined in Player)Player
mMapIndex (defined in Player)Player
mMaxChunkRadius (defined in ServerPlayer)ServerPlayer
mMaxClientViewDistance (defined in ServerPlayer)ServerPlayer
mMemoryTier (defined in ServerPlayer)ServerPlayer
mMolangVariables (defined in Actor)Actor
mMovedToLimbo (defined in Actor)Actor
mMovedToUnloadedChunk (defined in Actor)Actor
mMovementComponentCurrentSpeed (defined in Mob)Mob
mMovementSettings (defined in SimulatedPlayer)SimulatedPlayer
mName (defined in Player)Player
mNameTagHash (defined in Actor)Actor
mNaturallySpawned (defined in Mob)Mob
mNearbyActors (defined in ServerPlayer)ServerPlayer
mNetwork (defined in ServerPlayer)ServerPlayer
mNetworkData (defined in Actor)Actor
mOAttackAnim (defined in Mob)Mob
Mob(::ActorDefinitionGroup *definitions, ::ActorDefinitionIdentifier const &definitionName, ::EntityContext &entityContext) (defined in Mob)Mob
mOBob (defined in Player)Player
mOceanBiomes (defined in Player)Player
mOnPlayerLoadedCallback (defined in ServerPlayer)ServerPlayer
mOnScreenAnimationTextures (defined in Player)Player
mOnScreenAnimationTicks (defined in Player)Player
mOTilt (defined in Mob)Mob
move(::Vec3 const &posDelta) (defined in Actor)Actor
moveSpawnView(::Vec3 const &spawnPosition, ::DimensionType dimension) (defined in ServerPlayer)ServerPlayervirtual
moveTo(::Vec3 const &pos, ::Vec2 const &rot) (defined in Actor)Actor
moveView() (defined in ServerPlayer)ServerPlayervirtual
mPacketSender (defined in Player)Player
mPendingLeftShoulderPassengerID (defined in Player)Player
mPendingRightShoulderPassengerID (defined in Player)Player
mPendingVehicleID (defined in Player)Player
mPersistingTrade (defined in Actor)Actor
mPersistingTradeOffers (defined in Actor)Actor
mPersistingTradeRiches (defined in Actor)Actor
mPlatformId (defined in Player)Player
mPlatformOfflineId (defined in Player)Player
mPlatformOnlineId (defined in Player)Player
mPlatformType (defined in ServerPlayer)ServerPlayer
mPlayerLevelChanged (defined in Player)Player
mPlayerRespawnPoint (defined in Player)Player
mPlayerSuspendLevelStorageSaveToken (defined in SimulatedPlayer)SimulatedPlayer
mPlayerUIContainer (defined in Player)Player
mPositionLoadedFromSave (defined in Player)Player
mPreDimensionTransferSpawnPosition (defined in Player)Player
mPrevBlockedUsingDamagedShield (defined in Player)Player
mPrevBlockedUsingShield (defined in Player)Player
mPreviousBoneMatrices (defined in Actor)Actor
mPreviousCarriedItem (defined in Player)Player
mPreviousInteractEntity (defined in Player)Player
mPreviousLevelRequirement (defined in Player)Player
mPreviousRenderTransform (defined in Actor)Actor
mPrevShieldBlockingTick (defined in ServerPlayer)ServerPlayer
mPrevSleepCounter (defined in Player)Player
mProcessedOnChunkDiscard (defined in Actor)Actor
mPushthrough (defined in Actor)Actor
mRecoveryCompassSpriteCalc (defined in Mob)Mob
mRemainingStructureRefreshTicks (defined in ServerPlayer)ServerPlayer
mRemoved (defined in Actor)Actor
mRespawnChunkBuilderPolicyHandle (defined in Player)Player
mRespawningFromTheEnd (defined in Player)Player
mRespawnMessage (defined in Player)Player
mRespawnOriginalDimension (defined in Player)Player
mRespawnOriginalPosition (defined in Player)Player
mRespawnPositionCandidate (defined in Player)Player
mRespawnReady (defined in Player)Player
mRespawnStopwatch_Searching (defined in Player)Player
mScale (defined in Actor)Actor
mScalePrev (defined in Actor)Actor
mScore (defined in Player)Player
mSelfSignedId (defined in Player)Player
mSendInventoryOptionsToClient (defined in Player)Player
mSentDelta (defined in Actor)Actor
mServerBuildRatio (defined in Player)Player
mServerId (defined in Player)Player
mShadowOffset (defined in Actor)Actor
mShakeTime (defined in Actor)Actor
mShouldClientGenerateChunks (defined in Player)Player
mSimulatedMovement (defined in SimulatedPlayer)SimulatedPlayer
mSkin (defined in Player)Player
mSleepCounter (defined in Player)Player
mSneakHeight (defined in Player)Player
mSneakOffset (defined in Player)Player
mSoundVolume (defined in Actor)Actor
mSpawnBlockSource (defined in Player)Player
mSpawnChunkSource (defined in Player)Player
mSpawnedXP (defined in Mob)Mob
mSpawnFallbackPosition (defined in Player)Player
mSpawnFallbackType (defined in Player)Player
mSpawnMethod (defined in Mob)Mob
mSpawnPositioningTestPosition (defined in Player)Player
mSpawnPositionSource (defined in Player)Player
mSpawnPositionState (defined in Player)Player
mSpawnRandomizer (defined in Player)Player
mSpawnRulesEnum (defined in Actor)Actor
mStartedBlockingTimeStamp (defined in Player)Player
mStepSoundPitch (defined in Actor)Actor
mStepSoundVolume (defined in Actor)Actor
mSurfaceMob (defined in Mob)Mob
mSwinging (defined in Mob)Mob
mSwingTime (defined in Mob)Mob
mTargetCaptainId (defined in Mob)Mob
mTargetId (defined in Actor)Actor
mTerrainInterlockData (defined in Actor)Actor
mTickCount (defined in Actor)Actor
mTilt (defined in Mob)Mob
mTrackedBossIDs (defined in Player)Player
mTransactionManager (defined in Player)Player
mUIAnimationComponent (defined in Player)Player
mUniqueName (defined in Player)Player
mUpdateEffects (defined in Actor)Actor
mUpdateMobs (defined in Player)Player
mUsedPotion (defined in Player)Player
mUseMapAnimationComponent (defined in Player)Player
mVanillaCooldowns (defined in Player)Player
mWaitingForTickingAreasPreload (defined in ServerPlayer)ServerPlayer
mWantsToBeJockey (defined in Mob)Mob
mWasHurtLastFrame (defined in Actor)Actor
mXuid (defined in SimulatedPlayer)SimulatedPlayer
newServerAiStep() (defined in Mob)Mobvirtual
normalTick() (defined in ServerPlayer)ServerPlayervirtual
onBorn(::Actor &, ::Actor &) (defined in Mob)Mobvirtual
onClimbableBlock() const (defined in Actor)Actor
onEffectAdded(::MobEffectInstance &effect) (defined in Actor)Actor
onEffectRemoved(::MobEffectInstance &effect) (defined in Actor)Actorvirtual
onEffectUpdated(::MobEffectInstance &effect) (defined in Actor)Actor
onFailedTame() (defined in Actor)Actorvirtual
onLightningHit() (defined in Actor)Actorvirtual
onLinkedSlotsChanged() (defined in ServerPlayer)ServerPlayervirtual
onMovePlayerPacketNormal(::Vec3 const &pos, ::Vec2 const &rot, float yHeadRot) (defined in Player)Playervirtual
onPlayerJump(int jumpAmount) (defined in Mob)Mob
OnPlayerLoadedCallback typedef (defined in ServerPlayer)ServerPlayer
onPush(::Actor &) (defined in Actor)Actorvirtual
onSuspension() (defined in ServerPlayer)ServerPlayervirtual
onSynchedDataUpdate(int dataId) (defined in Player)Playervirtual
onTame() (defined in Actor)Actorvirtual
openBook(int, bool, int, ::BlockActor *lectern) (defined in ServerPlayer)ServerPlayervirtual
openChalkboard(::ChalkboardBlockActor &, bool) (defined in Player)Playervirtual
openContainerComponent(::Player &player) (defined in Actor)Actorvirtual
openInventory() (defined in ServerPlayer)ServerPlayervirtual
openNpcInteractScreen(::std::shared_ptr<::INpcDialogueData > npc) (defined in ServerPlayer)ServerPlayervirtual
openPortfolio() (defined in ServerPlayer)ServerPlayervirtual
openSign(::BlockPos const &position, bool isFrontSide) (defined in ServerPlayer)ServerPlayervirtual
openTrading(::ActorUniqueID const &uniqueID, bool useNewScreen) (defined in ServerPlayer)ServerPlayervirtual
openUnmanagedContainer() (defined in ServerPlayer)ServerPlayer
outOfWorld() (defined in Mob)Mobvirtual
passengerTick() (defined in Player)Playervirtual
performRangedAttack(::Actor &target, float) (defined in Actor)Actorvirtual
pickUpItem(::ItemActor &itemActor, int count) (defined in Actor)Actor
playAmbientSound() (defined in Actor)Actorvirtual
playEmote(::std::string const &, bool const) (defined in Player)Playervirtual
Player(::Level &level, ::PacketSender &packetSender, ::GameType playerGameType, bool isHostingPlayer, ::NetworkIdentifier const &owner, ::SubClientId subid, ::mce::UUID uuid, ::std::string const &playFabId, ::std::string const &deviceId, ::GameServerToken const &gameServerToken, ::EntityContext &entityContext, ::std::string const &platformId, ::std::string const &platformOnlineId) (defined in Player)Player
PLAYER_SLEEPING_HEIGHT() (defined in Player)Playerstatic
PlayerFlagIDType typedef (defined in Player)Player
PlayerListenerList typedef (defined in Player)Player
playerTouch(::Player &) (defined in Actor)Actorvirtual
playPredictiveSynchronizedSound(::SharedTypes::Legacy::LevelSoundEvent type, ::Vec3 const &pos, ::ActorDefinitionIdentifier const &entityType, int data, bool isGlobal) (defined in Player)Player
playSound(::SharedTypes::Legacy::LevelSoundEvent type, ::Vec3 const &pos, int data) (defined in Actor)Actor
playSynchronizedSound(::SharedTypes::Legacy::LevelSoundEvent type, ::Vec3 const &pos, int data, bool isGlobal) (defined in Actor)Actor
positionAllPassengers() (defined in Actor)Actor
positionPassenger(::Actor &passenger) (defined in Actor)Actor
postGameEvent(::GameEvent const &gameEvent, ::Vec3 const &originPos, ::Block const *affectedBlock) (defined in Actor)Actor
postReplicationTick(::Tick const &currentTick) (defined in ServerPlayer)ServerPlayer
postSplashGameEvent() (defined in Actor)Actor
preAiStep() (defined in SimulatedPlayer)SimulatedPlayer
prepareRegion(::ChunkSource &mainChunkSource) (defined in ServerPlayer)ServerPlayervirtual
preReplicationTick(::Tick const &currentTick) (defined in ServerPlayer)ServerPlayer
pushActors() (defined in Mob)Mobvirtual
pushBackActionEventToActionQueue(::ActionEvent actionEvent) (defined in Actor)Actor
pushOutOfBlocks(::Vec3 const &vec) (defined in Actor)Actor
queryEntityRenderer() const (defined in Actor)Actor
queueBBUpdateFromDefinition() (defined in Actor)Actor
readAdditionalSaveData(::CompoundTag const &tag, ::DataLoadHelper &dataLoadHelper) (defined in Player)Playervirtual
recheckSpawnPosition() (defined in Player)Player
refresh() (defined in Actor)Actor
refreshComponents() (defined in Actor)Actor
refreshContainer(::IContainerManager &menu) (defined in ServerPlayer)ServerPlayervirtual
refreshInventory() (defined in Mob)Mob
releaseUsingItem() (defined in Player)Player
reload() (defined in Actor)Actor
reloadComponents(::ActorInitializationMethod, ::VariantParameterList const &) (defined in Actor)Actorvirtual
reloadHardcoded(::ActorInitializationMethod method, ::VariantParameterList const &params) (defined in Player)Playervirtual
reloadHardcodedClient(::ActorInitializationMethod method) (defined in Mob)Mobvirtual
remove() (defined in Player)Playervirtual
removeAllEffects() (defined in Actor)Actor
removeAllPassengers(bool beingDestroyed) (defined in Actor)Actor
removeEffect(int effectId) (defined in Actor)Actor
removeSpeedModifier(::mce::UUID const &attributeID) (defined in Mob)Mob
removeTag(::std::string const &tag) (defined in Actor)Actor
renderDebugServerState(::Options const &options) (defined in Mob)Mobvirtual
requestMissingSubChunk(::SubChunkPos const &) (defined in Player)Playervirtual
resetAttributes() (defined in Mob)Mob
resetPlayerLevel() (defined in Player)Player
resetRot() (defined in Player)Playervirtual
resetUserPos(bool clearMore) (defined in Player)Playervirtual
respawn() (defined in ServerPlayer)ServerPlayervirtual
SATURATION() (defined in Player)Playerstatic
save(::CompoundTag &entityTag) const (defined in Actor)Actor
saveEntityFlags(::CompoundTag &entityTag) const (defined in Actor)Actor
saveLastDeathLocation(::CompoundTag &tag) const (defined in Player)Player
saveLinks() const (defined in Actor)Actor
saveOffhand(::SaveContext const &saveContext) const (defined in Mob)Mob
savePersistingTrade(::std::unique_ptr<::CompoundTag > offersTag, int riches) (defined in Actor)Actor
saveWithoutId(::CompoundTag &entityTag) const (defined in Actor)Actor
selectItem(::ItemStack const &item) (defined in ServerPlayer)ServerPlayer
sendActorDefinitionEventTriggered(::std::string const &event) (defined in Actor)Actor
sendArmor(::std::bitset< 5 > const armorSlots) (defined in ServerPlayer)ServerPlayervirtual
sendArmorDamage(::std::bitset< 5 > const damagedSlots) (defined in ServerPlayer)ServerPlayervirtual
sendArmorSlot(::SharedTypes::Legacy::ArmorSlot slot) (defined in Mob)Mob
sendComplexInventoryTransaction(::std::unique_ptr<::ComplexInventoryTransaction > transaction) const (defined in ServerPlayer)ServerPlayervirtual
sendEventPacket(::LegacyTelemetryEventPacket &packet) const (defined in Player)Player
sendInventory(bool shouldSelectSlot) (defined in ServerPlayer)ServerPlayervirtual
sendInventoryTransaction(::InventoryTransaction const &transaction) const (defined in ServerPlayer)ServerPlayervirtual
sendMessage(std::string_view msg) constPlayer
sendMotionPacketIfNeeded(::PlayerMovementSettings const &playerMovementSettings) (defined in Player)Playervirtual
sendNetworkPacket(::Packet &packet) const (defined in ServerPlayer)ServerPlayervirtual
serializationSetHealth(int newHealth) (defined in Actor)Actor
ServerPlayer(::Level &level, ::PacketSender &packetSender, ::ServerNetworkSystem &network, ::ClientBlobCache::Server::ActiveTransfersManager &clientCacheMirror, ::GameType playerGameType, bool isHostingPlayer, ::NetworkIdentifier const &owner, ::SubClientId subid, ::std::function< void(::ServerPlayer &)> onPlayerLoadedCallback, ::mce::UUID uuid, ::std::string const &playFabId, ::std::string const &deviceId, ::GameServerToken const &gameServerToken, int maxChunkRadius, bool enableItemStackNetManager, ::EntityContext &entityContext, ::DeviceMemoryTier memoryTier, ::PlatformType platformType, int maxClientViewDistance, ::InputMode inputMode) (defined in ServerPlayer)ServerPlayer
setAbilities(::LayeredAbilities const &newAbilities) (defined in Player)Playervirtual
setAbility(::AbilitiesIndex index, bool value) (defined in Player)Player
setActorRendererId(::HashedString actorRendererId) (defined in Actor)Actor
setArmor(::SharedTypes::Legacy::ArmorSlot const armorSlot, ::ItemStack const &item) (defined in ServerPlayer)ServerPlayervirtual
setAutonomous(bool g) (defined in Actor)Actor
setAuxValue(int) (defined in Actor)Actorvirtual
setBaseDefinition(::ActorDefinitionIdentifier const &sourceId, bool update, bool clearDefs) (defined in Actor)Actor
setBedRespawnPosition(::BlockPos const &bedPosition) (defined in Player)Player
setBlockTarget(::BlockPos const &target) (defined in Actor)Actor
setCarriedItem(::ItemStack const &item) (defined in Player)Playervirtual
setClientChunkRadius(uint requestedRadius, uchar clientMaxChunkRadius) (defined in ServerPlayer)ServerPlayer
setColor(::SharedTypes::Legacy::PaletteColor color) (defined in Actor)Actor
setColor2(::SharedTypes::Legacy::PaletteColor color) (defined in Actor)Actor
setContainerData(::IContainerManager &menu, int id, int value) (defined in ServerPlayer)ServerPlayervirtual
setContainerManagerModel(::std::shared_ptr<::ContainerManagerModel > manager) (defined in Player)Player
setDamagedArmor(::SharedTypes::Legacy::ArmorSlot slot, ::ItemStack const &item) (defined in ServerPlayer)ServerPlayervirtual
setDimension(::WeakRef<::Dimension > weakDimension) (defined in Actor)Actor
setEatCounter(int value) (defined in Mob)Mob
setEquippedSlot(::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item) (defined in Mob)Mobvirtual
setGameTestHelper(::Bedrock::NonOwnerPointer<::gametest::BaseGameTestHelper > gameTestHelper) (defined in SimulatedPlayer)SimulatedPlayer
setHasDied(bool hasDied) (defined in Player)Player
setHudVisibilityState(::HudVisibility hudVisibility, ::std::optional<::std::vector<::HudElement > > const &hudElements) (defined in ServerPlayer)ServerPlayer
setInvisible(bool value) (defined in Actor)Actor
setItemSlot(::SharedTypes::Legacy::EquipmentSlot slot, ::ItemStack const &item) (defined in Mob)Mobvirtual
setJumping(bool jump) (defined in Actor)Actor
setJumpTicks(int ticks) (defined in Mob)Mob
setLastDeathDimension(::DimensionType dimension) (defined in Player)Player
setLastDeathPos(::BlockPos pos) (defined in Player)Player
setLastHitBB(::Vec3 const &pos, ::Vec3 const &radius) (defined in Actor)Actor
setLastHurtByMob(::Mob *mob) (defined in Actor)Actor
setLastHurtByPlayer(::Player *player) (defined in Actor)Actor
setLeashHolder(::ActorUniqueID leashHolder) (defined in Actor)Actor
setLimitedLifetimeTicks(int lifetimeTicks) (defined in Actor)Actor
setMarkVariant(int value) (defined in Actor)Actor
setName(::std::string const &newName) (defined in Player)Player
setName(std::string const &name) (defined in Actor)Actor
setNameTag(::std::string const &name) (defined in Actor)Actor
setOffhandSlot(::ItemStack const &item) (defined in ServerPlayer)ServerPlayervirtual
setOnFire(int time, bool isEffect=true) (defined in Actor)Actor
setOwner(::ActorUniqueID const ownerId) (defined in Actor)Actorvirtual
setPersistent() (defined in Actor)Actor
setPlatformOnlineId(::std::string const &platformOnlineId) (defined in Player)Player
setPlayerGameType(::GameType gameType) (defined in ServerPlayer)ServerPlayervirtual
setPlayerInput(float xxa, float zza, bool jumping, bool sneaking) (defined in ServerPlayer)ServerPlayer
setPlayerUIItem(::PlayerUISlot slot, ::ItemStack const &item, bool forceBalance) (defined in Player)Player
setPos(::Vec3 const &pos) (defined in Actor)Actor
setPreviousPosRot() (defined in Actor)Actor
setRedactableNameTag(::Bedrock::Safety::RedactableString const &name) (defined in Actor)Actor
setRespawnPosition(::BlockPos const &inRespawnPosition, ::DimensionType dimension) (defined in Player)Player
setRespawnPositionCandidate() (defined in Player)Player
setSelectedItem(::ItemStack const &item) (defined in Player)Player
setSelectedSlot(int slot) (defined in Player)Player
setSitting(bool value) (defined in Actor)Actorvirtual
setSkinID(int value) (defined in Actor)Actor
setSleeping(bool val) (defined in Player)Playervirtual
setSneaking(bool value) (defined in Actor)Actorvirtual
setSpawnBlockRespawnPosition(::BlockPos const &spawnBlockPosition, ::DimensionType dimension) (defined in Player)Player
setSpeed(float speed) (defined in Player)Playervirtual
setSprinting(bool shouldSprint) (defined in Mob)Mobvirtual
setSprinting(::BaseAttributeMap &attributes, ::SynchedActorDataWriter data, bool shouldSprint) (defined in Mob)Mobstatic
setStanding(bool value) (defined in Actor)Actorvirtual
setStatusFlag(::ActorFlags flag, bool value) (defined in Actor)Actor
setStrength(int strength) (defined in Actor)Actor
setStrengthMax(int strength) (defined in Actor)Actor
setTarget(::Actor *entity) (defined in Mob)Mobvirtual
setTransitioningSitting(bool value) (defined in Mob)Mobvirtual
setVariant(int value) (defined in Actor)Actor
setYBodyRotation(float rotation) (defined in Mob)Mob
shouldApplyWaterGravity() (defined in Mob)Mob
shouldDropDeathLoot() const (defined in Player)Playervirtual
shouldOrphan(::BlockSource &source) (defined in Actor)Actor
shouldTick() const (defined in Actor)Actor
simulateAttack() (defined in SimulatedPlayer)SimulatedPlayer
simulateChat(::std::string const &message) (defined in SimulatedPlayer)SimulatedPlayer
simulateDestroyBlock(BlockPos const &, ScriptModuleMinecraft::ScriptFacing) (defined in SimulatedPlayer)SimulatedPlayer
simulateDestroyLookAt(float handLength=5.5f) (defined in SimulatedPlayer)SimulatedPlayer
SimulatedPlayer(::Level &level, ::PacketSender &packetSender, ::ServerNetworkSystem &network, ::ClientBlobCache::Server::ActiveTransfersManager &clientCacheMirror, ::GameType playerGameType, ::NetworkIdentifier const &owner, ::SubClientId subid, ::std::function< void(::ServerPlayer &)> playerLoadedCallback, ::mce::UUID uuid, ::std::string const &token, ::GameServerToken const &maxChunkRadius, int enableItemStackNetManager, bool entityContext, ::EntityContext &deviceId) (defined in SimulatedPlayer)SimulatedPlayer
simulateInteract() (defined in SimulatedPlayer)SimulatedPlayer
simulateInteract(::BlockPos const &pos, ::ScriptModuleMinecraft::ScriptFacing face) (defined in SimulatedPlayer)SimulatedPlayer
simulateJump() (defined in SimulatedPlayer)SimulatedPlayer
simulateLocalMove(::Vec3 const &localDirection, float) (defined in SimulatedPlayer)SimulatedPlayer
simulateMoveToLocation(::Vec3 const &position, float speed, bool faceTarget) (defined in SimulatedPlayer)SimulatedPlayer
simulateNavigateToEntity(::Actor &actor, float speed) (defined in SimulatedPlayer)SimulatedPlayer
simulateNavigateToLocation(::Vec3 const &position, float speed) (defined in SimulatedPlayer)SimulatedPlayer
simulateNavigateToLocations(::std::vector<::Vec3 > &&positions, float speed) (defined in SimulatedPlayer)SimulatedPlayer
simulateSetBodyRotation(float degY) (defined in SimulatedPlayer)SimulatedPlayer
simulateSneaking() (defined in SimulatedPlayer)SimulatedPlayerinline
simulateStopDestroyingBlock() (defined in SimulatedPlayer)SimulatedPlayer
simulateStopSneaking() (defined in SimulatedPlayer)SimulatedPlayerinline
simulateUseItem() (defined in SimulatedPlayer)SimulatedPlayerinline
simulateUseItemInSlot(int slot) (defined in SimulatedPlayer)SimulatedPlayer
simulateUseItemOnBlock(::ItemStack &item, ::BlockPos const &pos, ::ScriptModuleMinecraft::ScriptFacing face, ::Vec3 const &facePos) (defined in SimulatedPlayer)SimulatedPlayer
simulateWorldMove(::Vec3 const &worldDirection, float) (defined in SimulatedPlayer)SimulatedPlayer
slotChanged(::IContainerManager &menu, ::Container &container, int slot, ::ItemStack const &oldItem, ::ItemStack const &newItem, bool isResultSlot) (defined in ServerPlayer)ServerPlayervirtual
SLOW_FALL_GRAVITY() (defined in Mob)Mobstatic
snapToYBodyRot(float yBodyRot) (defined in Mob)Mob
snapToYHeadRot(float yHeadRot) (defined in Mob)Mob
spawnAnim() (defined in Mob)Mobvirtual
spawnAtLocation(::ItemStack const &item, float yOffs) (defined in Actor)Actor
spawnEatParticles(::ItemStack const &itemInUse, int count) (defined in Actor)Actor
SpawnPositionSource enum name (defined in Player)Player
SpawnPositionState enum name (defined in Player)Player
spawnTrailBubbles() (defined in Actor)Actor
startCooldown(::Item const *item, bool updateClient) (defined in Player)Player
startCooldown(::HashedString const &type, int tickDuration, bool updateClient) (defined in Player)Player
startGliding() (defined in Player)Player
startItemUseOn(uchar face, ::BlockPos const &blockPos, ::BlockPos const &buildBlockPos, ::ItemStack const &item) (defined in Player)Player
startRiding(::Actor &vehicle, bool forceRiding) (defined in Player)Playervirtual
startSleepInBed(::BlockPos const &bedBlockPos) (defined in Player)Player
startSwimming() (defined in Player)Playervirtual
startUsingItem(::ItemStack const &instance, int duration) (defined in Player)Player
stopFire() (defined in Actor)Actor
stopGliding() (defined in Player)Player
stopItemUseOn(::BlockPos const &blockPos, ::ItemStack const &item) (defined in Player)Player
stopLoading() (defined in Player)Playervirtual
stopRiding(bool exitFromPassenger, bool actorIsBeingDestroyed, bool switchingVehicles) (defined in Actor)Actor
stopSleepInBed(bool forcefulWakeUp, bool updateLevelList) (defined in ServerPlayer)ServerPlayervirtual
stopSwimming() (defined in Player)Playervirtual
stopUsingItem() (defined in Player)Player
suspendRegion() (defined in Player)Playervirtual
swing() (defined in Mob)Mobvirtual
synchronousSetSize(float w, float h) (defined in Actor)Actor
take(::Actor &actor, int favoredSlot, int) (defined in Player)Player
teleport(class Vec3 const &pos, DimensionType dimId, class Vec2 const &rotation) (defined in Actor)Actor
teleport(class Vec3 const &pos, DimensionType dimId) (defined in Actor)Actor
teleportPassengersTo(::Vec3 const &pos, int entityType, int cause) (defined in Actor)Actor
teleportTo(::Vec3 const &pos, bool shouldStopRiding, int cause, int sourceEntityType, bool keepVelocity) (defined in SimulatedPlayer)SimulatedPlayervirtual
tick(::BlockSource &region) (defined in Actor)Actor
tickArmor() (defined in Player)Player
tickBlockDamage() (defined in Actor)Actor
tickDeath() (defined in Mob)Mobvirtual
tickLeash() (defined in Actor)Actor
tickMobEffectsVisuals() (defined in Mob)Mob
tickWorld(::Tick const &) (defined in Player)Playervirtual
traceRay(float tMax=5.5f, bool includeActor=true, bool includeBlock=true, std::function< bool(class BlockSource const &, class Block const &, bool)> const &blockCheckFunction=[](auto &&...) -> bool { return true;}) const (defined in Actor)Actor
triggerActorRemovedEvent() (defined in Actor)Actor
tryCreateAddActorPacket() (defined in Player)Player
tryGetEquippableSlotForItem(::ItemDescriptor item) const (defined in Actor)Actor
tryGetFromEntity(::EntityContext &entity, bool includeRemoved) (defined in SimulatedPlayer)SimulatedPlayerstatic
tryGetFromEntity(::StackRefResult<::EntityContext > entity, bool includeRemoved) (defined in Player)Playerstatic
tryGetFromEntity(::StrictEntityContext const &entity, ::EntityRegistry &registry, bool includeRemoved) (defined in Actor)Actorstatic
tryStartGliding() (defined in Player)Player
tryTeleportTo(::Vec3 const &pos, bool landOnBlock, bool avoidLiquid, int cause, int entityType) (defined in Actor)Actor
unRegisterTrackedBoss(::ActorUniqueID mob) (defined in Player)Player
updateDescription() (defined in Actor)Actor
updateEquipment() (defined in Mob)Mob
updateGlidingDurability() (defined in Mob)Mob
updateInsideBlock() (defined in Actor)Actor
updateInventoryTransactions() (defined in Player)Player
updateInvisibilityStatus() (defined in Actor)Actor
updateMolangVariables(::RenderParams &renderParams) (defined in Actor)Actor
updatePlayerGameTypeEntityData(::EntityContext &entity, ::GameType gameType, ::GameType defaultGameType) (defined in Player)Playerstatic
updateSkin(::SerializedSkin const &skin, int clientSubID) (defined in Player)Player
updateTickingData() (defined in Actor)Actor
updateTrackedBosses() (defined in Player)Player
updateWaterState() (defined in Actor)Actor
useItem(::ItemStackBase &item, ::ItemUseMethod itemUseMethod, bool consumeItem) (defined in Player)Playervirtual
useSelectedItem(::ItemUseMethod itemUseMethod, bool consumeItem) (defined in Player)Player
wobble() (defined in Actor)Actor
~Actor() (defined in Actor)Actorvirtual
~Mob() (defined in Mob)Mobvirtual
~Player() (defined in Player)Playervirtual
~ServerPlayer() (defined in ServerPlayer)ServerPlayervirtual
~SimulatedPlayer() (defined in SimulatedPlayer)SimulatedPlayervirtual