LeviLamina
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ResourceCategory.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace Bedrock::Resources {
6
7enum class ResourceCategory : ushort {
8 Unknown = 0,
9 Particle = 1,
10 Camera = 2,
11 VoxelShape = 3,
12 TradeTable = 4,
13};
14
15}
Definition Particle.h:5
Definition TradeTable.h:13