LeviLamina
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ResourceCategory.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
Bedrock::Resources {
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enum class
ResourceCategory : ushort {
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Unknown = 0,
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Particle
= 1,
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Camera = 2,
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VoxelShape = 3,
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TradeTable
= 4,
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};
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}
Particle
Definition
Particle.h:5
TradeTable
Definition
TradeTable.h:13
src-server
mc
deps
resource_processing
category
ResourceCategory.h
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