3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/core/math/Color.h"
7#include "mc/deps/core_graphics/TextureDescription.h"
8#include "mc/deps/renderer/hal/SampleDescription.h"
9#include "mc/deps/renderer/hal/enums/BindFlagsBit.h"
17 ::ll::TypedStorage<4, 8, ::mce::SampleDescription> mSampleDescription;
18 ::ll::TypedStorage<4, 16, ::mce::Color> mClearColor;
19 ::ll::TypedStorage<4, 4, float> mOptimizedClearDepth;
20 ::ll::TypedStorage<1, 1, uchar> mOptimizedClearStencil;
21 ::ll::TypedStorage<4, 4, ::mce::BindFlagsBit> mBindFlags;
22 ::ll::TypedStorage<1, 1, bool> mIsStaging;
Definition TextureDescription.h:7