LeviLamina
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TextureDescription.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/math/Color.h"
7#include "mc/deps/core_graphics/TextureDescription.h"
8#include "mc/deps/renderer/hal/SampleDescription.h"
9#include "mc/deps/renderer/hal/enums/BindFlagsBit.h"
10
11namespace mce {
12
13struct TextureDescription : public ::cg::TextureDescription {
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<4, 8, ::mce::SampleDescription> mSampleDescription;
18 ::ll::TypedStorage<4, 16, ::mce::Color> mClearColor;
19 ::ll::TypedStorage<4, 4, float> mOptimizedClearDepth;
20 ::ll::TypedStorage<1, 1, uchar> mOptimizedClearStencil;
21 ::ll::TypedStorage<4, 4, ::mce::BindFlagsBit> mBindFlags;
22 ::ll::TypedStorage<1, 1, bool> mIsStaging;
23 // NOLINTEND
24};
25
26} // namespace mce
Definition TextureDescription.h:7