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LeviLamina
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This is the complete list of members for renoir::RendererBackend, including all inherited members.
| $BeginGPUPerformanceTiming(uint) | renoir::RendererBackend | |
| $EndGPUPerformanceTiming(uint) | renoir::RendererBackend | |
| $GetDynamicInterface() | renoir::RendererBackend | |
| $GetNativeTexture(::renoir::Texture2DObject, void *) | renoir::RendererBackend | |
| $ReadIndexBuffer(::renoir::IndexBufferObject, void *) | renoir::RendererBackend | |
| $ReadTexture(::renoir::TextureObject, ::renoir::UpdateBox const &, void *) | renoir::RendererBackend | |
| $ReadVertexBuffer(::renoir::VertexBufferObject, void *) | renoir::RendererBackend | |
| $SetDebugName(::renoir::Texture2DObject, char const *) | renoir::RendererBackend | |
| $SetDebugName(::renoir::DepthStencilTextureObject, char const *) | renoir::RendererBackend | |
| $SetDebugName(::renoir::VertexBufferObject, char const *) | renoir::RendererBackend | |
| $SetDebugName(::renoir::IndexBufferObject, char const *) | renoir::RendererBackend | |
| $SetDebugName(::renoir::PipelineStateObject, char const *) | renoir::RendererBackend | |
| $SetDebugName(::renoir::ConstantBufferObject, char const *) | renoir::RendererBackend | |
| $SetDebugName(::renoir::Sampler2DObject, char const *) | renoir::RendererBackend | |
| $TryGetLatestGPUPerformanceTiming(uint, float &) | renoir::RendererBackend | |
| $vftable() | renoir::RendererBackend | static |
| BeginCommands()=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| BeginGPUPerformanceTiming(uint) (defined in renoir::RendererBackend) | renoir::RendererBackend | virtual |
| CreateConstantBuffer(::renoir::CBType, ::renoir::ConstantBufferObject, uint)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| CreateDepthStencilTexture(::renoir::DepthStencilTextureObject, ::renoir::DepthStencilTexture const &)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| CreateIndexBuffer(::renoir::IndexBufferType, uint, ::renoir::IndexBufferObject, bool)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| CreatePipelineState(::renoir::PipelineState const &, ::renoir::PipelineStateObject)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| CreateSampler2D(::renoir::Sampler2DObject, ::renoir::Sampler2D const &)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| CreateTexture(::renoir::Texture2DObject, ::renoir::Texture2D const &, void const *, uint)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| CreateVertexBuffer(::renoir::VertexType, uint, ::renoir::VertexBufferObject, bool)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| DestroyConstantBuffer(::renoir::ConstantBufferObject)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| DestroyDepthStencilTexture(::renoir::DepthStencilTextureObject)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| DestroyIndexBuffer(::renoir::IndexBufferObject)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| DestroyPipelineState(::renoir::PipelineStateObject)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| DestroySampler2D(::renoir::Sampler2DObject)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| DestroyTexture(::renoir::Texture2DObject)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| DestroyVertexBuffer(::renoir::VertexBufferObject)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| EndCommands()=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| EndGPUPerformanceTiming(uint) (defined in renoir::RendererBackend) | renoir::RendererBackend | virtual |
| ExecuteRendering(::renoir::RendererBackend::BackendCommandsBuffer const *, uint, ::renoir::RendererBackend::ConstantBufferUpdateData const *, uint)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| ExecuteResourceCommands(::renoir::RendererBackend::BackendResourceCommandsBuffer const *, uint, ::renoir::ResourcesCommandsStage)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| FillCaps(::renoir::RendererCaps &)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| GetDynamicInterface() (defined in renoir::RendererBackend) | renoir::RendererBackend | |
| GetNativeTexture(::renoir::Texture2DObject, void *) (defined in renoir::RendererBackend) | renoir::RendererBackend | virtual |
| GPUPerfTimingResult enum name (defined in renoir::RendererBackend) | renoir::RendererBackend | |
| GPUPerfTimingResult enum name (defined in renoir::RendererBackend) | renoir::RendererBackend | |
| MapIndexBuffer(::renoir::IndexBufferObject)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| MapVertexBuffer(::renoir::VertexBufferObject)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| ReadIndexBuffer(::renoir::IndexBufferObject, void *) (defined in renoir::RendererBackend) | renoir::RendererBackend | virtual |
| ReadTexture(::renoir::TextureObject, ::renoir::UpdateBox const &, void *) (defined in renoir::RendererBackend) | renoir::RendererBackend | virtual |
| ReadVertexBuffer(::renoir::VertexBufferObject, void *) (defined in renoir::RendererBackend) | renoir::RendererBackend | virtual |
| SetDebugName(::renoir::Texture2DObject, char const *) (defined in renoir::RendererBackend) | renoir::RendererBackend | virtual |
| SetDebugName(::renoir::DepthStencilTextureObject, char const *) (defined in renoir::RendererBackend) | renoir::RendererBackend | virtual |
| SetDebugName(::renoir::VertexBufferObject, char const *) (defined in renoir::RendererBackend) | renoir::RendererBackend | virtual |
| SetDebugName(::renoir::IndexBufferObject, char const *) (defined in renoir::RendererBackend) | renoir::RendererBackend | virtual |
| SetDebugName(::renoir::PipelineStateObject, char const *) (defined in renoir::RendererBackend) | renoir::RendererBackend | virtual |
| SetDebugName(::renoir::ConstantBufferObject, char const *) (defined in renoir::RendererBackend) | renoir::RendererBackend | virtual |
| SetDebugName(::renoir::Sampler2DObject, char const *) (defined in renoir::RendererBackend) | renoir::RendererBackend | virtual |
| TryGetLatestGPUPerformanceTiming(uint, float &) (defined in renoir::RendererBackend) | renoir::RendererBackend | |
| UnmapIndexBuffer(::renoir::IndexBufferObject, uint)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| UnmapVertexBuffer(::renoir::VertexBufferObject, uint)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| UpdateTexture(::renoir::Texture2DObject, ::renoir::Texture2D const &, ::renoir::UpdateBox *, void const **, uint, bool)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| WrapUserRenderTarget(void *, ::renoir::Texture2D const &, ::renoir::Texture2DObject, void *, ::renoir::DepthStencilTexture const &, ::renoir::DepthStencilTextureObject)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| WrapUserTexture(void *, ::renoir::Texture2D const &, ::renoir::Texture2DObject)=0 (defined in renoir::RendererBackend) | renoir::RendererBackend | pure virtual |
| ~RendererBackend()=default (defined in renoir::RendererBackend) | renoir::RendererBackend | virtual |