LeviLamina
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RenoirTraceEventName.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace renoir {
6
7enum class RenoirTraceEventName : int {
8 ProcessFrontendCommandsOnly = 0,
9 ProcessFrontendCommands = 1,
10 BeginFrame = 2,
11 ProcessClientBuffer = 3,
12 ProcessResourceCommands = 4,
13 ProcessLayer = 5,
14 BatchCommands = 6,
15 FetchTessellatedPath = 7,
16 TessellatePath = 8,
17 TessellateHairlinePath = 9,
18 TessellateMultiLineSegmentPath = 10,
19 DistributeLayers = 11,
20 FillRect = 12,
21 FillQuad = 13,
22 StrokeRect = 14,
23 FillRoundedRect = 15,
24 StrokeRoundedRect = 16,
25 RenderTargetWithCustomEffect = 17,
26 ImageRectToRect = 18,
27 BlurRenderTarget = 19,
28 DrawGlyphs = 20,
29 ImageRepeat = 21,
30 SetMatrix = 22,
31 ClipRect = 23,
32 DrawTessellatedPath = 24,
33 DrawStencilThenCoverStrokePath = 25,
34 DrawFillRectShaderAndMaskRepeat = 26,
35 ConvertTextCommandToTextRun = 27,
36 DrawYUV2RGB = 28,
37 DrawSDFGlyphs = 29,
38 DrawSubLayer = 30,
39 DrawSubLayerWithShaderFilter = 31,
40 DrawSubLayerWithShaderBlendMode = 32,
41 DrawSubLayerWithCustomEffect = 33,
42 DrawFillRectShaderAndMask = 34,
43 ProcessSimpleSublayer = 35,
44 ExecuteBackendBuffers = 36,
45 SubmitGlyphs = 37,
46 ExecuteGlyphResourceCommands = 38,
47 PrepareGlyphGPUResources = 39,
48 CopyGlyphGeometryDataToGPU = 40,
49 EndFrame = 41,
50 ScratchTextureManagerEndFrame = 42,
51 BackendExecute = 43,
52 BackendExecuteResourceCommands = 44,
53 CopyDataToGPU = 45,
54 CopyTesseletionsDataToGPU = 46,
55 CopyGeometryDataToGPU = 47,
56 TextureCreated = 48,
57 TextureDestroyed = 49,
58 VBCreated = 50,
59 VBDestroyed = 51,
60 IBCreated = 52,
61 IBDestroyed = 53,
62 ImagesCounter = 54,
63 SurfacesCounter = 55,
64 ScratchTexturesCounter = 56,
65 LayerTexturesCounter = 57,
66 GPUMemory = 58,
67 UserGPUMemory = 59,
68 RenoirFrameMemory = 60,
69 STMScratchTexturesLimitMemory = 61,
70 STMScratchTexturesCurrentMemory = 62,
71 STMLayerTexturesLimitMemory = 63,
72 STMLayerTexturesCurrentMemory = 64,
73 Count = 65,
74};
75
76}