LeviLamina
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IDebuggerController.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
Scripting {
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class
IDebuggerController
{
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public
:
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// IDebuggerController inner types define
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using
MessageHandler = ::std::function<void(::std::string_view)>;
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~IDebuggerController
() =
default
;
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virtual
bool
attach(
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bool
performHandshake,
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::std::optional<::std::string> targetModuleUuid,
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::std::function<
void
(::std::string_view)> handler
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) = 0;
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virtual
void
detach() = 0;
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virtual
bool
closed()
const
= 0;
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virtual
void
pumpMessages() = 0;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
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}
// namespace Scripting
Scripting::IDebuggerController
Definition
IDebuggerController.h:7
src
mc
deps
scripting
runtime
IDebuggerController.h
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