LeviLamina
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OverlayTextureMap.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
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// auto generated forward declare list
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// clang-format off
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namespace
mce {
class
TextureGroupBase
; }
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// clang-format on
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class
OverlayTextureMap
{
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public
:
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// OverlayTextureMap inner types define
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enum class
TextureId :
int
{
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None = 0,
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Frozen = 1,
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Count = 2,
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};
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::TextureGroupBase>> mTextureGroup;
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::ll::TypedStorage<4, 4, ::OverlayTextureMap::TextureId> mCachedOverlayTextureId;
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::ll::TypedStorage<8, 32, ::mce::TexturePtr> mCachedOverlayTexture;
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::ll::TypedStorage<8, 64, ::std::array<::std::string, 2>> mTextureNames;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI ::mce::TexturePtr _getTextureHandle(::std::string effectTextureName)
const
;
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MCAPI ::mce::TexturePtr get(::OverlayTextureMap::TextureId textureId)
const
;
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MCAPI ~OverlayTextureMap();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCAPI
void
$dtor();
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// NOLINTEND
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};
OverlayTextureMap
Definition
OverlayTextureMap.h:5
mce::TextureGroupBase
Definition
TextureGroupBase.h:7
src-client
mc
client
gui
screens
OverlayTextureMap.h
Generated on
for LeviLamina by
1.16.1