LeviLamina
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OverlayTextureMap.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace mce { class TextureGroupBase; }
11// clang-format on
12
14public:
15 // OverlayTextureMap inner types define
16 enum class TextureId : int {
17 None = 0,
18 Frozen = 1,
19 Count = 2,
20 };
21
22public:
23 // member variables
24 // NOLINTBEGIN
25 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::TextureGroupBase>> mTextureGroup;
26 ::ll::TypedStorage<4, 4, ::OverlayTextureMap::TextureId> mCachedOverlayTextureId;
27 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mCachedOverlayTexture;
28 ::ll::TypedStorage<8, 64, ::std::array<::std::string, 2>> mTextureNames;
29 // NOLINTEND
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCAPI ::mce::TexturePtr _getTextureHandle(::std::string effectTextureName) const;
35
36 MCAPI ::mce::TexturePtr get(::OverlayTextureMap::TextureId textureId) const;
37
38 MCAPI ~OverlayTextureMap();
39 // NOLINTEND
40
41public:
42 // destructor thunk
43 // NOLINTBEGIN
44 MCAPI void $dtor();
45 // NOLINTEND
46};
Definition OverlayTextureMap.h:5
Definition TextureGroupBase.h:7