LeviLamina
Loading...
Searching...
No Matches
OverlayTextureMap.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_renderer/renderer/TexturePtr.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace mce { class TextureGroupBase; }
11// clang-format on
12
14public:
15 // OverlayTextureMap inner types define
16 enum class TextureId : int {};
17
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 16, ::std::shared_ptr<::mce::TextureGroupBase>> mTextureGroup;
22 ::ll::TypedStorage<4, 4, ::OverlayTextureMap::TextureId> mCachedOverlayTextureId;
23 ::ll::TypedStorage<8, 32, ::mce::TexturePtr> mCachedOverlayTexture;
24 ::ll::TypedStorage<8, 64, ::std::array<::std::string, 2>> mTextureNames;
25 // NOLINTEND
26
27public:
28 // member functions
29 // NOLINTBEGIN
30 MCAPI ::mce::TexturePtr _getTextureHandle(::std::string effectTextureName) const;
31
32 MCAPI ::mce::TexturePtr get(::OverlayTextureMap::TextureId textureId) const;
33
34 MCAPI ~OverlayTextureMap();
35 // NOLINTEND
36
37public:
38 // destructor thunk
39 // NOLINTBEGIN
40 MCAPI void $dtor();
41 // NOLINTEND
42};
Definition OverlayTextureMap.h:5
Definition TextureGroupBase.h:7