LeviLamina
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ScriptActorEventFilterData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/core/string/HashedString.h"
7#include "mc/deps/scripting/lifetime_registry/StrongTypedObjectHandle.h"
8#include "mc/legacy/ActorUniqueID.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13namespace ScriptModuleMinecraft { class ScriptActor; }
14// clang-format on
15
16namespace ScriptModuleMinecraft::EventFilters {
17
18struct ScriptActorEventFilterData {
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 8, ::ActorUniqueID> mActorId;
23 ::ll::TypedStorage<8, 48, ::HashedString> mTypeIdHash;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
28 ScriptActorEventFilterData();
29
30public:
31 // member functions
32 // NOLINTBEGIN
33 MCAPI explicit ScriptActorEventFilterData(::Actor const& actor);
34
35 MCAPI ~ScriptActorEventFilterData();
36 // NOLINTEND
37
38public:
39 // static functions
40 // NOLINTBEGIN
41 MCAPI static ::std::optional<::ScriptModuleMinecraft::EventFilters::ScriptActorEventFilterData>
43 // NOLINTEND
44
45public:
46 // constructor thunks
47 // NOLINTBEGIN
48 MCAPI void* $ctor(::Actor const& actor);
49 // NOLINTEND
50
51public:
52 // destructor thunk
53 // NOLINTBEGIN
54 MCFOLD void $dtor();
55 // NOLINTEND
56};
57
58} // namespace ScriptModuleMinecraft::EventFilters
Definition Actor.h:105
Definition ScriptActor.h:65
Definition StrongTypedObjectHandle.h:8