LeviLamina
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EquipmentTableDropChance.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/shared_types/legacy/actor/SlotWithDropChance.h"
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struct
EquipmentTableDropChance
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::SlotWithDropChance> mSlot;
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::ll::TypedStorage<4, 4, float> mDropChance;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
void
setSlotFromEquipmentSlotName(::std::string
const
& equipmentSlotName);
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// NOLINTEND
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};
EquipmentTableDropChance
Definition
EquipmentTableDropChance.h:8
src-server
mc
world
actor
EquipmentTableDropChance.h
Generated on Tue Nov 25 2025 04:01:38 for LeviLamina by
1.12.0