LeviLamina
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EquipmentTableDropChance.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/shared_types/legacy/actor/SlotWithDropChance.h"
7
8struct EquipmentTableDropChance {
9public:
10 // member variables
11 // NOLINTBEGIN
12 ::ll::TypedStorage<4, 4, ::SharedTypes::Legacy::SlotWithDropChance> mSlot;
13 ::ll::TypedStorage<4, 4, float> mDropChance;
14 // NOLINTEND
15
16public:
17 // prevent constructor by default
18 EquipmentTableDropChance();
19
20public:
21 // member functions
22 // NOLINTBEGIN
23 MCAPI EquipmentTableDropChance(::SharedTypes::Legacy::SlotWithDropChance slot, float dropChance);
24
25 MCAPI void setSlotFromEquipmentSlotName(::std::string const& equipmentSlotName);
26 // NOLINTEND
27
28public:
29 // constructor thunks
30 // NOLINTBEGIN
31 MCAPI void* $ctor(::SharedTypes::Legacy::SlotWithDropChance slot, float dropChance);
32 // NOLINTEND
33};