LeviLamina
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EquipmentTableDropChance.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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struct
EquipmentTableDropChance
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::UntypedStorage<4, 4>
mUnkf20942;
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::ll::UntypedStorage<4, 4>
mUnk649c25;
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// NOLINTEND
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public
:
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// prevent constructor by default
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EquipmentTableDropChance
& operator=(
EquipmentTableDropChance
const
&);
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EquipmentTableDropChance
(
EquipmentTableDropChance
const
&);
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EquipmentTableDropChance
();
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
void
setSlotFromEquipmentSlotName(::std::string
const
& equipmentSlotName);
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// NOLINTEND
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};
EquipmentTableDropChance
Definition
EquipmentTableDropChance.h:5
ll::UntypedStorage
Definition
Alias.h:14
src
mc
world
actor
EquipmentTableDropChance.h
Generated on Sat Apr 26 2025 05:56:05 for LeviLamina by
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