LeviLamina
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NautilusArmorItem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/item/Item.h"
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// auto generated forward declare list
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// clang-format off
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class
Actor
;
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class
BlockSource
;
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class
Container
;
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class
ItemStack
;
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class
Vec3
;
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// clang-format on
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class
NautilusArmorItem
:
public
::Item {
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public
:
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// NautilusArmorItem inner types define
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enum class
Tier :
int
{
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None = 0,
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Copper = 1,
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Iron = 2,
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Gold = 3,
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Diamond = 4,
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Netherite = 5,
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Count = 6,
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};
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, ::NautilusArmorItem::Tier> mTier;
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// NOLINTEND
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
bool
isBodyArmor()
const
/*override*/
;
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virtual
int
getArmorValue()
const
/*override*/
;
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virtual
int
getToughnessValue()
const
/*override*/
;
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virtual
float
getKnockbackResistanceValue()
const
/*override*/
;
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virtual
bool
dispense(
::BlockSource
& region,
::Container
& container,
int
slot,
::Vec3
const
& pos, uchar)
const
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/*override*/
;
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virtual
~NautilusArmorItem
()
/*override*/
=
default
;
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// NOLINTEND
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public
:
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// static functions
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// NOLINTBEGIN
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MCFOLD
static
bool
_tryEquipNautilusArmor(
::Actor
* actor,
::ItemStack
const
& nautilusArmor);
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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MCFOLD
bool
$isBodyArmor()
const
;
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MCAPI
int
$getArmorValue()
const
;
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MCAPI
int
$getToughnessValue()
const
;
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MCAPI
float
$getKnockbackResistanceValue()
const
;
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MCFOLD
bool
$dispense(
::BlockSource
& region,
::Container
& container,
int
slot,
::Vec3
const
& pos, uchar)
const
;
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// NOLINTEND
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public
:
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// vftables
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// NOLINTBEGIN
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MCAPI
static
void
** $vftable();
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// NOLINTEND
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};
Actor
Definition
Actor.h:106
BlockSource
Definition
BlockSource.h:71
Container
Definition
Container.h:33
ItemStack
Definition
ItemStack.h:26
NautilusArmorItem
Definition
NautilusArmorItem.h:17
Vec3
Definition
Vec3.h:10
src
mc
world
item
NautilusArmorItem.h
Generated on
for LeviLamina by
1.16.1