LeviLamina
Loading...
Searching...
No Matches
NautilusArmorItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/item/Item.h"
7
8// auto generated forward declare list
9// clang-format off
10class Actor;
11class BlockSource;
12class Container;
13class ItemStack;
14class Vec3;
15// clang-format on
16
17class NautilusArmorItem : public ::Item {
18public:
19 // NautilusArmorItem inner types define
20 enum class Tier : int {
21 None = 0,
22 Copper = 1,
23 Iron = 2,
24 Gold = 3,
25 Diamond = 4,
26 Netherite = 5,
27 Count = 6,
28 };
29
30public:
31 // member variables
32 // NOLINTBEGIN
33 ::ll::TypedStorage<4, 4, ::NautilusArmorItem::Tier> mTier;
34 // NOLINTEND
35
36public:
37 // prevent constructor by default
38 NautilusArmorItem();
39
40public:
41 // virtual functions
42 // NOLINTBEGIN
43 virtual bool isBodyArmor() const /*override*/;
44
45 virtual int getArmorValue() const /*override*/;
46
47 virtual int getToughnessValue() const /*override*/;
48
49 virtual float getKnockbackResistanceValue() const /*override*/;
50
51 virtual bool dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar) const
52 /*override*/;
53 // NOLINTEND
54
55public:
56 // member functions
57 // NOLINTBEGIN
58 MCAPI NautilusArmorItem(::std::string const& name, int id, ::NautilusArmorItem::Tier tier);
59
60 MCFOLD ::NautilusArmorItem::Tier getTier() const;
61 // NOLINTEND
62
63public:
64 // static functions
65 // NOLINTBEGIN
66 MCAPI static bool _tryEquipNautilusArmor(::Actor* actor, ::ItemStack const& nautilusArmor);
67 // NOLINTEND
68
69public:
70 // constructor thunks
71 // NOLINTBEGIN
72 MCAPI void* $ctor(::std::string const& name, int id, ::NautilusArmorItem::Tier tier);
73 // NOLINTEND
74
75public:
76 // virtual function thunks
77 // NOLINTBEGIN
78 MCFOLD bool $isBodyArmor() const;
79
80 MCAPI int $getArmorValue() const;
81
82 MCAPI int $getToughnessValue() const;
83
84 MCAPI float $getKnockbackResistanceValue() const;
85
86 MCAPI bool $dispense(::BlockSource& region, ::Container& container, int slot, ::Vec3 const& pos, uchar) const;
87
88
89 // NOLINTEND
90
91public:
92 // vftables
93 // NOLINTBEGIN
94 MCAPI static void** $vftable();
95 // NOLINTEND
96};
Definition Actor.h:125
Definition BlockSource.h:73
Definition Container.h:34
Definition ItemStack.h:35
Definition Vec3.h:10