LeviLamina
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MultiplayerBroadcastStateInfo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7namespace Settings::RegistryBuilder { class IBuilderContext; }
8// clang-format on
9
10namespace Settings {
11
13public:
14 // MultiplayerBroadcastStateInfo inner types define
15 using GetBroadcastStateFn = ::std::function<int(::Settings::RegistryBuilder::IBuilderContext&)>;
16
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 32, ::std::string> mTabPrefix;
21 ::ll::TypedStorage<8, 64, ::std::function<int(::Settings::RegistryBuilder::IBuilderContext&)>> mGetBroadcastStateFn;
22 ::ll::TypedStorage<1, 1, bool> mShouldUseDescriptions;
23 ::ll::TypedStorage<8, 24, ::std::vector<int>> mIgnoredInvitations;
24 // NOLINTEND
25
26public:
27 // prevent constructor by default
28 MultiplayerBroadcastStateInfo& operator=(MultiplayerBroadcastStateInfo const&);
29 MultiplayerBroadcastStateInfo();
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCAPI MultiplayerBroadcastStateInfo(::Settings::MultiplayerBroadcastStateInfo const&);
35
36 MCAPI ~MultiplayerBroadcastStateInfo();
37 // NOLINTEND
38
39public:
40 // constructor thunks
41 // NOLINTBEGIN
42 MCAPI void* $ctor(::Settings::MultiplayerBroadcastStateInfo const&);
43 // NOLINTEND
44
45public:
46 // destructor thunk
47 // NOLINTBEGIN
48 MCAPI void $dtor();
49 // NOLINTEND
50};
51
52} // namespace Settings
Definition IBuilderContext.h:7
Definition MultiplayerBroadcastStateInfo.h:7