LeviLamina
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Context.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
bgfx {
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struct
Context {
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public
:
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// Context inner types declare
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// clang-format off
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struct
DynamicVertexAllocation
;
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struct
ShaderRef
;
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struct
ProgramRef
;
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struct
UniformRef
;
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struct
TextureRef
;
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struct
ShaderBufferRef
;
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struct
FrameBufferRef
;
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// clang-format on
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// Context inner types define
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struct
DynamicVertexAllocation
{};
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struct
ShaderRef {};
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struct
ProgramRef
{};
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struct
UniformRef {};
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struct
TextureRef
{};
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struct
ShaderBufferRef {};
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struct
FrameBufferRef
{
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public
:
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// FrameBufferRef inner types define
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union
un
{};
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};
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};
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}
// namespace bgfx
bgfx::Context::DynamicVertexAllocation
Definition
Context.h:21
bgfx::Context::FrameBufferRef
Definition
Context.h:33
bgfx::Context::ProgramRef
Definition
Context.h:25
bgfx::Context::ShaderBufferRef
Definition
Context.h:31
bgfx::Context::ShaderRef
Definition
Context.h:23
bgfx::Context::TextureRef
Definition
Context.h:29
bgfx::Context::UniformRef
Definition
Context.h:27
bgfx::Context::FrameBufferRef::un
Definition
Context.h:36
src-server
mc
external
bgfx
Context.h
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