LeviLamina
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ActorSpawnConditionData.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/world/level/BiomeFilterGroup.h"
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#include "mc/world/level/biome/MobSpawnRules.h"
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struct
ActorSpawnConditionData
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 4, int> mSpawnWeight;
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::ll::TypedStorage<8, 64, ::BiomeFilterGroup> mBiomeFilter;
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::ll::TypedStorage<8, 392, ::MobSpawnRules> mSpawnCondition;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCAPI
~ActorSpawnConditionData
();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCAPI
void
$dtor();
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// NOLINTEND
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};
ActorSpawnConditionData
Definition
ActorSpawnConditionData.h:9
src-server
mc
world
actor
ActorSpawnConditionData.h
Generated on Tue Nov 25 2025 04:01:35 for LeviLamina by
1.12.0