LeviLamina
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AttackGoalUtility.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class AABB;
8class Actor;
9// clang-format on
10
11namespace AttackGoalUtility {
12// functions
13// NOLINTBEGIN
14MCAPI float calculateTargetXZDistanceSquared(::Actor const& attacker, ::Actor const& target);
15
16MCAPI ::AABB getTargetHitbox(::Actor const& target);
17
18MCAPI bool isInSunlight(::Actor const& actor);
19// NOLINTEND
20
21} // namespace AttackGoalUtility
Definition AABB.h:18
Definition Actor.h:105