LeviLamina
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ChestBoatItem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorType.h"
7#include "mc/world/item/BoatItem.h"
8
9// auto generated forward declare list
10// clang-format off
11class CompoundTag;
12class ItemDescriptor;
13// clang-format on
14
15class ChestBoatItem : public ::BoatItem {
16public:
17 // prevent constructor by default
18 ChestBoatItem();
19
20public:
21 // virtual functions
22 // NOLINTBEGIN
23 virtual ::std::string buildDescriptionId(::ItemDescriptor const&, ::CompoundTag const*) const /*override*/;
24
25 virtual ::ActorType _getActorType() const /*override*/;
26 // NOLINTEND
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCAPI ChestBoatItem(::std::string const& name, int id, int woodType);
32 // NOLINTEND
33
34public:
35 // constructor thunks
36 // NOLINTBEGIN
37 MCAPI void* $ctor(::std::string const& name, int id, int woodType);
38 // NOLINTEND
39
40public:
41 // virtual function thunks
42 // NOLINTBEGIN
43 MCAPI ::std::string $buildDescriptionId(::ItemDescriptor const&, ::CompoundTag const*) const;
44
45 MCAPI ::ActorType $_getActorType() const;
46
47
48 // NOLINTEND
49
50public:
51 // vftables
52 // NOLINTBEGIN
53 MCAPI static void** $vftable();
54 // NOLINTEND
55};
Definition CompoundTag.h:23
Definition ItemDescriptor.h:25