LeviLamina
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VanillaStructureFeatureType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class HashedString;
8// clang-format on
9
10namespace VanillaStructureFeatureType {
11// static variables
12// NOLINTBEGIN
13MCNAPI ::HashedString const& AncientCity();
14
15MCNAPI ::HashedString const& Bastion();
16
17MCNAPI ::HashedString const& BuriedTreasure();
18
19MCNAPI ::HashedString const& EndCity();
20
21MCNAPI ::HashedString const& Fortress();
22
23MCNAPI ::HashedString const& Mineshaft();
24
25MCNAPI ::HashedString const& Monument();
26
27MCNAPI ::HashedString const& PillagerOutpost();
28
29MCNAPI ::HashedString const& RuinedPortal();
30
31MCNAPI ::HashedString const& Ruins();
32
33MCNAPI ::HashedString const& Shipwreck();
34
35MCNAPI ::HashedString const& Stronghold();
36
37MCNAPI ::HashedString const& Temple();
38
39MCNAPI ::HashedString const& TrailRuins();
40
41MCNAPI ::HashedString const& TrialChambers();
42
43MCNAPI ::HashedString const& Village();
44
45MCNAPI ::HashedString const& WoodlandMansion();
46// NOLINTEND
47
48} // namespace VanillaStructureFeatureType
Definition HashedString.h:5
Definition Village.h:34