LeviLamina
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VanillaStructureFeatureType.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
HashedString
;
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// clang-format on
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namespace
VanillaStructureFeatureType {
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// static variables
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// NOLINTBEGIN
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MCAPI ::HashedString
const
& AncientCity();
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MCAPI ::HashedString
const
& Bastion();
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MCAPI ::HashedString
const
& BuriedTreasure();
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MCAPI ::HashedString
const
& EndCity();
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MCAPI ::HashedString
const
& Fortress();
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MCAPI ::HashedString
const
& Mineshaft();
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MCAPI ::HashedString
const
& Monument();
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MCAPI ::HashedString
const
& PillagerOutpost();
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MCAPI ::HashedString
const
& RuinedPortal();
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MCAPI ::HashedString
const
& Ruins();
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MCAPI ::HashedString
const
& Shipwreck();
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MCAPI ::HashedString
const
& Stronghold();
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MCAPI ::HashedString
const
& Temple();
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MCAPI ::HashedString
const
& TrailRuins();
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MCAPI ::HashedString
const
& TrialChambers();
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MCAPI ::HashedString
const
&
Village
();
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MCAPI ::HashedString
const
& WoodlandMansion();
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// NOLINTEND
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}
// namespace VanillaStructureFeatureType
HashedString
Definition
HashedString.h:5
Village
Definition
Village.h:34
src
mc
world
level
levelgen
structure
VanillaStructureFeatureType.h
Generated on Sat Apr 26 2025 05:56:28 for LeviLamina by
1.12.0