LeviLamina
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ActorFactoryData.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorDefinitionIdentifier.h"
7#include "mc/world/actor/ActorType.h"
8
9// auto generated forward declare list
10// clang-format off
11class Actor;
13class EntityContext;
14// clang-format on
15
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier> mIdentifier;
21 ::ll::TypedStorage<8, 176, ::ActorDefinitionIdentifier> mBaseIdentifier;
22 ::ll::TypedStorage<1, 1, bool> mAllowSummon;
23 ::ll::TypedStorage<
24 8,
25 8,
26 ::std::unique_ptr<::Actor> (*)(::ActorDefinitionGroup*, ::ActorDefinitionIdentifier const&, ::EntityContext&)>
27 mFactory;
28 ::ll::TypedStorage<4, 8, ::std::optional<int>> mExperimentIndex;
29 ::ll::TypedStorage<4, 4, ::ActorType> mActorType;
30 ::ll::TypedStorage<4, 4, float> mWalkAnimSpeed;
31 ::ll::TypedStorage<1, 1, bool> mIsAlias;
32 // NOLINTEND
33
34public:
35 // member functions
36 // NOLINTBEGIN
37 MCAPI ActorFactoryData();
38
39 MCAPI ~ActorFactoryData();
40 // NOLINTEND
41
42public:
43 // constructor thunks
44 // NOLINTBEGIN
45 MCAPI void* $ctor();
46 // NOLINTEND
47
48public:
49 // destructor thunk
50 // NOLINTBEGIN
51 MCAPI void $dtor();
52 // NOLINTEND
53};
Definition ActorDefinitionGroup.h:35
Definition Actor.h:102
Definition EntityContext.h:16
Definition ActorDefinitionIdentifier.h:15
Definition ActorFactoryData.h:16