LeviLamina
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LookAtActorNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorType.h"
7#include "mc/world/actor/bhave/BehaviorStatus.h"
8#include "mc/world/actor/bhave/node/BehaviorNode.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 4, int> mDelayTicks;
20 ::ll::TypedStorage<4, 4, int> mDelayCounter;
21 ::ll::TypedStorage<4, 4, ::ActorType> mEntityType;
22 ::ll::TypedStorage<4, 4, int> mSearchRadius;
23 // NOLINTEND
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual ::BehaviorStatus tick(::Actor& owner) /*override*/;
29
30 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
31
32 virtual ~LookAtActorNode() /*override*/ = default;
33 // NOLINTEND
34
35public:
36 // virtual function thunks
37 // NOLINTBEGIN
38 MCAPI ::BehaviorStatus $tick(::Actor& owner);
39
40 MCAPI void $initializeFromDefinition(::Actor& owner);
41
42
43 // NOLINTEND
44
45public:
46 // vftables
47 // NOLINTBEGIN
48 MCNAPI static void** $vftable();
49 // NOLINTEND
50};
Definition Actor.h:106
Definition BehaviorNode.h:17
Definition LookAtActorNode.h:15
static MCAPI void ** $vftable()