LeviLamina
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LookAtActorNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorType.h"
7#include "mc/world/actor/bhave/BehaviorStatus.h"
8#include "mc/world/actor/bhave/node/BehaviorNode.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13// clang-format on
14
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 4, int> mDelayTicks;
20 ::ll::TypedStorage<4, 4, int> mDelayCounter;
21 ::ll::TypedStorage<4, 4, ::ActorType> mEntityType;
22 ::ll::TypedStorage<4, 4, int> mSearchRadius;
23 // NOLINTEND
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 // vIndex: 1
29 virtual ::BehaviorStatus tick(::Actor&) /*override*/;
30
31 // vIndex: 2
32 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
33
34 // vIndex: 0
35 virtual ~LookAtActorNode() /*override*/ = default;
36 // NOLINTEND
37
38public:
39 // virtual function thunks
40 // NOLINTBEGIN
41 MCAPI void $initializeFromDefinition(::Actor& owner);
42 // NOLINTEND
43
44public:
45 // vftables
46 // NOLINTBEGIN
47 MCNAPI static void** $vftable();
48 // NOLINTEND
49};
Definition Actor.h:102
Definition BehaviorNode.h:17
Definition LookAtActorNode.h:15
static MCAPI void ** $vftable()