LeviLamina
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LookAtActorNode.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/ActorType.h"
7#include "mc/world/actor/bhave/BehaviorStatus.h"
8#include "mc/world/actor/bhave/node/BehaviorNode.h"
9
10// auto generated forward declare list
11// clang-format off
12class Actor;
13// clang-format on
14
15class LookAtActorNode : public ::BehaviorNode {
16public:
17 // member variables
18 // NOLINTBEGIN
19 ::ll::TypedStorage<4, 4, int> mDelayTicks;
20 ::ll::TypedStorage<4, 4, int> mDelayCounter;
21 ::ll::TypedStorage<4, 4, ::ActorType> mEntityType;
22 ::ll::TypedStorage<4, 4, int> mSearchRadius;
23 // NOLINTEND
24
25public:
26 // virtual functions
27 // NOLINTBEGIN
28 virtual ::BehaviorStatus tick(::Actor& owner) /*override*/;
29
30 virtual void initializeFromDefinition(::Actor& owner) /*override*/;
31 // NOLINTEND
32
33public:
34 // member functions
35 // NOLINTBEGIN
36 MCAPI LookAtActorNode();
37 // NOLINTEND
38
39public:
40 // constructor thunks
41 // NOLINTBEGIN
42 MCAPI void* $ctor();
43 // NOLINTEND
44
45public:
46 // virtual function thunks
47 // NOLINTBEGIN
48 MCAPI ::BehaviorStatus $tick(::Actor& owner);
49
50 MCAPI void $initializeFromDefinition(::Actor& owner);
51
52
53 // NOLINTEND
54
55public:
56 // vftables
57 // NOLINTBEGIN
58 MCNAPI static void** $vftable();
59 // NOLINTEND
60};
Definition Actor.h:125
static MCAPI void ** $vftable()