LeviLamina
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LevelChunkTag.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class LevelChunkTag : schar {
6 Data3D = 43,
7 Version = 44,
8 Data2D = 45,
9 Data2DLegacy = 46,
10 SubChunkPrefix = 47,
11 LegacyTerrain = 48,
12 BlockEntity = 49,
13 Entity = 50,
14 PendingTicks = 51,
15 LegacyBlockExtraData = 52,
16 BiomeState = 53,
17 FinalizedState = 54,
18 ConversionData = 55,
19 BorderBlocks = 56,
20 HardcodedSpawners = 57,
21 RandomTicks = 58,
22 CheckSums = 59,
23 GenerationSeed = 60,
24 GeneratedPreCavesAndCliffsBlending = 61,
25 BlendingBiomeHeight = 62,
26 MetaDataHash = 63,
27 BlendingData = 64,
28 ActorDigestVersion = 65,
29 LegacyVersion = 118,
30 AabbVolumes = 119,
31};
Definition BlendingData.h:5