LeviLamina
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ResetFrictionModifierSystem.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/ViewT.h"
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#include "mc/deps/ecs/strict/Include.h"
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// auto generated forward declare list
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// clang-format off
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class
StrictEntityContext
;
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struct
ActorMovementTickNeededComponent
;
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struct
FrictionModifierComponent
;
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struct
PlayerInputRequestComponent
;
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// clang-format on
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class
ResetFrictionModifierSystem
{
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public
:
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// static functions
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// NOLINTBEGIN
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MCAPI
static
void
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tickResetFrictionModifierSystem(
::ViewT
<
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::StrictEntityContext
,
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::Include<::ActorMovementTickNeededComponent, ::PlayerInputRequestComponent>
,
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::FrictionModifierComponent
> view);
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// NOLINTEND
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};
ResetFrictionModifierSystem
Definition
ResetFrictionModifierSystem.h:17
StrictEntityContext
Definition
StrictEntityContext.h:10
ViewT
Definition
ViewT.h:6
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
FrictionModifierComponent
Definition
FrictionModifierComponent.h:8
Include
Definition
Include.h:6
PlayerInputRequestComponent
Definition
PlayerInputRequestComponent.h:12
src
mc
entity
systems
ResetFrictionModifierSystem.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
1.12.0