LeviLamina
Loading...
Searching...
No Matches
ResetFrictionModifierSystem.h
1
#pragma once
2
3
#include "mc/_HeaderOutputPredefine.h"
4
5
// auto generated inclusion list
6
#include "mc/deps/ecs/ViewT.h"
7
#include "mc/deps/ecs/strict/Include.h"
8
9
// auto generated forward declare list
10
// clang-format off
11
class
StrictEntityContext
;
12
struct
ActorMovementTickNeededComponent
;
13
struct
FrictionModifierComponent
;
14
struct
PlayerInputRequestComponent
;
15
// clang-format on
16
17
class
ResetFrictionModifierSystem
{
18
public
:
19
// static functions
20
// NOLINTBEGIN
21
MCNAPI
static
void
tickResetFrictionModifierSystem
(
22
::ViewT
<
23
::StrictEntityContext
,
24
::Include<::ActorMovementTickNeededComponent, ::PlayerInputRequestComponent>
,
25
::FrictionModifierComponent
> view
26
);
27
// NOLINTEND
28
};
ResetFrictionModifierSystem
Definition
ResetFrictionModifierSystem.h:17
ResetFrictionModifierSystem::tickResetFrictionModifierSystem
static MCAPI void tickResetFrictionModifierSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::PlayerInputRequestComponent >, ::FrictionModifierComponent > view)
StrictEntityContext
Definition
StrictEntityContext.h:8
ViewT
Definition
ViewT.h:6
ActorMovementTickNeededComponent
Definition
ActorMovementTickNeededComponent.h:5
FrictionModifierComponent
Definition
FrictionModifierComponent.h:8
Include
Definition
Include.h:6
PlayerInputRequestComponent
Definition
PlayerInputRequestComponent.h:10
src
mc
entity
systems
ResetFrictionModifierSystem.h
Generated on Fri Jun 13 2025 05:04:34 for LeviLamina by
1.12.0