LeviLamina
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ResetFrictionModifierSystem.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/ViewT.h"
7#include "mc/deps/ecs/strict/Include.h"
8
9// auto generated forward declare list
10// clang-format off
15// clang-format on
16
18public:
19 // static functions
20 // NOLINTBEGIN
22 ::ViewT<
26 );
27 // NOLINTEND
28};
Definition ResetFrictionModifierSystem.h:17
static MCAPI void tickResetFrictionModifierSystem(::ViewT< ::StrictEntityContext, ::Include<::ActorMovementTickNeededComponent, ::PlayerInputRequestComponent >, ::FrictionModifierComponent > view)
Definition StrictEntityContext.h:8
Definition ViewT.h:6
Definition ActorMovementTickNeededComponent.h:5
Definition FrictionModifierComponent.h:8
Definition Include.h:6
Definition PlayerInputRequestComponent.h:10