LeviLamina
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AgentActionSystems.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/ecs/strict/EntityModifier.h"
7
8// auto generated forward declare list
9// clang-format off
12namespace AgentComponents { class CommandCooldown; }
13namespace AgentComponents { struct ActionDetails; }
14namespace AgentComponents { struct AnimationShrug; }
15namespace AgentComponents { struct Executing; }
16// clang-format on
17
18namespace AgentActionSystems {
19// functions
20// NOLINTBEGIN
21MCNAPI void tickActionFailed(
22 ::StrictEntityContext& entity,
23 ::ActorOwnerComponent& actorOwner,
24 ::EntityModifier<
25 ::AgentComponents::ActionDetails,
26 ::AgentComponents::AnimationShrug,
27 ::AgentComponents::CommandCooldown,
28 ::AgentComponents::Executing>& modifier
29);
30// NOLINTEND
31
32} // namespace AgentActionSystems
Definition ActorOwnerComponent.h:10
Definition CommandCooldown.h:7
Definition StrictEntityContext.h:8
Definition ActionDetails.h:7
Definition AnimationShrug.h:7
Definition Executing.h:7