LeviLamina
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AgentActionSystems.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/ecs/strict/EntityModifier.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
StrictEntityContext
;
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namespace
AgentComponents {
class
CommandCooldown; }
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namespace
AgentComponents {
struct
ActionDetails; }
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namespace
AgentComponents {
struct
AnimationShrug; }
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namespace
AgentComponents {
struct
Executing; }
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// clang-format on
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namespace
AgentActionSystems {
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// functions
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// NOLINTBEGIN
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MCAPI
void
tickActionFailed(
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::StrictEntityContext
& entity,
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::ActorOwnerComponent
& actorOwner,
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::EntityModifier
<
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::AgentComponents::ActionDetails
,
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::AgentComponents::AnimationShrug
,
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::AgentComponents::CommandCooldown
,
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::AgentComponents::Executing
>& modifier
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);
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// NOLINTEND
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}
// namespace AgentActionSystems
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
AgentComponents::CommandCooldown
Definition
CommandCooldown.h:7
EntityModifier
Definition
EntityModifier.h:6
StrictEntityContext
Definition
StrictEntityContext.h:10
AgentComponents::ActionDetails
Definition
ActionDetails.h:7
AgentComponents::AnimationShrug
Definition
AnimationShrug.h:7
AgentComponents::Executing
Definition
Executing.h:7
src
mc
entity
systems
AgentActionSystems.h
Generated on Sat Apr 26 2025 05:55:37 for LeviLamina by
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