LeviLamina
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ServerNetworkEventCoordinator.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/gameplayhandlers/CoordinatorResult.h"
7#include "mc/world/events/EventCoordinator.h"
8#include "mc/world/events/EventRef.h"
9#include "mc/world/events/MutableServerNetworkGameplayEvent.h"
10
11// auto generated forward declare list
12// clang-format off
15// clang-format on
16
17class ServerNetworkEventCoordinator : public ::EventCoordinator<::ServerNetworkEventListener> {
18public:
19 // member variables
20 // NOLINTBEGIN
21 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ServerNetworkEventHandler>> mServerNetworkEventHandler;
22 // NOLINTEND
23
24public:
25 // virtual functions
26 // NOLINTBEGIN
27 // vIndex: 0
28 virtual ~ServerNetworkEventCoordinator() /*override*/ = default;
29 // NOLINTEND
30
31public:
32 // member functions
33 // NOLINTBEGIN
34 MCFOLD void registerServerNetworkEventHandler(::std::unique_ptr<::ServerNetworkEventHandler>&& handler);
35
36 MCAPI ::CoordinatorResult sendEvent(::EventRef<::MutableServerNetworkGameplayEvent<::CoordinatorResult>> event);
37 // NOLINTEND
38
39public:
40 // destructor thunk
41 // NOLINTBEGIN
42
43 // NOLINTEND
44
45public:
46 // vftables
47 // NOLINTBEGIN
48 MCAPI static void** $vftable();
49 // NOLINTEND
50};
Definition EventCoordinator.h:6
Definition EventRef.h:6
Definition ServerNetworkEventCoordinator.h:17
Definition ServerNetworkEventHandler.h:11
Definition ServerNetworkEventListener.h:15
Definition MutableServerNetworkGameplayEvent.h:6