LeviLamina
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ServerNetworkEventCoordinator.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/gameplayhandlers/CoordinatorResult.h"
7#include "mc/world/events/EventCoordinator.h"
8#include "mc/world/events/EventRef.h"
9#include "mc/world/events/MutableServerNetworkGameplayEvent.h"
10
11// auto generated forward declare list
12// clang-format off
15struct DiagnosticsEvent;
16struct MessageEvent;
17// clang-format on
18
19class ServerNetworkEventCoordinator : public ::EventCoordinator<::ServerNetworkEventListener> {
20public:
21 // member variables
22 // NOLINTBEGIN
23 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ServerNetworkEventHandler>> mServerNetworkEventHandler;
24 // NOLINTEND
25
26public:
27 // member functions
28 // NOLINTBEGIN
29 MCFOLD ::ServerNetworkEventHandler& getServerNetworkEventHandler();
30
31 MCFOLD void registerServerNetworkEventHandler(::std::unique_ptr<::ServerNetworkEventHandler>&& handler);
32
33 MCAPI void sendDiagnostics(::DiagnosticsEvent& diagnosticsEvent);
34
35 MCAPI ::CoordinatorResult sendEvent(::EventRef<::MutableServerNetworkGameplayEvent<::CoordinatorResult>> event);
36
37 MCAPI void sendMessage(::MessageEvent& messageEvent);
38 // NOLINTEND
39
40public:
41 // vftables
42 // NOLINTBEGIN
43 MCNAPI static void** $vftable();
44 // NOLINTEND
45};
Definition EventCoordinator.h:6
Definition EventRef.h:6
Definition ServerNetworkEventCoordinator.h:19
static MCAPI void ** $vftable()
Definition ServerNetworkEventHandler.h:11
Definition ServerNetworkEventListener.h:15
Definition DiagnosticsEvent.h:14
Definition MessageEvent.h:14
Definition MutableServerNetworkGameplayEvent.h:11