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LeviLamina
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3#include "mc/_HeaderOutputPredefine.h"
12namespace KnockbackRules {
15MCAPI
void doKnockbackAttack(
::Mob& self,
::Mob& target,
::Vec3 const& direction,
float force,
float heightCap);
17MCAPI
float getScaledKnockbackForce(
::Actor const& actor,
float knockbackPower);
22MCAPI
float const& KNOCKBACK_DAMPENING();