3#include "mc/_HeaderOutputPredefine.h"
12namespace KnockbackRules {
15MCAPI
void calculateAndApplyPlayerKnockbackAttack(::Mob& owner, ::Mob& target,
bool addSprintingKnockback);
17MCAPI
void doKnockbackAttack(::KnockbackRules::KnockbackAttackOptions
const& options);
19MCAPI
float getScaledKnockbackForce(::Actor
const& actor,
float knockbackPower);
21MCAPI
bool shouldApplyKnockback(::Mob
const& mob);
26MCAPI
float const& KNOCKBACK_DAMPENING();
Definition KnockbackAttackOptions.h:15