LeviLamina
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KnockbackRules.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
7class Actor;
8class Mob;
9class Vec3;
10// clang-format on
11
12namespace KnockbackRules {
13// functions
14// NOLINTBEGIN
15MCAPI void doKnockbackAttack(::Mob& self, ::Mob& target, ::Vec3 const& direction, float force, float heightCap);
16
17MCAPI float getScaledKnockbackForce(::Actor const& actor, float knockbackPower);
18// NOLINTEND
19
20// static variables
21// NOLINTBEGIN
22MCAPI float const& KNOCKBACK_DAMPENING();
23// NOLINTEND
24
25} // namespace KnockbackRules
Definition Actor.h:104
Definition Mob.h:47
Definition Vec3.h:10