LeviLamina
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AgentActionType.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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enum class
AgentActionType :
int
{
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Attack = 1,
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Collect = 2,
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Destroy = 3,
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DetectRedstone = 4,
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DetectObstacle = 5,
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Drop = 6,
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DropAll = 7,
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Inspect = 8,
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InspectData = 9,
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InspectItemCount = 10,
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InspectItemDetail = 11,
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InspectItemSpace = 12,
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Interact = 13,
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Move = 14,
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PlaceBlock = 15,
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Till = 16,
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TransferItemTo = 17,
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Turn = 18,
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};
src
mc
network
packet
AgentActionType.h
Generated on Sat Apr 26 2025 05:55:46 for LeviLamina by
1.12.0