LeviLamina
Loading...
Searching...
No Matches
AgentActionType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class AgentActionType : int {
6 Attack = 1,
7 Collect = 2,
8 Destroy = 3,
9 DetectRedstone = 4,
10 DetectObstacle = 5,
11 Drop = 6,
12 DropAll = 7,
13 Inspect = 8,
14 InspectData = 9,
15 InspectItemCount = 10,
16 InspectItemDetail = 11,
17 InspectItemSpace = 12,
18 Interact = 13,
19 Move = 14,
20 PlaceBlock = 15,
21 Till = 16,
22 TransferItemTo = 17,
23 Turn = 18,
24};