LeviLamina
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OwnerPtr.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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#include "mc/deps/game_refs/GameRefs.h"
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template
<
typename
T>
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class
OwnerPtr :
public
GameRefs
<T>
::OwnerStorage
{
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public
:
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using
Base = GameRefs<T>::OwnerStorage;
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using
Base::Base;
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constexpr
OwnerPtr(Base
const
& ptr) : Base(ptr) {}
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constexpr
OwnerPtr(Base&& ptr) : Base(std::move(ptr)) {}
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};
GameRefs
Definition
GameRefs.h:6
src
mc
deps
game_refs
OwnerPtr.h
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