LeviLamina
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ClientInstanceEventCoordinator.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/events/ClientInstanceGameplayEvent.h"
7#include "mc/world/events/EventCoordinator.h"
8#include "mc/world/events/EventRef.h"
9
10// auto generated forward declare list
11// clang-format off
14// clang-format on
15
16class ClientInstanceEventCoordinator : public ::EventCoordinator<::ClientInstanceEventListener> {
17public:
18 // member variables
19 // NOLINTBEGIN
20 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::ClientInstanceEventHandler>> mClientInstanceGameplayHandler;
21 // NOLINTEND
22
23public:
24 // virtual functions
25 // NOLINTBEGIN
26 virtual ~ClientInstanceEventCoordinator() /*override*/ = default;
27 // NOLINTEND
28
29public:
30 // member functions
31 // NOLINTBEGIN
32 MCAPI_C void sendEvent(::EventRef<::ClientInstanceGameplayEvent<void>> const& event);
33 // NOLINTEND
34
35public:
36 // vftables
37 // NOLINTBEGIN
38 MCNAPI static void** $vftable();
39 // NOLINTEND
40};
Definition ClientInstanceEventCoordinator.h:16
static MCAPI void ** $vftable()
Definition ClientInstanceEventHandler.h:10
Definition ClientInstanceEventListener.h:16
Definition EventCoordinator.h:6
Definition EventRef.h:6
Definition ClientInstanceGameplayEvent.h:6