LeviLamina
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GameRuleId.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/util/NewType.h"
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struct
GameRuleId
:
public
::NewType
<int> {};
GameRuleId
Definition
GameRuleId.h:8
NewType
Definition
NewType.h:6
src
mc
world
level
storage
GameRuleId.h
Generated on Sat Apr 26 2025 05:56:31 for LeviLamina by
1.12.0