LeviLamina
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PlayStatus.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class PlayStatus : int {
6 LoginSuccess = 0,
7 LoginFailedClientOld = 1,
8 LoginFailedServerOld = 2,
9 PlayerSpawn = 3,
10 LoginFailedInvalidTenant = 4,
11 LoginFailedEditionMismatchEduToVanilla = 5,
12 LoginFailedEditionMismatchVanillaToEdu = 6,
13 LoginFailedServerFullSubClient = 7,
14 LoginFailedEditorMismatchEditorToVanilla = 8,
15 LoginFailedEditorMismatchVanillaToEditor = 9,
16};