LeviLamina
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SerializedPersonaPieceHandle.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/platform/UUID.h"
7#include "mc/world/actor/player/persona/PieceType.h"
8
9class SerializedPersonaPieceHandle {
10public:
11 // member variables
12 // NOLINTBEGIN
13 ::ll::TypedStorage<8, 32, ::std::string> mPieceId;
14 ::ll::TypedStorage<4, 4, ::persona::PieceType> mPieceType;
15 ::ll::TypedStorage<8, 16, ::mce::UUID> mPackId;
16 ::ll::TypedStorage<1, 1, bool> mIsDefaultPiece;
17 ::ll::TypedStorage<8, 32, ::std::string> mProductId;
18 // NOLINTEND
19
20public:
21 // prevent constructor by default
22 SerializedPersonaPieceHandle(SerializedPersonaPieceHandle const&);
23 SerializedPersonaPieceHandle();
24
25public:
26 // member functions
27 // NOLINTBEGIN
28 MCAPI ::SerializedPersonaPieceHandle& operator=(::SerializedPersonaPieceHandle const&);
29
30 MCAPI ~SerializedPersonaPieceHandle();
31 // NOLINTEND
32
33public:
34 // destructor thunk
35 // NOLINTBEGIN
36 MCAPI void $dtor();
37 // NOLINTEND
38};