LeviLamina
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SerializedPersonaPieceHandle.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/world/actor/player/persona/PieceType.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace mce { class UUID; }
11// clang-format on
12
14public:
15 // member variables
16 // NOLINTBEGIN
17 ::ll::TypedStorage<8, 32, ::std::string> mPieceId;
18 ::ll::TypedStorage<4, 4, ::persona::PieceType> mPieceType;
19 ::ll::TypedStorage<8, 16, ::mce::UUID> mPackId;
20 ::ll::TypedStorage<1, 1, bool> mIsDefaultPiece;
21 ::ll::TypedStorage<8, 32, ::std::string> mProductId;
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCAPI ::SerializedPersonaPieceHandle& operator=(::SerializedPersonaPieceHandle const&);
32 // NOLINTEND
33};
Definition SerializedPersonaPieceHandle.h:13