LeviLamina
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ServerMovement.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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class
ActorOwnerComponent
;
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class
EntityContext
;
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struct
ClientAcceptanceThresholdsComponent
;
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// clang-format on
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namespace
ServerMovement {
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// functions
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// NOLINTBEGIN
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MCNAPI
void
notifyOfServerInitiatedMotion(
::EntityContext
& entity);
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MCNAPI
void
notifyOfServerInitiatedPlayerMotion(
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::ActorOwnerComponent
& actorOwnerComponent,
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::ClientAcceptanceThresholdsComponent
* clientAcceptanceThresholdsComponent
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);
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// NOLINTEND
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}
// namespace ServerMovement
ActorOwnerComponent
Definition
ActorOwnerComponent.h:10
EntityContext
Definition
EntityContext.h:16
ClientAcceptanceThresholdsComponent
Definition
ClientAcceptanceThresholdsComponent.h:8
src
mc
entity
components
ServerMovement.h
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