LeviLamina
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ServerMovement.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated forward declare list
6// clang-format off
8class EntityContext;
10// clang-format on
11
12namespace ServerMovement {
13// functions
14// NOLINTBEGIN
15MCNAPI void notifyOfServerInitiatedMotion(::EntityContext& entity);
16
17MCNAPI void notifyOfServerInitiatedPlayerMotion(
18 ::ActorOwnerComponent& actorOwnerComponent,
19 ::ClientAcceptanceThresholdsComponent* clientAcceptanceThresholdsComponent
20);
21// NOLINTEND
22
23} // namespace ServerMovement
Definition ActorOwnerComponent.h:10
Definition EntityContext.h:16
Definition ClientAcceptanceThresholdsComponent.h:8