LeviLamina
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HardcodedSpawnAreaType.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5enum class HardcodedSpawnAreaType : uchar {
6 None = 0,
7 NetherFortress = 1,
8 WitchHut = 2,
9 OceanMonument = 3,
10 VillageDeprecated = 4,
11 PillagerOutpost = 5,
12 NewVillageDeprecated = 6,
13 Count = 7,
14};