LeviLamina
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GamepadInput.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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namespace
OreUI {
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struct
GamepadInput
{
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public
:
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// GamepadInput inner types declare
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// clang-format off
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struct
ButtonEvent
;
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struct
TriggerEvent
;
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struct
StickEvent
;
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// clang-format on
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// GamepadInput inner types define
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struct
ButtonEvent
{};
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struct
TriggerEvent
{};
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struct
StickEvent
{};
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};
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}
// namespace OreUI
OreUI::GamepadInput::ButtonEvent
Definition
GamepadInput.h:17
OreUI::GamepadInput::StickEvent
Definition
GamepadInput.h:21
OreUI::GamepadInput::TriggerEvent
Definition
GamepadInput.h:19
OreUI::GamepadInput
Definition
GamepadInput.h:7
src-server
mc
client
gui
oreui
input
GamepadInput.h
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