LeviLamina
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GamepadInput.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace OreUI {
6
8public:
9 // GamepadInput inner types declare
10 // clang-format off
11 struct ButtonEvent;
12 struct TriggerEvent;
13 struct StickEvent;
14 // clang-format on
15
16 // GamepadInput inner types define
17 struct ButtonEvent {};
18
19 struct TriggerEvent {};
20
21 struct StickEvent {};
22};
23
24} // namespace OreUI
Definition GamepadInput.h:17
Definition GamepadInput.h:21
Definition GamepadInput.h:19
Definition GamepadInput.h:7