LeviLamina
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TradeTierInfo.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace GameplayUI {
6
7struct TradeTierInfo {
8public:
9 // member variables
10 // NOLINTBEGIN
11 ::ll::TypedStorage<8, 32, ::std::string> tierName;
12 ::ll::TypedStorage<1, 1, bool> isTierVisible;
13 ::ll::TypedStorage<1, 1, bool> isTierUnlocked;
14 ::ll::TypedStorage<4, 4, int> tradeOffers;
15 // NOLINTEND
16};
17
18} // namespace GameplayUI
Definition TradeTierInfo.h:7