LeviLamina
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RewindCollisionShapesComponent.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated inclusion list
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#include "mc/deps/core/math/Vec3.h"
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#include "mc/deps/vanilla_components/utilities/CollisionShapes.h"
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#include "mc/world/phys/AABB.h"
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struct
RewindCollisionShapesComponent
{
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public
:
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// member variables
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// NOLINTBEGIN
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::ll::TypedStorage<4, 12, ::Vec3> mFetchedPosition;
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::ll::TypedStorage<8, 56, ::CollisionShapes> mCollisionShapes;
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::ll::TypedStorage<4, 24, ::AABB> mMoveCollisionLastFetchedBox;
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// NOLINTEND
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public
:
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// member functions
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// NOLINTBEGIN
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MCNAPI
~RewindCollisionShapesComponent
();
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// NOLINTEND
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public
:
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// destructor thunk
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// NOLINTBEGIN
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MCNAPI
void
$dtor
();
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// NOLINTEND
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};
RewindCollisionShapesComponent
Definition
RewindCollisionShapesComponent.h:10
RewindCollisionShapesComponent::~RewindCollisionShapesComponent
MCAPI ~RewindCollisionShapesComponent()
RewindCollisionShapesComponent::$dtor
MCAPI void $dtor()
src
mc
entity
components
RewindCollisionShapesComponent.h
Generated on Fri Jun 13 2025 05:04:32 for LeviLamina by
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