LeviLamina
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Player.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5namespace Realms {
6
7struct Player {
8public:
9 // member variables
10 // NOLINTBEGIN
11 ::ll::UntypedStorage<8, 32> mUnkc9ca1b;
12 ::ll::UntypedStorage<8, 32> mUnkc2b20e;
13 ::ll::UntypedStorage<8, 32> mUnk142cb6;
14 ::ll::UntypedStorage<8, 72> mUnk3468aa;
15 ::ll::UntypedStorage<1, 1> mUnk64710a;
16 ::ll::UntypedStorage<1, 1> mUnke1c1b0;
17 ::ll::UntypedStorage<1, 1> mUnk8c6858;
18 ::ll::UntypedStorage<1, 1> mUnkd251a2;
19 ::ll::UntypedStorage<4, 4> mUnk9ba5b7;
20 ::ll::UntypedStorage<1, 1> mUnk5a0651;
21 ::ll::UntypedStorage<8, 8> mUnk7ca601;
22 // NOLINTEND
23
24public:
25 // prevent constructor by default
26 Player();
27
28public:
29 // member functions
30 // NOLINTBEGIN
31 MCNAPI Player(::Realms::Player const&);
32
33 MCNAPI ::Realms::Player& operator=(::Realms::Player const&);
34
35 MCNAPI ~Player();
36 // NOLINTEND
37
38public:
39 // constructor thunks
40 // NOLINTBEGIN
41 MCNAPI void* $ctor(::Realms::Player const&);
42 // NOLINTEND
43
44public:
45 // destructor thunk
46 // NOLINTBEGIN
47 MCNAPI void $dtor();
48 // NOLINTEND
49};
50
51} // namespace Realms
Definition Player.h:7
MCAPI void $dtor()
MCAPI void * $ctor(::Realms::Player const &)
MCAPI::Realms::Player & operator=(::Realms::Player const &)
MCAPI Player(::Realms::Player const &)