LeviLamina
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SoundSystemBase Member List

This is the complete list of members for SoundSystemBase, including all inherited members.

$dtor()SoundSystemBase
$vftable()SoundSystemBasestatic
addListener(int const handle) (defined in SoundSystemBase)SoundSystemBasevirtual
cancelLoadMusic() (defined in SoundSystemBase)SoundSystemBasevirtual
destroy() (defined in SoundSystemBase)SoundSystemBasevirtual
displayDebugStats(::std::string &debugOutputFormat) const (defined in SoundSystemBase)SoundSystemBasevirtual
enable(bool status) (defined in SoundSystemBase)SoundSystemBasevirtual
fadeMusicOut(float time) (defined in SoundSystemBase)SoundSystemBasevirtual
fadeOut(uint64 handle, float duration) const (defined in SoundSystemBase)SoundSystemBasevirtual
getCurrentlyPlayingEventName() const (defined in SoundSystemBase)SoundSystemBase
getCurrentlyPlayingMusicName() const (defined in SoundSystemBase)SoundSystemBase
getNewSoundHandle() (defined in SoundSystemBase)SoundSystemBasevirtual
init() (defined in SoundSystemBase)SoundSystemBasevirtual
isLoadingMusic() const (defined in SoundSystemBase)SoundSystemBasevirtual
isMusicChannelPlaying() const (defined in SoundSystemBase)SoundSystemBasevirtual
isPlayingMusic(::Core::PathView soundName) const (defined in SoundSystemBase)SoundSystemBasevirtual
isPlayingMusicEvent(::std::string const &eventName) const (defined in SoundSystemBase)SoundSystemBasevirtual
isPlayingSound(uint64 handle) const (defined in SoundSystemBase)SoundSystemBasevirtual
isSoundLoaded(::Core::Path const &name) (defined in SoundSystemBase)SoundSystemBasevirtual
load(::Core::Path const &soundName, bool isStream) (defined in SoundSystemBase)SoundSystemBasevirtual
loadExternalEvent(::std::string const &soundName) (defined in SoundSystemBase)SoundSystemBasevirtual
loadFromMemory(::Core::Path const &soundName, char const *data, uint64 dataSize) (defined in SoundSystemBase)SoundSystemBasevirtual
loadRawFromMemory(::Core::Path const &soundName, char const *data, uint64 dataSize, int numchannels, int defaultfrequency, ::SoundFormat format) (defined in SoundSystemBase)SoundSystemBasevirtual
loadSoundBank(::std::string const &name, bool isNonBlocking) (defined in SoundSystemBase)SoundSystemBasevirtual
mUnk9cb548 (defined in SoundSystemBase)SoundSystemBase
mUnka195be (defined in SoundSystemBase)SoundSystemBase
mute(bool muted) (defined in SoundSystemBase)SoundSystemBasevirtual
operator=(SoundSystemBase const &) (defined in SoundSystemBase)SoundSystemBase
pause(::std::string const &name) (defined in SoundSystemBase)SoundSystemBasevirtual
pauseAllPlayingSounds() (defined in SoundSystemBase)SoundSystemBasevirtual
pauseMusic(bool state) (defined in SoundSystemBase)SoundSystemBasevirtual
play(::std::string const &name) (defined in SoundSystemBase)SoundSystemBasevirtual
playAt(::Core::Path const &soundName, ::SoundEvent const *soundEvent, ::std::string const &eventName, uint64 soundHandle, float x, float y, float z, float volume, float pitch, bool is3D, float minDistance, float maxDistance, bool useLegacyMaxDistance, bool isTTS) (defined in SoundSystemBase)SoundSystemBasevirtual
playEvent(::SoundEvent const &soundEvent, ::std::string const &eventName, float volume, float pitch) (defined in SoundSystemBase)SoundSystemBasevirtual
playEventAt(::SoundEvent const &soundEvent, ::std::string const &eventName, float x, float y, float z, float volume, float pitch) (defined in SoundSystemBase)SoundSystemBasevirtual
playEventAttached(::SoundEvent const &soundEvent, ::std::string const &eventName, ::std::function< void(::SoundInstanceProperties &)> &&getSoundProperties) (defined in SoundSystemBase)SoundSystemBasevirtual
playMusic(::std::string const &eventName, ::SoundItem const &soundItem) (defined in SoundSystemBase)SoundSystemBasevirtual
preinit() (defined in SoundSystemBase)SoundSystemBasevirtual
registerLoop(::SoundItem const &soundItem, ::std::weak_ptr<::SoundEvent > const soundEvent, ::std::string const &eventName, ::std::function< void(::LoopingSoundState &)> getSoundState, float fadeInDuration, float fadeOutDuration) (defined in SoundSystemBase)SoundSystemBasevirtual
removeListener(int const handle) (defined in SoundSystemBase)SoundSystemBasevirtual
resumeAllPreviouslyPlayingSounds() (defined in SoundSystemBase)SoundSystemBasevirtual
setAsyncLoadFunction(::std::function< void(::SoundItem const &, ::std::function< void()>)> asyncLoad) (defined in SoundSystemBase)SoundSystemBasevirtual
setListenerDirection(int const listenerHandle, ::glm::vec3 const &forward, ::glm::vec3 const &up) (defined in SoundSystemBase)SoundSystemBasevirtual
setListenerPos(int const listenerHandle, float x, float y, float z) (defined in SoundSystemBase)SoundSystemBasevirtual
setListenerVelocity(int const listenerHandle, float x, float y, float z) (defined in SoundSystemBase)SoundSystemBasevirtual
setMainVolume(float vol) (defined in SoundSystemBase)SoundSystemBasevirtual
setMusicVolume(float vol) (defined in SoundSystemBase)SoundSystemBasevirtual
setOutputDevice(::SoundSystemGUID &outputDevice) (defined in SoundSystemBase)SoundSystemBasevirtual
setSoundCategoryVolume(::std::string const &category, float vol) (defined in SoundSystemBase)SoundSystemBasevirtual
setSoundVolume(float vol) (defined in SoundSystemBase)SoundSystemBasevirtual
setTTSVolume(float vol) (defined in SoundSystemBase)SoundSystemBasevirtual
SoundSystemBase(SoundSystemBase const &) (defined in SoundSystemBase)SoundSystemBase
SoundSystemBase() (defined in SoundSystemBase)SoundSystemBase
startSnapshot(::std::string const &name) (defined in SoundSystemBase)SoundSystemBasevirtual
stop(::std::string const &name) (defined in SoundSystemBase)SoundSystemBasevirtual
stop(uint64 handle) (defined in SoundSystemBase)SoundSystemBasevirtual
stopAllSnapshots() (defined in SoundSystemBase)SoundSystemBasevirtual
stopAllSounds() (defined in SoundSystemBase)SoundSystemBasevirtual
stopMusic() (defined in SoundSystemBase)SoundSystemBasevirtual
stopRecords() (defined in SoundSystemBase)SoundSystemBasevirtual
stopSnapshot(::std::string const &name) (defined in SoundSystemBase)SoundSystemBasevirtual
tryGetLoopingSoundAttributes(uint64 handle) const (defined in SoundSystemBase)SoundSystemBase
tryGetPlayingSoundAttributes(uint64 handle) const (defined in SoundSystemBase)SoundSystemBase
unload(::Core::Path const &soundName) (defined in SoundSystemBase)SoundSystemBasevirtual
unloadAll() (defined in SoundSystemBase)SoundSystemBasevirtual
unloadSoundBank(::std::string const &name) (defined in SoundSystemBase)SoundSystemBasevirtual
unregisterLoop(uint64 handle, bool hard) (defined in SoundSystemBase)SoundSystemBasevirtual
update(float elapsedTime) (defined in SoundSystemBase)SoundSystemBasevirtual
usesSoundBanks() (defined in SoundSystemBase)SoundSystemBasevirtual
~SoundSystemBase() (defined in SoundSystemBase)SoundSystemBasevirtual