LeviLamina
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CameraShakeComponent.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_camera/CameraShakeType.h"
7
8// auto generated forward declare list
9// clang-format off
10class SimplexNoise;
11struct CameraShakeEvent;
12// clang-format on
13
15public:
16 // member variables
17 // NOLINTBEGIN
18 ::ll::TypedStorage<8, 24, ::std::vector<::CameraShakeEvent>> mShakeEvents;
19 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::SimplexNoise>> xAxisNoise;
20 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::SimplexNoise>> yAxisNoise;
21 ::ll::TypedStorage<8, 8, ::std::unique_ptr<::SimplexNoise>> zAxisNoise;
22 ::ll::TypedStorage<8, 8, double> mLastUpdatedTime;
23 ::ll::TypedStorage<4, 4, float> mNoiseTime;
24 ::ll::TypedStorage<4, 4, float> mShakeIntensity;
25 ::ll::TypedStorage<4, 4, float> mDecayRate;
26 ::ll::TypedStorage<1, 1, ::CameraShakeType> mShakeType;
27 ::ll::TypedStorage<1, 1, bool> mWasShaking;
28 // NOLINTEND
29};
Definition CameraShakeComponent.h:14
Definition SimplexNoise.h:12
Definition CameraShakeEvent.h:5