LeviLamina
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IGamefaceTextInputProxy.h
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#pragma once
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#include "mc/_HeaderOutputPredefine.h"
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// auto generated forward declare list
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// clang-format off
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struct
TextBoxSelection
;
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// clang-format on
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class
IGamefaceTextInputProxy
{
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public
:
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// virtual functions
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// NOLINTBEGIN
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virtual
~IGamefaceTextInputProxy() =
default
;
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virtual
void
imeStartComposition() = 0;
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virtual
void
imeUpdateCompositionText(::std::string
const
& compositionString) = 0;
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virtual
void
imeReplaceCompositionTextRange(::std::string
const
& replacement,
int
from,
int
to) = 0;
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virtual
void
imeConfirmComposition(::std::string
const
& compositionString) = 0;
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virtual
void
imeConfirmComposition() = 0;
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virtual
void
imeEndComposition() = 0;
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virtual
void
setText(::std::string
const
& text, ::TextBoxSelection selection) = 0;
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virtual
void
setSelection(::TextBoxSelection selection) = 0;
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virtual ::std::string getText()
const
= 0;
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virtual ::TextBoxSelection getSelection()
const
= 0;
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// NOLINTEND
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public
:
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// virtual function thunks
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// NOLINTBEGIN
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// NOLINTEND
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};
IGamefaceTextInputProxy
Definition
IGamefaceTextInputProxy.h:5
TextBoxSelection
Definition
TextBoxSelection.h:5
src-client
mc
deps
input
interface
IGamefaceTextInputProxy.h
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