LeviLamina
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PerFrameConstants.h
1#pragma once
2
3#include "mc/_HeaderOutputPredefine.h"
4
5// auto generated inclusion list
6#include "mc/deps/minecraft_renderer/constantbuffers/ConstantBufferConstantsBase.h"
7
8// auto generated forward declare list
9// clang-format off
10namespace mce { class ShaderConstantFloat1; }
11namespace mce { class ShaderConstantFloat2; }
12namespace mce { class ShaderConstantFloat3; }
13namespace mce { class ShaderConstantFloat4; }
14// clang-format on
15
16namespace mce {
17
18class PerFrameConstants : public ::mce::ConstantBufferConstantsBase {
19public:
20 // member variables
21 // NOLINTBEGIN
22 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat1*> TIME;
23 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat3*> VIEW_POS;
24 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat4*> FOG_COLOR;
25 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat2*> FOG_CONTROL;
26 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat1*> RENDER_DISTANCE;
27 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat1*> FAR_CHUNKS_DISTANCE;
28 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat1*> OCCLUSION_HEIGHT_OFFSET;
29 // NOLINTEND
30
31public:
32 // virtual functions
33 // NOLINTBEGIN
34 virtual void init() /*override*/;
35 // NOLINTEND
36
37public:
38 // member functions
39 // NOLINTBEGIN
40 MCAPI PerFrameConstants();
41
42 MCAPI void getShaderConstants();
43 // NOLINTEND
44
45public:
46 // constructor thunks
47 // NOLINTBEGIN
48 MCAPI void* $ctor();
49 // NOLINTEND
50
51public:
52 // virtual function thunks
53 // NOLINTBEGIN
54 MCAPI void $init();
55 // NOLINTEND
56
57public:
58 // vftables
59 // NOLINTBEGIN
60 MCNAPI static void** $vftable();
61 // NOLINTEND
62};
63
64} // namespace mce
Definition PerFrameConstants.h:7
static MCAPI void ** $vftable()
Definition ShaderConstantFloat1.h:7
Definition ShaderConstantFloat2.h:7
Definition ShaderConstantFloat3.h:7
Definition ShaderConstantFloat4.h:7