3#include "mc/_HeaderOutputPredefine.h"
6#include "mc/deps/minecraft_renderer/constantbuffers/ConstantBufferConstantsBase.h"
22 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat1*> TIME;
23 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat3*> VIEW_POS;
24 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat4*> FOG_COLOR;
25 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat2*> FOG_CONTROL;
26 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat1*> RENDER_DISTANCE;
27 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat1*> FAR_CHUNKS_DISTANCE;
28 ::ll::TypedStorage<8, 8, ::mce::ShaderConstantFloat1*> OCCLUSION_HEIGHT_OFFSET;
40 MCAPI PerFrameConstants();
42 MCAPI
void getShaderConstants();
Definition PerFrameConstants.h:7
static MCAPI void ** $vftable()
Definition ShaderConstantFloat1.h:7
Definition ShaderConstantFloat2.h:7
Definition ShaderConstantFloat3.h:7
Definition ShaderConstantFloat4.h:7